Commit Graph

810 Commits

Author SHA1 Message Date
77fe44c514 Confirm keep changes before train next PC 2025-05-19 21:41:08 -05:00
c45ac501c8 Fix grammar, make a little clearer? 2025-05-19 21:41:07 -05:00
dfc587eec0 Fix a typo
Honestly a thick accent could maybe make this one intentional
but the rest of the NPC's dialog is normal.
2025-05-19 21:41:07 -05:00
48b6f4eed0 Fix typo 2025-05-19 21:41:07 -05:00
945b82e033 add 1 more shore tile so wandering monst can't block boat exit 2025-05-19 21:41:05 -05:00
6a95ec0197 extend a room rectangle 2025-05-19 21:41:05 -05:00
6281cb8026 fix more pict positions that will cause out-of-bounds sampling 2025-05-19 21:41:05 -05:00
49aef8b8e2 Fix typo
Vahnatai speak strangely but this mistake would not make a phonic difference
so I don't think it's intentional
2025-05-19 21:41:05 -05:00
d434dd74ca fix typo 2025-05-19 21:41:04 -05:00
c325e01e92 add cancel button to 'ask about?' 2025-05-19 21:41:03 -05:00
cf7b2c5176 fix one portcullis not opening 2025-05-19 21:41:03 -05:00
36ddc9e8fb make resurrection balm a feature flag. fix #703
This makes it so the built-in scenarios do not require balm,
even though they are not legacy scenarios.

If we add balm to the scenarios, we can change this.

If I find balm in ZKR I will change it.
2025-05-19 21:41:02 -05:00
828ce51c69 spellcasting dialog show Dead/Dust/Stone status 2025-05-19 21:41:02 -05:00
00a6c3ae4b ZKR fix jump to nonexistent node 2025-05-19 21:41:02 -05:00
5b77a2d634 recover monster thrash numbers and hidden town flags in ZKR 2025-05-19 21:41:01 -05:00
12450c0511 recover monster thrash numbers and hidden town flags in ASR 2025-05-19 21:41:01 -05:00
f9212f8b1e recover monster thrash numbers and hidden town flags in busywork 2025-05-19 21:41:01 -05:00
331848359f recover monster thrash numbers and hidden town flags in valleydy 2025-05-19 21:41:00 -05:00
7ddb24ec43 Message to point out day counter in ZKR 2025-05-19 21:41:00 -05:00
f76e942c55 audit button order for every 3choice in ZKR 2025-05-19 21:40:59 -05:00
7cc22681ca audit button order for every 3choice in ASR 2025-05-13 12:28:06 -05:00
83e0d1b7bf audit button order for every 3choice in busywork and valleydy 2025-05-12 22:25:49 -05:00
2759899c17 Scons repackage scenarios when files change
Fix #707
2025-05-12 21:02:25 -05:00
8e32c588ff replace temp acid boom 2025-05-12 11:25:13 -05:00
831ae97243 Fix strong potion graphics--they were only correct in ZKR 2025-05-12 08:55:14 -05:00
266d234074 match stackability, rechargeability of bladbase in busywork 2025-05-12 08:50:01 -05:00
88661563ac match stackability, rechargeability of bladbase in stealth + fixes
Opals would have stacked with dust, so I gave them a different flag.
Should opals be added to bladbase?

Fixed some typos
2025-05-12 08:38:11 -05:00
60423fd5ca match stackability, rechargeablity, and javelin level of bladbase in stealth 2025-05-12 07:58:38 -05:00
85729c2751 match stackability and rechargeablity of bladbase in valleydy 2025-05-12 07:20:37 -05:00
9a36a57d80 flip yes/no in ZKR 2025-05-11 20:26:43 -05:00
dc0b3d4e27 don't let me use the control panel after ending triggered 2025-05-11 19:17:12 -05:00
c6516408b8 VoDT - play special node if I get to fountain with move mountains 2025-05-11 15:01:04 -05:00
ac171c796a ZKR and cavebase use brighter baby hydra 2025-05-11 14:35:57 -05:00
d7dc40b434 connect sweetgrove smithy to the road 2025-05-11 10:56:06 -05:00
6ac53d92eb flip yes/no and annotate an important sdf 2025-05-11 10:51:37 -05:00
780dd3a3b9 Jaen's fortress start hidden and re-hide after you kill Jaen 2025-05-11 10:51:36 -05:00
8806f9edb7 Fix the rest of town hostile nodes in ASR 2025-05-11 10:51:36 -05:00
e768dab6ea Flip yes/no again 2025-05-11 10:51:35 -05:00
2828477e3f make display message one-time
It had an SDF specified, but I don't want to trust
that this SDF is safe to use considering it wasn't
a one-time node. So I picked a new, safe one.
2025-05-11 10:51:34 -05:00
6e4729c34d fix incorrect note about monster range 2025-05-11 10:51:32 -05:00
d41b8d97c5 make Empire Outpost hostile 2025-05-11 10:51:10 -05:00
ae40151726 Update scenario.xml schema 2025-05-11 10:51:08 -05:00
b252d1c350 temp acid graphic
this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
2025-05-11 10:51:04 -05:00
92567f152f remove editor state from scenario.xml files 2025-05-11 10:51:02 -05:00
acc2e4a8c1 Still finding dialogs with bad defbtn 2025-05-11 10:51:01 -05:00
49f3a09cfd Empire Outpost supposed to be hidden 2025-05-11 10:51:01 -05:00
d92c43400e Fix another defbtn 'no' 2025-05-11 10:51:00 -05:00
f08e1d548d fix typo in sewers 2025-05-11 10:50:57 -05:00
b1ddb696b3 ellipsis-truncate long PC names in more places 2025-05-11 10:50:09 -05:00
ebd6908b95 ellipsis-truncate PC names in edit-party dialog 2025-05-11 10:50:09 -05:00