Fix Mac build

This commit is contained in:
2020-01-12 13:19:32 -05:00
parent fa25beae6d
commit fb28a4da2e
8 changed files with 9 additions and 7 deletions

View File

@@ -618,6 +618,7 @@
914CA49F190C4E9200B6ADD1 /* scenedit.xib */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.xib; name = scenedit.xib; path = menus/scenedit.xib; sourceTree = "<group>"; };
915325161A2E1DA8000A9A1C /* oldstructs.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = oldstructs.cpp; sourceTree = "<group>"; };
915325181A2E37EE000A9A1C /* special_parse.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = special_parse.cpp; sourceTree = "<group>"; };
91574CC323CB97C5004766F8 /* enum_map.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = enum_map.hpp; sourceTree = "<group>"; };
91597A6C1A3BED2D00BE7BF9 /* spell.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = spell.hpp; sourceTree = "<group>"; };
91597A6E1A3BEDC700BE7BF9 /* spell.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = spell.cpp; sourceTree = "<group>"; };
915AF9E91BC04171008AEF49 /* dlogevt.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = dlogevt.hpp; sourceTree = "<group>"; };
@@ -1142,6 +1143,7 @@
912283C80FD0E16C00B21642 /* undo.cpp */,
919145FF18E63B70005CF3A4 /* winutil.mac.mm */,
91C688E60FD702B9000F6D01 /* cursors.hpp */,
91574CC323CB97C5004766F8 /* enum_map.hpp */,
91C2A6E21B8244F700346948 /* gitrev.hpp */,
91EC480E18FBAA8700BB1E86 /* prefs.hpp */,
917B573F100B956C0096C978 /* undo.hpp */,

View File

@@ -35,7 +35,7 @@
#include "shop.hpp"
#include "prefs.hpp"
#include "render_shapes.hpp"
#include "tools/enum_map.hpp"
#include "enum_map.hpp"
rectangle bottom_buttons[14];
rectangle item_screen_button_rects[9] = {

View File

@@ -34,7 +34,7 @@
#include "prefs.hpp"
#include "shop.hpp"
#include "cursors.hpp"
#include "tools/enum_map.hpp"
#include "enum_map.hpp"
extern eItemWinMode stat_window;
extern eGameMode overall_mode;

View File

@@ -18,7 +18,7 @@
#include "sounds.hpp"
#include "mathutil.hpp"
#include "button.hpp"
#include "tools/enum_map.hpp"
#include "enum_map.hpp"
#include "boe.party.hpp"
#include "boe.town.hpp"

View File

@@ -30,7 +30,7 @@
#include "cursors.hpp"
#include "prefs.hpp"
#include "button.hpp"
#include "tools/enum_map.hpp"
#include "enum_map.hpp"
bool All_Done = false;
sf::Event event;

View File

@@ -27,7 +27,7 @@
#include "button.hpp"
#include "res_image.hpp"
#include "prefs.hpp"
#include "tools/enum_map.hpp"
#include "enum_map.hpp"
short monsters_faces[190] = {
0,1,2,3,4,5,6,7,8,9,

View File

@@ -22,7 +22,7 @@
#include "prefs.hpp"
#include "cursors.hpp"
#include "render_image.hpp"
#include "tools/enum_map.hpp"
#include "enum_map.hpp"
#include <vector>
using std::vector;

View File

@@ -20,7 +20,7 @@ const int TEXT_BUF_LEN = 70;
#include "res_image.hpp"
#include "res_font.hpp"
#include "spell.hpp"
#include "tools/enum_map.hpp"
#include "enum_map.hpp"
typedef struct {
char line[50];