Commit Graph

2406 Commits

Author SHA1 Message Date
51e6da15e2 Truncate alchemy ingredients if overlapping recipe cost 2025-05-11 10:50:06 -05:00
5ea7fcd145 new text mode, ELLIPSIS, truncates one line within rect... 2025-05-11 10:50:06 -05:00
30e77633e4 Fix item name rect stealing clicks from ID button 2025-05-11 10:50:05 -05:00
8d0b0eae70 Fix red line at top of shop item info button 2025-05-11 10:50:04 -05:00
18f4f17943 +/- keyboard shortcuts for zoom 2025-05-11 10:50:04 -05:00
c9d37af6ff fix absent PC green arrow and tons of poison icons 2025-05-11 10:50:03 -05:00
4d60ddaa3d Fix background flickering during boom_space 2025-05-11 10:50:02 -05:00
9830dcd263 Remove debug print not needed anymore 2025-05-11 10:50:02 -05:00
93d8e0054e fix invisible clickable preset words when end forced 2025-05-11 10:50:01 -05:00
cdb5b01657 Fix 2nd dialog string lingering when asking preset talk word 2025-05-11 10:50:01 -05:00
df446032a8 magic numbers out of show_get_items() 2025-05-11 10:50:00 -05:00
65566d5ae5 fix replay restore from death 2025-05-11 10:50:00 -05:00
5fcba5cdc3 fix replay autosave file picker 2025-05-11 10:49:59 -05:00
7de9d8a8bb Fix replay fancy file picker 2025-05-11 10:49:59 -05:00
907fcb0a94 Replay debugging fixes 2025-05-11 10:49:58 -05:00
e642894538 Interrupt rest if disease causes poison 2025-05-11 10:49:57 -05:00
d6c7303d52 fix BUY_SDF talk nodes 2025-05-11 10:49:56 -05:00
4efa72ace7 don't draw HP/SP for dead pcs in spell target list 2025-05-11 10:49:56 -05:00
b5ae1ea91b Fix stairs triggering special nodes at current pos in new town 2025-05-11 10:49:55 -05:00
1771685b85 Tutorial coming soon message 2025-05-11 10:49:55 -05:00
2aaad3b4a8 Save unlocked doors. (Fix #207) 2025-05-11 10:49:54 -05:00
10791fc25a Fix SFX burst nodes. Fix #644 2025-05-11 10:49:54 -05:00
b3a64d140e Fix vertical misalignment of multiline buffer messages 2025-05-11 10:49:54 -05:00
57d2aafd93 Support intentional line breaks in buffer just in case 2025-05-11 10:49:53 -05:00
49fbe3e63a Fix item duplication + missing item bug. Fix #78 2025-05-11 10:49:53 -05:00
51086ca6b0 when replaying fancy file picker don't pass 'DUMMY', just close 2025-05-11 10:49:52 -05:00
58f717a1a4 Fix mainPtr losing focus on Mac after dialog close 2025-05-11 10:49:52 -05:00
76d14741b8 Re-add old baby hydra graphic, make more monsters pickable 2025-05-11 10:49:52 -05:00
21d6b6d692 character death always interrupt long town wait 2025-05-11 10:49:51 -05:00
326f0a45d4 fix highlighting caster when reusing casting dialog 2025-05-11 10:49:50 -05:00
87e2130f76 save prefs when giving help message 2025-05-11 10:49:50 -05:00
1ad34d8814 fix crash recording 1-string dialog, DRY recording code 2025-05-11 10:49:50 -05:00
8fa1ef3284 Fix debug give item not refreshing
Fix #670
2025-05-11 10:49:49 -05:00
440e656bc8 manually redraw more things in animation steps
this fixes more weird flickering graphics and text
2025-05-11 10:49:49 -05:00
796b48f978 fix bug where manual save overwrote auto 2025-05-11 10:49:48 -05:00
5bbc4dc4b5 remove old TODO 2025-05-11 10:49:48 -05:00
d22cded163 Try reusing one pick-spell dialog 2025-05-11 10:49:47 -05:00
31c5ae3b5b fix lingering clip_rect 2025-05-11 10:49:47 -05:00
c5086f6052 remove old TODO 2025-05-11 10:49:46 -05:00
c718a9a186 Revert "use at() to get exceptions"
This reverts commit d91d5425d3f2b6ad9f1975c948e064faa4c251a4.
2025-05-11 10:49:46 -05:00
a84ec50045 Avoid font corruption by pre-enlarging font atlas 2025-05-11 10:49:45 -05:00
4a2f148726 DRY item window text drawing 2025-05-11 10:49:45 -05:00
f374122adc don't show Jobs button if scenario has no quests in it 2025-05-11 10:49:45 -05:00
99350a5eec Help dialog from other dialog: preserve z order 2025-05-11 10:49:44 -05:00
85cef2be52 unidentified lockpicks should also show quantity 2025-05-11 10:49:44 -05:00
96beb0d4b1 specify std::round 2025-05-11 10:49:42 -05:00
cf5ce53721 Fix a case where target lock is annoying 2025-05-11 10:49:41 -05:00
db64b53cd2 Move ScaleAwareText to render_text.hpp 2025-05-11 10:49:41 -05:00
880d7bd1bf round final text render coordinates to int.
This didn't fix the main bug I'm struggling with, but someone
in SFML forums reported that float coordinates could cause
graphical bugs in text rendering.
2025-05-11 10:49:40 -05:00
048515bbc4 Mark non-previewable node types & unimplemented types 2025-05-11 10:49:40 -05:00