Scenario Editor unused variables

This commit is contained in:
Sylae Corell
2014-07-30 13:37:24 -06:00
parent 194e16198b
commit 3d1b4cbfa1
4 changed files with 2 additions and 20 deletions

View File

@@ -255,7 +255,6 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR, int nCmd
long CALLBACK WndProc (HWND hwnd, UINT message,WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
//RECT s_rect = {0,0,30,30},d_rect = {0,0,30,30},d2 = {0,0,420,216},s2 = {0,0,420,216};
POINT press;
@@ -382,7 +381,7 @@ RECT r;
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd,&ps);
BeginPaint(hwnd,&ps);
EndPaint(hwnd,&ps);
if (hwnd != mainPtr)
check_cd_event(hwnd,message,wParam,lParam);
@@ -469,7 +468,6 @@ Boolean handle_menu (short item, HMENU menu)
short i;
Boolean to_return = FALSE;
short item_hit;
Boolean need_redraw = FALSE;
item_hit = item;
switch (item) {

View File

@@ -475,7 +475,7 @@ void set_up_terrain_buttons()
void draw_terrain()
{
short q,r,x,i,small_i;
location which_pt,where_draw;
location where_draw;
RECT draw_rect,clipping_rect = {8,8,260,332};
unsigned char t_to_draw;
RECT tiny_to,tiny_to_base = {29,37,36,44},tiny_from,from_rect,to_rect;
@@ -527,8 +527,6 @@ void draw_terrain()
else t_to_draw = current_terrain.terrain[cen_x + q - 4][cen_y + r - 4];
}
draw_one_terrain_spot(q,r,t_to_draw);
which_pt.x = cen_x + q - 4;
which_pt.y =cen_y + r - 4;
tiny_to = tiny_to_base;
OffsetRect(&tiny_to,28 * q, 36 * r);
@@ -892,17 +890,13 @@ void draw_one_terrain_spot (short i,short j,unsigned char terrain_to_draw)
void draw_one_tiny_terrain_spot (short i,short j,unsigned char terrain_to_draw,HDC hdc)
{
location where_draw;
RECT dest_rect = {0,0,5,5},from_rect = {0,0,4,4},orig_draw_rect = {0,0,4,4};
short picture_wanted;
GWorldPtr source_gworld;
HBITMAP store_bmp;
HBRUSH old_brush;
picture_wanted = scenario.ter_types[terrain_to_draw].picture;
where_draw.x = (char) i;
where_draw.y = (char) j;
OffsetRect(&dest_rect,8 + 4 * i,8 + 4 * j);
store_bmp = (HBITMAP)SelectObject(hdc,ter_draw_gworld);
@@ -932,7 +926,6 @@ void draw_one_tiny_terrain_spot (short i,short j,unsigned char terrain_to_draw,H
}
else if (picture_wanted >= 400) {
source_gworld = anim_gworld;
picture_wanted -= 400;
if (picture_wanted == 0) {
SelectObject(hdc,map_brush[13]);

View File

@@ -59,9 +59,6 @@ short current_pattern = -1;
HBITMAP load_pict(short pict_num)
{
HBITMAP got_bitmap;
HDC model_hdc;
model_hdc = main_dc;
switch(pict_num) {
case 700: got_bitmap = ReadBMP("Images/STATAREA.BMP"); break;

View File

@@ -1526,12 +1526,10 @@ void set_up_lights()
short i,j,rad;
location where,l;
short num_lights = 0;
Boolean where_lit[64][64];
// Find bonfires, braziers, etc.
num_lights = 0;
for (i = 0; i < 64; i++)
for (j = 0; j < 64; j++)
where_lit[i][j] = 0;
@@ -1673,11 +1671,9 @@ Boolean is_erasable_water(short i,short j)
{
Boolean answer = FALSE;
short pic;
unsigned char ter;
ter = (editing_town == TRUE) ? t_d.terrain[i][j] : current_terrain.terrain[i][j];
pic = scenario.ter_types[ter].picture;
if ((editing_town == TRUE) && ((i < 0) || (i > max_dim[town_type] - 1) || (j < 0) || (j > max_dim[town_type] - 1)))
return FALSE;
if ((editing_town == FALSE) && ((i < 0) || (i > 47) || (j < 0) || (j > 47)))
@@ -1710,11 +1706,9 @@ Boolean is_water(short i,short j)
Boolean is_correctable_water(short i,short j)
{
Boolean answer = FALSE;
short pic;
unsigned char ter;
ter = (editing_town == TRUE) ? t_d.terrain[i][j] : current_terrain.terrain[i][j];
pic = scenario.ter_types[ter].picture;
if ((editing_town == TRUE) && ((i < 0) || (i > max_dim[town_type] - 1) || (j < 0) || (j > max_dim[town_type] - 1)))
return FALSE;
if ((editing_town == FALSE) && ((i < 0) || (i > 47) || (j < 0) || (j > 47)))