rename control_click to click_control
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@@ -564,7 +564,7 @@ void cDialog::handle_events() {
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cFramerateLimiter fps_limiter;
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while(dialogNotToast) {
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if(replaying && has_next_action("control_click")){
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if(replaying && has_next_action("click_control")){
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Element& next_action = pop_next_action();
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auto info = info_from_action(next_action);
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if(info["id"].empty()) continue;
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@@ -70,7 +70,7 @@ bool cContainer::handleClick(location where, cFramerateLimiter& fps_limiter) {
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void cContainer::callHandler(event_fcn<EVT_CLICK>::type onClick, cDialog& me, std::string id, eKeyMod mods) {
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// When replaying, a click event for the specifically child control comes next
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if(replaying){
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auto child_click_action = pop_next_action("control_click");
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auto child_click_action = pop_next_action("click_control");
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auto info = info_from_action(child_click_action);
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clicking = info["id"];
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}
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@@ -352,7 +352,7 @@ bool cControl::haveHandler(eDlogEvt t) const {
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bool cControl::triggerClickHandler(cDialog& dlg, std::string id, eKeyMod mods){
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if(recording){
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std::map<std::string, std::string> action_info = {{"id", id}, {"mods", boost::lexical_cast<std::string>(mods)}};
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record_action("control_click", action_info);
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record_action("click_control", action_info);
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}
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triggerEvent<EVT_CLICK>(dlg, id, mods);
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return true;
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@@ -73,7 +73,7 @@ bool cLedGroup::handleClick(location where, cFramerateLimiter& fps_limiter) {
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void cLedGroup::callHandler(event_fcn<EVT_CLICK>::type onClick, cDialog& me, std::string id, eKeyMod mods) {
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// When replaying, a click event for the specifically clicked led comes next
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if(replaying){
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auto led_click_action = pop_next_action("control_click");
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auto led_click_action = pop_next_action("click_control");
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auto info = info_from_action(led_click_action);
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clicking = info["id"];
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}
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@@ -184,8 +184,8 @@ Element& pop_next_action(std::string expected_action_type) {
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replay_fps_limit->frame_finished();
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}
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// control_click actions are not meaningful for debugging
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if (to_return->Value() != "control_click"){
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// click_control actions are not meaningful for debugging
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if (to_return->Value() != "click_control"){
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last_action_type = to_return->Value();
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if(replay_verbose){
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@@ -23,26 +23,26 @@ UIScaleMap = 1.5
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<mods>1</mods>
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</startup_button_click>
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<build_scen_headers>AnimatedTile.boes
Boundary Test.boes
Boundary Test 2.boes
Display Picture.boes
myscenario.boes
thrakos.exs
recttown.exs
</build_scen_headers>
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<control_click>
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<click_control>
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<id>list</id>
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<mods>1</mods>
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</control_click>
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<control_click>
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</click_control>
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<click_control>
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<id>scen1</id>
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<mods>1</mods>
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</control_click>
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<control_click>
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</click_control>
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<click_control>
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<id>btn1</id>
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<mods>0</mods>
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</control_click>
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</click_control>
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<move>(8,8)</move>
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<move>(9,7)</move>
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<move>(10,7)</move>
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<move>(11,7)</move>
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<control_click>
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<click_control>
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<id>done</id>
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<mods>0</mods>
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</control_click>
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</click_control>
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<move>(11,7)</move>
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<move>(12,8)</move>
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<move>(12,9)</move>
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@@ -58,8 +58,8 @@ UIScaleMap = 1.5
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<word>Ask About...</word>
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</click_talk_rect>
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<field_focus>response</field_focus>
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<control_click>
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<click_control>
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<id>okay</id>
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<mods>0</mods>
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</control_click>
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</click_control>
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</actions>
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