Red "Quit" button visible when clicking on Credits scrolly. #205

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opened 2019-12-30 04:30:39 +00:00 by clort81 · 0 comments
clort81 commented 2019-12-30 04:30:39 +00:00 (Migrated from github.com)

In Blades of Exile main / beginning menu with "Load Game" "Start Scenario" "Make New Party" etc, the 6th box with the credits contains a 'Quit' button that is briefly visible when clicked.

boe.graphics.cpp:376: "Start Scenario","Custom Scenario","Quit"};
The quit text could be replaced by " "?

The enum of startup buttons is in game/boe.consts.hpp

The draw_startup(short but_type) is in boe.graphics.cpp line ~207 and iterates through the enum list of buttons. How can we only make it draw [0-4] and not [0-5]? This draws 6 buttons...

for(auto btn : startup_button.keys())
In Blades of Exile main / beginning menu with "Load Game" "Start Scenario" "Make New Party" etc, the 6th box with the credits contains a 'Quit' button that is briefly visible when clicked. boe.graphics.cpp:376: "Start Scenario","Custom Scenario","Quit"}; The quit text could be replaced by " "? The enum of startup buttons is in game/boe.consts.hpp The draw_startup(short but_type) is in boe.graphics.cpp line ~207 and iterates through the enum list of buttons. How can we only make it draw [0-4] and not [0-5]? This draws 6 buttons... ``` for(auto btn : startup_button.keys()) ```
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