Implement UI scaling option
There are still a few minor visual glitches, but it works pretty well
This commit is contained in:
@@ -39,6 +39,8 @@
|
||||
<led name='easier' top='389' left='53' width='352'>Make game easier (monsters much weaker)</led>
|
||||
<led name='lesswm' top='409' left='53' width='340'>Fewer wandering monsters</led>
|
||||
<led name='skipsplash' top='429' left='53' width='340'>Skip splash screen on startup</led>
|
||||
<button name='okay' type='regular' top='446' left='354'>OK</button>
|
||||
<button name='cancel' type='regular' def-key='esc' top='446' left='281'>Cancel</button>
|
||||
<led name='scaleui' top='449' left='53' width='340'>Apply UI scaling</led>
|
||||
|
||||
<button name='okay' type='regular' top='466' left='354'>OK</button>
|
||||
<button name='cancel' type='regular' def-key='esc' top='466' left='281'>Cancel</button>
|
||||
</dialog>
|
||||
|
Reference in New Issue
Block a user