Sylae Corell
af39e4826e
CharEd: Unused variables
2014-08-01 12:27:19 -06:00
Sylae Corell
8be25a04aa
CharEd: make strings const
2014-08-01 12:20:06 -06:00
Sylae Corell
b4757eb2eb
Missed one :(
2014-08-01 12:00:28 -06:00
Sylae Corell
d7c4451ec8
more LPARAMs and WPARAMs
2014-08-01 11:59:23 -06:00
Sylae Corell
3a014c4fee
make the definition use *PARAMs
2014-08-01 11:57:39 -06:00
Sylae Corell
2510968103
forgot to change the other bit too
2014-08-01 11:51:59 -06:00
Sylae Corell
f9cf0ec5d0
YAY TRIDASH
2014-08-01 11:51:04 -06:00
Sylae Corell
3602a6748c
GWLP for the CharEd
2014-08-01 11:31:35 -06:00
Sylae Corell
4330f63aad
Chared now: Change the WndProc return type
2014-08-01 11:27:40 -06:00
Sylae Jiendra Corell
1f566694ef
Move declaration out of the header file
2014-08-01 11:25:04 -06:00
Sylae Corell
5f51721fcd
remove old declaration from cpp file
2014-08-01 11:20:50 -06:00
Sylae Corell
d22b3ea1e7
update fresh_edit_proc
2014-08-01 11:18:42 -06:00
Sylae Corell
fbf03b952e
Fix WndProc
2014-08-01 11:13:56 -06:00
Sylae Corell
1963b56163
change to GWLP
2014-08-01 11:10:22 -06:00
Sylae Corell
3b758a6886
Trying a thing to clear this error
2014-08-01 11:07:06 -06:00
Sylae Jiendra Corell
5fa67b54f8
Specify which max() to use in dlogtool
2014-08-01 10:41:11 -06:00
Sylae Corell
2bf9ea1148
Possible fix for "epected initializer before 'WndProc'
2014-08-01 10:38:44 -06:00
Sylae Corell
dfad59ff75
I'm a moron. Fix conditional nesting ruined in bfdcc23
2014-07-30 14:05:52 -06:00
Sylae Corell
7c4c71c8e7
location struct should use signed chars
2014-07-30 13:55:08 -06:00
Sylae Corell
3d1b4cbfa1
Scenario Editor unused variables
2014-07-30 13:37:24 -06:00
Sylae Corell
194e16198b
Scenario Editor const cleanup
2014-07-30 13:33:16 -06:00
Sylae Jiendra Corell
c9e7e86017
Merge branch 'master' of https://github.com/calref/cboe
2014-07-30 13:17:18 -06:00
Sylae Jiendra Corell
98a5e6ce16
Tell the compiler which max() and min() to use
...
This fixes an error with the build server's version of mingw
that was not finding max() or min()
2014-07-30 13:15:50 -06:00
Sylae Corell
bfdcc2368d
Cleaning up this set of conditionals
2014-07-30 12:12:27 -06:00
Sylae Corell
728395caa7
removing unused variables
2014-07-30 12:08:10 -06:00
Sylae Corell
f839ef7d7a
Making sure we don't pass a negative key to an array
2014-07-30 11:58:42 -06:00
Sylae Corell
297eae6a94
our friend Deprecated conversion is no more :)
2014-07-30 11:55:31 -06:00
Sylae Corell
9a8f37b817
boe.actions.cpp is now mostly warning-free
2014-07-30 11:07:36 -06:00
Sylae Corell
26971cf0c8
Some more gcc deprecation cleanups
2014-07-30 11:03:01 -06:00
Sylae Corell
864eba5928
Include the WIN32 flag, since GCC doesn't want to now
2014-07-29 12:22:45 -06:00
Sylae Corell
d0aa12c23d
Let's try that again, using a flag that it might like more
2014-07-29 12:15:46 -06:00
Sylae Corell
6d7e8fdcf4
Don't use GNU extensions to C++
2014-07-29 12:12:11 -06:00
Sylae Corell
cf28b1ed37
removing a few gcc warnings
2014-07-29 12:07:47 -06:00
Sylae Jiendra Corell
69ffd4cee3
Fixed 64-bit compiliation, edited configure script to allow
...
setting of 64-bit operations
2014-06-18 14:00:57 -06:00
Sylae Corell
039ef4d143
Game compiles again under 32-bit!
2014-06-18 13:24:51 -06:00
Sylae Corell
fb45c7677b
Remove exe extensions from makefile
2014-06-17 16:14:35 -06:00
Sylae Jiendra Corell
a49529e1c3
Makefiles for CharEd, ScenEd
2014-06-17 16:03:20 -06:00
Sylae Corell
08928af0ac
Remove verbose output flag from makefile
2014-06-17 15:24:18 -06:00
Sylae Jiendra Corell
a8872eb199
Rename windows directories to remove spaces. This backslash business is getting old.
2014-06-17 14:45:17 -06:00
Sylae Jiendra Corell
29906153cf
Configure file, partial 64-bit support
...
Thanks to @redsaurus we've now got (partial) 64-bit support. The game and sounds dll now compile under x64.
I've also added a simple python configure script (based off of Arancaytar's cburschka/cadence script) to quickly allow changing compilers.
Gone are the days of three different Makefiles!
2014-06-17 14:36:17 -06:00
Sylae Corell
b9de23897e
Revert "Seeding the PRNG on every call to it."
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This reverts commit 7168ee91de
.
2013-10-21 18:21:11 -06:00
Sylae Corell
90f4e58f98
Revert "Fixing a bug with the redone PRNG"
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This reverts commit 75970023b7
.
2013-10-21 18:21:02 -06:00
Sylae Corell
75970023b7
Fixing a bug with the redone PRNG
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Under the current system, it would have failed to be random if two calls
were made during the same msec. It will now throw in the previous rand()
in the new seed, which should prevent duplicates (although the next seed
in the same msec will be predictable, it's not like we need to be
cryptographically secure here)
2013-10-19 14:39:10 -06:00
Sylae Corell
7168ee91de
Seeding the PRNG on every call to it.
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Hopefully this will make things slightly more random. Seriously, Jeff?
Why no seed?
2013-10-17 19:59:32 -06:00
Sylae Corell
771af5fafc
Added a new Randomize SDF Special Node (General)
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Resolves issue #32
2013-09-12 18:47:14 -06:00
redsaurus
0082a57047
Character Editor Savefiles Fix
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Possible fix for save files not being selectable in the Character
Editor when using WINE. Just copies file selection code from the game.
2013-06-25 21:20:05 +01:00
Sylae Corell
ef3b3d26f7
Typo fix, "Lightning" -> "Lighting"
2013-06-20 19:14:28 -06:00
Sylae Corell
d289ae871f
Partially fixing issue #32
2013-06-20 18:34:01 -06:00
Sylae Corell
5f94f2cf49
- Replaced the former "How to Order" icon with a "Support and Downloads" that opens the BoE forum in the browser.
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- Updated forum URL...again.
git-svn-id: http://openexile.googlecode.com/svn/trunk@171 4ebdad44-0ea0-11de-aab3-ff745001d230
2013-01-24 22:03:06 +00:00
Sylae Corell
bbfbe2ec9a
Following in the footsteps of r168 by also doing the Char Ed and Scen Ed.
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git-svn-id: http://openexile.googlecode.com/svn/trunk@169 4ebdad44-0ea0-11de-aab3-ff745001d230
2012-05-06 15:59:12 +00:00