absquatulate
b6b6871f86
Added X11 to scons build and implemented file save and load using zenity.
2017-04-04 19:17:31 +12:00
absquatulate
1406e3dcac
Added a debug argument to scons script.
2017-04-04 19:16:47 +12:00
688869260b
BB: Lots of spelling/grammar fixes
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Thanks to ADoS for these fixes
2017-02-12 20:56:48 -05:00
3c422f3870
BB: Add descriptions for the custom items
2017-02-12 20:53:40 -05:00
7fc3001245
Confirm before creating a new scenario when one is being edited
2017-02-12 18:27:44 -05:00
683ab805ec
Initial framework for scenario editor undo/redo
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In addition to the framework, this enables undo/redo of one action - adding a new town
2017-02-12 18:27:01 -05:00
e38053d39f
Remove some spurious scenario editor error messages
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These errors are all no longer necessary due to the editor loading the entire scenario into memory at the same time
2017-02-12 18:19:29 -05:00
59f2a7b94e
Some code cleanup, mainly constants
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- Strip out unused constants
- Use const instead of #define
- Remove some obsolete comments
2017-02-12 00:04:53 -05:00
2b8ff52992
Don't cancel adding a special shop entry if the node hasn't been set
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(The designer may want to add the entry and then later come back and create the node.)
2017-02-10 12:13:46 -05:00
e1ca44f417
Change editor shop item icons for random entries
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(They were incorrect due to item sheet shuffling)
2017-02-10 12:12:59 -05:00
e3c726642b
BoEB: Strip trailing null specials in Warrior's Grove and outdoors
2017-02-10 11:31:30 -05:00
966a35ee6f
BoEB: Add area descriptions to Warrior's Grove
2017-02-10 11:28:10 -05:00
7392943e3d
Properly adjust terrain graphics in special nodes when porting
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This also fixes two instances of unadjusted graphics in the scenarios
2017-02-10 10:24:32 -05:00
58ec38926e
Move old icons to legacy directory
2017-02-10 10:03:39 -05:00
20ff735d2f
Add a Vahnatai PC graphic by "Kelyar-Ihrno"
2017-02-08 16:58:31 -05:00
ae02ac4793
Fix bottom buttons not working in fullscreen mode
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Fixes #50
2017-02-08 11:01:39 -05:00
92ba1e0fb0
Fix "Center" text positioning, and replace it with context-sensitive tooltips
2017-02-07 22:24:28 -05:00
6b857e6e43
Fix some isses with editing outdoor encounters
2017-02-07 22:17:58 -05:00
bc810f9238
Fix warning message when setting a node that doesn't yet exist
2017-02-07 20:09:42 -05:00
61816b7529
Fix inability to set special nodes outdoors
2017-02-07 20:09:15 -05:00
ed0c41c3ce
Fix misleading error message for validating unsigned fields
2017-02-07 20:08:53 -05:00
b6f16180c7
Fix erroneous create/edit string button for generic lever node
2017-02-07 20:08:28 -05:00
f520e1ac0a
Fix issues with editing dialog text
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- If there were no strings following the assigned six dialog strings, the scenario editor thought the string was out of range and tried to assign a new set
- Whenever the text is edited, make sure all six strings still exist.
2017-02-02 11:44:09 -05:00
933f7e7644
Add special spot to the list of field graphics
2017-02-02 11:35:45 -05:00
583a0ab68b
Fix graphic selection dialog for certain types
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This prevents problems when the ID of the graphic does not correspond to
its position in the graphics selection dialog.
2017-02-02 11:34:18 -05:00
f490464249
Make scenario editor not delete all trailing empty strings when saving
2017-02-02 11:32:53 -05:00
8520030f72
Propagate various BoEB fixes & tweaks to the scenarios
2017-02-01 22:17:11 -05:00
28d365ccfd
BoEB: Some minor terrain fixes
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- Basalt secret door no longer turns into a normal door when discovered
- Brazier now has a light radius
2017-02-01 21:59:09 -05:00
8450d3a6f1
BoEB: Make crumbling walls produce rubble when shattered
2017-02-01 21:56:58 -05:00
570792420a
Add two more animated portals
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One on grass and one on walkways
2017-02-01 14:24:06 -05:00
8a496cf8df
BoEB: Use animated vahnatai fire pit
2017-02-01 13:29:18 -05:00
0e109ecd5c
Fix crash when editing dialog strings
2017-01-31 21:23:12 -05:00
e7ae0b28a2
Fix floodfill potentially spilling off the edge of the map
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(and corrupting memory)
2017-01-31 20:12:34 -05:00
5f9b9dff93
Fix inability to erase roads in town
2017-01-31 20:12:03 -05:00
bc7e11f89d
Fix new special items having uninitialized data
2017-01-31 20:11:45 -05:00
888873e2bd
Use directory name as scenario path key for unpacked scenarios
2017-01-31 20:11:15 -05:00
17ed180e29
Fix two mislabelled sounds
2017-01-31 16:40:11 -05:00
86bf93c9c5
WIP
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This doesn't currently compile due to referencing some undefined variables.
[ci skip]
2017-01-31 13:03:51 -05:00
a37db72920
Some improvements to scenario-related errors when loading games
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- Use the same algorithm for locating scenarios as is used when selecting a scenario to enter
- Improve the error message when the party's scenario is missing - in particular, name the scenario
- Fix legacy saved games in custom scenarios being unloadable
2017-01-30 21:11:08 -05:00
4ee6371f15
Travis: Fix Linux build and disallow failures
2017-01-30 16:42:12 -05:00
ac15358c46
Rename custom cursor class to avoid conflict with X11 type
2017-01-30 15:05:38 -05:00
73cfe2bd24
Merge branch 'master' into linux
2017-01-30 14:02:41 -05:00
e656841b86
BoEB: Add some cave towns (hut, fort) and a hills hut
2017-01-29 22:24:39 -05:00
9d7be9aaba
BoEB: Additional Vahnatai tiles (pillar, blocked floor)
2017-01-29 22:17:21 -05:00
206d928384
BoEB: Add additional lava tiles (bridges, rock)
2017-01-29 22:15:01 -05:00
a8c6c0c796
BoEB: Add surface waterfall
2017-01-29 22:08:09 -05:00
dd998a7647
BoEB: Re-sort terrains
2017-01-29 21:46:48 -05:00
588ac9db4d
BoEB: Remove obsolete terrains & minor reshuffling
2017-01-29 21:45:54 -05:00
24ff6cf061
BoEB: Make human guard actually a guard
2017-01-29 19:22:01 -05:00
9364816c42
BoEB: Fix chain mail typos
2017-01-29 19:20:10 -05:00