7d8fc7fe09
Document the OBoE originals in barrier help dialog
2020-02-26 00:19:23 -05:00
0bb0dc21e5
Neaten barrier help so that everything lines up (only layout changes)
2020-02-26 00:01:06 -05:00
bea852d61f
Reorganize barrier help XML (no functional/layout changes)
2020-02-25 23:44:42 -05:00
093be0d99a
Merge the two scenario selection dialogs
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Now both preset and custom scenarios are joined using the "Start Scenario" button.
Preset scenarios still get special treatment.
2020-02-25 21:08:29 -05:00
49d88c76e2
Add page definition facility to the DialogXML <stack> widget
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- New <page> element in <stack>
- Visibility of elements is now remembered when switching pages
- Unstoring a <pict> on a stack page no longer resets default values
- Documentation updated for new features
2020-02-25 21:05:59 -05:00
c8549ca680
DialogXML: Support <key> in <text> with optional ref=
2020-02-23 23:02:16 -05:00
3a193afb98
Resolve todo notes in spellcast dialog
2020-02-23 22:40:03 -05:00
c65bac2a8f
Implement relative positioning system for DialogXML
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This allows widgets to be positioned relative to other widgets.
Two dialogs have been converted to use relative positioning.
Also fix some issues with calculating the dialog rect.
2020-02-23 22:00:01 -05:00
cd2ab1c16e
Organize edit party dialog definition; no functional or layout changes
2020-02-23 17:29:51 -05:00
9f60f7e378
Implement <key> tag in DialogXML which substitutes a buttons key shortcut into its label
2020-02-21 22:25:48 -05:00
6c6b24b297
A little graphics reshuffling
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- Pointing arrows moved from terscreen to invenbtns
- Target mark moved from trim to invenbtns
- Road pieces moved from trim to fields
- Diagonal pointing arrows added
- trim is now a monochrome image
2020-02-09 23:12:35 -05:00
b9d3f2d4f8
Update credits
2020-02-09 18:24:34 -05:00
f141149287
Classify the custom graphics in the preset scenarios
2020-02-09 12:18:04 -05:00
335fb87e51
Store custom graphics classifications as symbols instead of integers
2020-02-09 12:10:52 -05:00
9c709e33ab
Fix Shield of Kron description
2020-02-03 08:45:36 -05:00
bb2f7fab22
Forgot to add the "Add Item" menuitem to the Windows resource file
2020-02-02 22:35:28 -05:00
7144e7520e
Add mnemonics to most menuitems in the Windows PC editor
2020-02-01 23:24:55 -05:00
755a0f9c78
Mac PC Editor: Remove I menus in favour of Party -> Add Item
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Also rename the menus to match Mac.
2020-02-01 23:24:50 -05:00
4574c62521
Mac PC Editor: Remove items menus and instead add "Add Item" to the party menu
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Also:
- Add ellipses to a number of menuitems
- Shorten menu names to one word
- Fix not redrawing after an item is added
2020-02-01 23:13:26 -05:00
fd139c59de
Fix incorrect Prevent Action special nodes in the scenarios, caused by incorrect import code
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The fix was implemented by re-importing the legacy scenarios and re-exporting them,
then simply accepting any changes to a Prevent Action node.
2020-01-19 16:51:48 -05:00
e39ccf745b
VoDT: Fix various out-of-range message errors
2020-01-12 12:16:14 -05:00
13e61047d9
VoDT: Merge Bristow's shops into a single shop
2019-12-14 12:14:39 -05:00
1b1aba0bd5
VoDT: Merge some of the shops
2019-11-24 20:28:53 -05:00
9073063423
Merge branch 'merge_linux' of https://github.com/murlock/cboe
2018-03-03 17:52:59 -05:00
Mark Clark
e70c360e11
Minor fixes to get build working for vs2017 project;
2018-02-25 14:55:13 -05:00
8759aad90a
Move Xcode project to a separate tree parallel to src
2018-02-19 02:11:29 -05:00
516d5fff25
Remove references to removed outdoor size limits from the scenario creation dialog
2018-02-18 16:12:25 -05:00
Michael Bonfils
d940f2c39d
Merge branch 'linux' into merge_linux
2018-02-08 20:36:46 +01:00
39f11dddb5
Fix scons+cl build
2017-09-16 13:12:36 -04:00
3828b03645
Implement UI scaling option
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There are still a few minor visual glitches, but it works pretty well
2017-09-04 15:27:00 -04:00
C.W. Betts
2f2e244188
Add 512 and Retina 256 to the Mac icons.
2017-06-30 10:46:29 -06:00
c9e265ca62
Windows: Change several menu mnemonics and fix create town menuitem not working
2017-04-12 00:51:21 -04:00
7d686042f4
Scenario Editor: Remove Edit Boats/Horses option from menu since it no longer functions
2017-04-11 18:43:09 -04:00
688869260b
BB: Lots of spelling/grammar fixes
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Thanks to ADoS for these fixes
2017-02-12 20:56:48 -05:00
3c422f3870
BB: Add descriptions for the custom items
2017-02-12 20:53:40 -05:00
683ab805ec
Initial framework for scenario editor undo/redo
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In addition to the framework, this enables undo/redo of one action - adding a new town
2017-02-12 18:27:01 -05:00
e38053d39f
Remove some spurious scenario editor error messages
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These errors are all no longer necessary due to the editor loading the entire scenario into memory at the same time
2017-02-12 18:19:29 -05:00
e3c726642b
BoEB: Strip trailing null specials in Warrior's Grove and outdoors
2017-02-10 11:31:30 -05:00
966a35ee6f
BoEB: Add area descriptions to Warrior's Grove
2017-02-10 11:28:10 -05:00
7392943e3d
Properly adjust terrain graphics in special nodes when porting
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This also fixes two instances of unadjusted graphics in the scenarios
2017-02-10 10:24:32 -05:00
58ec38926e
Move old icons to legacy directory
2017-02-10 10:03:39 -05:00
20ff735d2f
Add a Vahnatai PC graphic by "Kelyar-Ihrno"
2017-02-08 16:58:31 -05:00
8520030f72
Propagate various BoEB fixes & tweaks to the scenarios
2017-02-01 22:17:11 -05:00
28d365ccfd
BoEB: Some minor terrain fixes
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- Basalt secret door no longer turns into a normal door when discovered
- Brazier now has a light radius
2017-02-01 21:59:09 -05:00
8450d3a6f1
BoEB: Make crumbling walls produce rubble when shattered
2017-02-01 21:56:58 -05:00
570792420a
Add two more animated portals
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One on grass and one on walkways
2017-02-01 14:24:06 -05:00
8a496cf8df
BoEB: Use animated vahnatai fire pit
2017-02-01 13:29:18 -05:00
17ed180e29
Fix two mislabelled sounds
2017-01-31 16:40:11 -05:00
73cfe2bd24
Merge branch 'master' into linux
2017-01-30 14:02:41 -05:00
e656841b86
BoEB: Add some cave towns (hut, fort) and a hills hut
2017-01-29 22:24:39 -05:00