Implement UI scaling option

There are still a few minor visual glitches, but it works pretty well
This commit is contained in:
2017-09-04 15:27:00 -04:00
parent bdb3cb3df6
commit 3828b03645
6 changed files with 42 additions and 6 deletions

View File

@@ -39,6 +39,8 @@
<led name='easier' top='389' left='53' width='352'>Make game easier (monsters much weaker)</led>
<led name='lesswm' top='409' left='53' width='340'>Fewer wandering monsters</led>
<led name='skipsplash' top='429' left='53' width='340'>Skip splash screen on startup</led>
<button name='okay' type='regular' top='446' left='354'>OK</button>
<button name='cancel' type='regular' def-key='esc' top='446' left='281'>Cancel</button>
<led name='scaleui' top='449' left='53' width='340'>Apply UI scaling</led>
<button name='okay' type='regular' top='466' left='354'>OK</button>
<button name='cancel' type='regular' def-key='esc' top='466' left='281'>Cancel</button>
</dialog>