Fix Mac build
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@@ -618,6 +618,7 @@
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914CA49F190C4E9200B6ADD1 /* scenedit.xib */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.xib; name = scenedit.xib; path = menus/scenedit.xib; sourceTree = "<group>"; };
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915325161A2E1DA8000A9A1C /* oldstructs.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = oldstructs.cpp; sourceTree = "<group>"; };
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915325181A2E37EE000A9A1C /* special_parse.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = special_parse.cpp; sourceTree = "<group>"; };
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91574CC323CB97C5004766F8 /* enum_map.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = enum_map.hpp; sourceTree = "<group>"; };
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91597A6C1A3BED2D00BE7BF9 /* spell.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = spell.hpp; sourceTree = "<group>"; };
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91597A6E1A3BEDC700BE7BF9 /* spell.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = spell.cpp; sourceTree = "<group>"; };
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915AF9E91BC04171008AEF49 /* dlogevt.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = dlogevt.hpp; sourceTree = "<group>"; };
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@@ -1142,6 +1143,7 @@
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912283C80FD0E16C00B21642 /* undo.cpp */,
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919145FF18E63B70005CF3A4 /* winutil.mac.mm */,
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91C688E60FD702B9000F6D01 /* cursors.hpp */,
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91574CC323CB97C5004766F8 /* enum_map.hpp */,
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91C2A6E21B8244F700346948 /* gitrev.hpp */,
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91EC480E18FBAA8700BB1E86 /* prefs.hpp */,
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917B573F100B956C0096C978 /* undo.hpp */,
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@@ -35,7 +35,7 @@
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#include "shop.hpp"
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#include "prefs.hpp"
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#include "render_shapes.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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rectangle bottom_buttons[14];
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rectangle item_screen_button_rects[9] = {
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@@ -34,7 +34,7 @@
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#include "prefs.hpp"
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#include "shop.hpp"
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#include "cursors.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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extern eItemWinMode stat_window;
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extern eGameMode overall_mode;
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@@ -18,7 +18,7 @@
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#include "sounds.hpp"
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#include "mathutil.hpp"
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#include "button.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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#include "boe.party.hpp"
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#include "boe.town.hpp"
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@@ -30,7 +30,7 @@
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#include "cursors.hpp"
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#include "prefs.hpp"
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#include "button.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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bool All_Done = false;
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sf::Event event;
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@@ -27,7 +27,7 @@
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#include "button.hpp"
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#include "res_image.hpp"
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#include "prefs.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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short monsters_faces[190] = {
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0,1,2,3,4,5,6,7,8,9,
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@@ -22,7 +22,7 @@
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#include "prefs.hpp"
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#include "cursors.hpp"
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#include "render_image.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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#include <vector>
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using std::vector;
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@@ -20,7 +20,7 @@ const int TEXT_BUF_LEN = 70;
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#include "res_image.hpp"
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#include "res_font.hpp"
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#include "spell.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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typedef struct {
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char line[50];
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