TODO comment on adj_town_look()
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@@ -1282,6 +1282,7 @@ bool use_space(location where) {
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// Note ... if this is a container, the code must first process any specials. If
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// specials return false, can't get items inside. If true, can get items inside.
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// Can't get items out in combat.
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// TODO this always returns false. Why?
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bool adj_town_look(location where) {
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ter_num_t terrain;
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bool can_open = true,item_there = false,got_special = false;
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