be28588c92
Enable spellcasting items to work with spells that require a PC target
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In particular, this allows Nirvana and Augmentation to work.
2020-02-01 22:19:02 -05:00
e9e6581632
Simplify some stuff with a reference
2020-02-01 22:17:14 -05:00
f9f4d5671c
Factor out the framerate limiter into a class
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Patch from @x-qq
2020-02-01 21:03:56 -05:00
3e686cb908
Tweak text colours to be less blindingly bright and closer to the original Mac BoE
2020-02-01 19:55:30 -05:00
5675ab8c71
Add menus to Linux character editor
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Patch from @x-qq
2020-02-01 19:55:30 -05:00
ef734d60d3
Fixes for Linux build
2020-01-30 00:57:50 -05:00
589d919f13
Some tweaks and comments to try and satisfy @x-qq, plus fix scons build
2020-01-30 00:48:34 -05:00
4859fa70bc
Factor out the game toolbars into a class.
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This includes the following related or incidental changes:
* Remove the win_from_rects global variable. With one minor exception, they were all equal to the relevant render texture's size anyway.
* Split out time advancement from the handle_action function into a separate function
* Split out each individual button action into its own function
* Thanks to the above two, button actions triggered from the keyboard (and menu spells) no longer pass thru handle_action
* Side-effect: keyboard shortcuts and menu spells no longer trigger the button press animation
* Button presses now behave like proper buttons
* Button clicks are now grouped by effect in the handling code, rather than by index
* Removed a variable that mysteriously caused dialogue to become blank
2020-01-30 00:00:40 -05:00
1d61d48ec3
Enable UI scaling in the scenario and implement Linux menus
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Patch from @x-qq
Addresses #195
Note: UI scaling for the scenario editor still needs some work,
but it's basically functional.
2020-01-28 20:13:24 -05:00
c2cdeb4990
Fix broken (un)equip clicks
2020-01-27 20:00:41 -05:00
726c46687b
Make sure inventory item graphics don't overflow onto the border
2020-01-26 20:29:52 -05:00
d530abe00b
Make use of the new resource manager's purgeable flag
2020-01-26 16:14:39 -05:00
a2e73a0223
Fix small item icons being shrunk even further in the inventory screen
2020-01-26 16:07:12 -05:00
14e2597108
Expose the shared pointer instead of the raw pointer in the resource manager and rewrite the custom sheets list to use a vector instead of manual memory management
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In particular, this should fix a segmentation fault in the sound system caused by the resource manager pulling a resource that's in use.
2020-01-26 15:10:57 -05:00
542c037342
Integrate a new resource manager which should have better performance
2020-01-26 11:53:19 -05:00
29ef8b9c1e
Refactor the game event loop and add menus to the Linux build
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Patch from @x-qq
Addresses #195
2020-01-25 17:57:32 -05:00
cf3f20ffcc
Clean up outdoor wandering monsters function, removing a useless parameter
2020-01-19 16:25:35 -05:00
166965fdd0
Fix merge error (calling show_logo twice)
2020-01-19 15:55:59 -05:00
3f38ce1fed
Rearrange the main game event loop a little
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This patch is contributed by @x-qq
and should improve CPU usage on Linux.
2020-01-19 15:39:42 -05:00
e4b98a1634
Add a hidden preference to skip the Spiderweb logo at startup
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The same preference also skips the scenario editor startup splash
In order to enable that, the scenario editor now loads prefs.
2020-01-19 15:39:41 -05:00
36b4f6edc1
Remove an unused variable
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(Thanks to @x-qq for noticing it was never assigned)
2020-01-19 15:38:05 -05:00
4fdd330d07
Setting up Apple Events needs to be done early in initialization, otherwise the event will time out and the Finder will show an error that the program doesn't know how to open the saved gane.
2020-01-12 17:36:16 -05:00
44f18420bd
Remove the init thread
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It seems to cause problems on Linux and no benefit of it could be observed on Windows or Mac
2020-01-12 17:29:40 -05:00
fb28a4da2e
Fix Mac build
2020-01-12 13:19:32 -05:00
6ae8a313b5
Fix "Quit" and red button appearing over the credits when you click them
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Fixes #205
2019-12-30 01:35:54 -05:00
5ca27fdad5
Fix items that cause a status effect or cast a spell
2019-12-29 14:11:19 -05:00
7233a8ba78
Change obsolete How to Order button to Preferences
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This will allow Linux users to access the preferences UI while I work out how to implement menus on Linux
2019-12-29 13:29:58 -05:00
d12fd43d15
Fix the save action
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- Prompt for filename if the game has never been saved
- Don't say the game was saved if file choice was cancelled (affects save as too)
2019-12-29 13:09:55 -05:00
6f96222c37
Remove the 30-item limit in shops
2019-12-02 01:16:34 -05:00
3e6d3b9d5e
Fix shop scrollbar not appearing if there are 9 items (when only 8 fit)
2019-11-24 20:28:53 -05:00
761af9d60f
Fix showing wrong buttons in the item list
2019-11-24 20:28:53 -05:00
ab740370ee
Fix some potential uninitialized variable accesses
2019-11-24 20:28:53 -05:00
b8689511cd
Use -1 instead of 120 to mark an invalid location.
2019-11-24 20:28:53 -05:00
8392ee85e8
Make more use of references to shorten long lines of code
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This goes through just four files for unnecessary uses of univ.party[n].
2019-11-24 20:28:53 -05:00
3302dd68b7
Move encumbrance calculation functions into cPlayer
2019-11-24 20:28:53 -05:00
060be4dd42
Remove some extern data declarations that didn't exist anymore (and weren't used)
2019-11-24 20:28:52 -05:00
5ea29710f0
Minor code cleanup
2019-11-24 20:28:52 -05:00
dc25cf6ffb
Move abil_chart to be private to cItem and fix missing entries for summoning and quickfire abilities
2019-11-24 20:28:52 -05:00
4f785e2650
Use enums for most of the rest of the game constants.
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This adds an "enum map" type that allows safe usage of an enum to index an array.
(That is, it enforces that the index is of the enum type.)
2019-11-24 20:28:52 -05:00
4ad85936d3
Fix use of a static bitset to record whether items (in a dynamic vector) have been taken
2019-11-23 12:31:30 -05:00
9073063423
Merge branch 'merge_linux' of https://github.com/murlock/cboe
2018-03-03 17:52:59 -05:00
Mark Clark
e70c360e11
Minor fixes to get build working for vs2017 project;
2018-02-25 14:55:13 -05:00
8759aad90a
Move Xcode project to a separate tree parallel to src
2018-02-19 02:11:29 -05:00
03c19fa7ec
Use the new erase_completed_specials() function for towns too
2018-02-17 18:46:53 -05:00
e9490ac9d1
Rename a function
2018-02-17 18:45:45 -05:00
1d5e0c2e1e
Formatting
2018-02-17 18:14:38 -05:00
Mark Clark
b7d62067cc
Fixed issue where special could attempt accessing index outside range for specials;
2018-02-17 17:15:10 -05:00
Mark Clark
a2dc641f31
Refactored erase_out_specials();
2018-02-17 17:10:34 -05:00
Michael Bonfils
12c3ce26f8
Fix compilation of linux
2018-02-10 17:08:33 +01:00
Michael Bonfils
d940f2c39d
Merge branch 'linux' into merge_linux
2018-02-08 20:36:46 +01:00