Use -1 instead of 120 to mark an invalid location.

This commit is contained in:
2019-11-24 15:04:19 -05:00
parent 8392ee85e8
commit b8689511cd
2 changed files with 8 additions and 8 deletions

View File

@@ -985,13 +985,13 @@ void place_target(location target) {
if(spell_targets[i] == target) {
add_string_to_buf(" Target removed.");
num_targets_left++;
spell_targets[i].x = 120;
spell_targets[i].x = -1;
play_sound(-1);
return;
}
}
for(short i = 0; i < 8; i++)
if(spell_targets[i].x == 120) {
if(spell_targets[i].x == -1) {
add_string_to_buf(" Target added.");
spell_targets[i] = target;
num_targets_left--;
@@ -1073,9 +1073,9 @@ void do_combat_cast(location target) {
combat_posing_monster = current_working_monster = univ.cur_pc;
for(short i = 0; i < num_targets; i++)
if(spell_targets[i].x != 120) {
if(spell_targets[i].x != -1) {
target = spell_targets[i];
spell_targets[i].x = 120; // nullify target as it is used
spell_targets[i].x = -1; // nullify target as it is used
if(!cost_taken && !freebie && spell_being_cast != eSpell::MINDDUEL && spell_being_cast != eSpell::SIMULACRUM) {
caster.cur_sp -= (*spell_being_cast).cost;
@@ -4009,7 +4009,7 @@ void damage_target(short target,short dam,eDamageType type,short sound_type) {
//short mode; // 0 - hostile casting 1 - friendly casting
location find_fireball_loc(location where,short radius,short mode,short *m) {
location check_loc,cast_loc(120,0);
location check_loc,cast_loc(-1,0);
short cur_lev,level_max = 10;
for(check_loc.x = 1; check_loc.x < univ.town->max_dim - 1; check_loc.x ++)
@@ -4030,7 +4030,7 @@ location find_fireball_loc(location where,short radius,short mode,short *m) {
}
location closest_pc_loc(location where) {
location pc_where(120,120);
location pc_where(-1,-1);
for(cPlayer& pc : univ.party)
if(pc.main_status == eMainStatus::ALIVE)
@@ -5138,7 +5138,7 @@ void start_spell_targeting(eSpell num, bool freebie, int spell_range, eSpellPat
}
void start_fancy_spell_targeting(eSpell num, bool freebie, int spell_range, eSpellPat pat, int targets) {
location null_loc(120,0);
location null_loc(-1,0);
// First, remember what spell was cast.
spell_being_cast = num;

View File

@@ -1524,7 +1524,7 @@ void draw_targets(location center) {
sf::Texture& src_gworld = *ResMgr::get<ImageRsrc>("trim");
for(short i = 0; i < 8; i++)
if((spell_targets[i].x != 120) && (point_onscreen(center,spell_targets[i]))) {
if((spell_targets[i].x != -1) && (point_onscreen(center,spell_targets[i]))) {
rectangle dest_rect = coord_to_rect(spell_targets[i].x - center.x + 4,spell_targets[i].y - center.y + 4);
dest_rect.offset(win_to_rects[WINRECT_TERVIEW].topLeft());
rect_draw_some_item(src_gworld,calc_rect(6,0),mainPtr,dest_rect,sf::BlendAlpha);