diff --git a/proj/xc4/BoE.xcodeproj/project.pbxproj b/proj/xc4/BoE.xcodeproj/project.pbxproj index dd8f9794..32fa5806 100755 --- a/proj/xc4/BoE.xcodeproj/project.pbxproj +++ b/proj/xc4/BoE.xcodeproj/project.pbxproj @@ -618,6 +618,7 @@ 914CA49F190C4E9200B6ADD1 /* scenedit.xib */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.xib; name = scenedit.xib; path = menus/scenedit.xib; sourceTree = ""; }; 915325161A2E1DA8000A9A1C /* oldstructs.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = oldstructs.cpp; sourceTree = ""; }; 915325181A2E37EE000A9A1C /* special_parse.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = special_parse.cpp; sourceTree = ""; }; + 91574CC323CB97C5004766F8 /* enum_map.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = enum_map.hpp; sourceTree = ""; }; 91597A6C1A3BED2D00BE7BF9 /* spell.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = spell.hpp; sourceTree = ""; }; 91597A6E1A3BEDC700BE7BF9 /* spell.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = spell.cpp; sourceTree = ""; }; 915AF9E91BC04171008AEF49 /* dlogevt.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = dlogevt.hpp; sourceTree = ""; }; @@ -1142,6 +1143,7 @@ 912283C80FD0E16C00B21642 /* undo.cpp */, 919145FF18E63B70005CF3A4 /* winutil.mac.mm */, 91C688E60FD702B9000F6D01 /* cursors.hpp */, + 91574CC323CB97C5004766F8 /* enum_map.hpp */, 91C2A6E21B8244F700346948 /* gitrev.hpp */, 91EC480E18FBAA8700BB1E86 /* prefs.hpp */, 917B573F100B956C0096C978 /* undo.hpp */, diff --git a/src/game/boe.actions.cpp b/src/game/boe.actions.cpp index 8d3a0f65..492859d8 100644 --- a/src/game/boe.actions.cpp +++ b/src/game/boe.actions.cpp @@ -35,7 +35,7 @@ #include "shop.hpp" #include "prefs.hpp" #include "render_shapes.hpp" -#include "tools/enum_map.hpp" +#include "enum_map.hpp" rectangle bottom_buttons[14]; rectangle item_screen_button_rects[9] = { diff --git a/src/game/boe.dlgutil.cpp b/src/game/boe.dlgutil.cpp index e90d830f..3c925bbb 100644 --- a/src/game/boe.dlgutil.cpp +++ b/src/game/boe.dlgutil.cpp @@ -34,7 +34,7 @@ #include "prefs.hpp" #include "shop.hpp" #include "cursors.hpp" -#include "tools/enum_map.hpp" +#include "enum_map.hpp" extern eItemWinMode stat_window; extern eGameMode overall_mode; diff --git a/src/game/boe.graphics.cpp b/src/game/boe.graphics.cpp index 2a8125ae..140ada2d 100644 --- a/src/game/boe.graphics.cpp +++ b/src/game/boe.graphics.cpp @@ -18,7 +18,7 @@ #include "sounds.hpp" #include "mathutil.hpp" #include "button.hpp" -#include "tools/enum_map.hpp" +#include "enum_map.hpp" #include "boe.party.hpp" #include "boe.town.hpp" diff --git a/src/game/boe.main.cpp b/src/game/boe.main.cpp index 0ef7823f..41c009f2 100644 --- a/src/game/boe.main.cpp +++ b/src/game/boe.main.cpp @@ -30,7 +30,7 @@ #include "cursors.hpp" #include "prefs.hpp" #include "button.hpp" -#include "tools/enum_map.hpp" +#include "enum_map.hpp" bool All_Done = false; sf::Event event; diff --git a/src/game/boe.newgraph.cpp b/src/game/boe.newgraph.cpp index 766d2333..463d65fb 100644 --- a/src/game/boe.newgraph.cpp +++ b/src/game/boe.newgraph.cpp @@ -27,7 +27,7 @@ #include "button.hpp" #include "res_image.hpp" #include "prefs.hpp" -#include "tools/enum_map.hpp" +#include "enum_map.hpp" short monsters_faces[190] = { 0,1,2,3,4,5,6,7,8,9, diff --git a/src/game/boe.startup.cpp b/src/game/boe.startup.cpp index fd4b51eb..b98f6392 100644 --- a/src/game/boe.startup.cpp +++ b/src/game/boe.startup.cpp @@ -22,7 +22,7 @@ #include "prefs.hpp" #include "cursors.hpp" #include "render_image.hpp" -#include "tools/enum_map.hpp" +#include "enum_map.hpp" #include using std::vector; diff --git a/src/game/boe.text.cpp b/src/game/boe.text.cpp index 27ffea45..a144567c 100644 --- a/src/game/boe.text.cpp +++ b/src/game/boe.text.cpp @@ -20,7 +20,7 @@ const int TEXT_BUF_LEN = 70; #include "res_image.hpp" #include "res_font.hpp" #include "spell.hpp" -#include "tools/enum_map.hpp" +#include "enum_map.hpp" typedef struct { char line[50];