Commit Graph

1464 Commits

Author SHA1 Message Date
4209952c2a fix a new crash at end of replay log 2024-11-10 00:32:17 -05:00
a21b44c238 fix more advance_time cases 2024-11-10 00:32:17 -05:00
7c4e8023b1 consistent advance_time behavior for display_map key vs. button 2024-11-10 00:32:17 -05:00
dee8df4ab6 fix more advance_time cases 2024-11-10 00:32:17 -05:00
84b3f29c46 fix an advance_time case 2024-11-10 00:32:17 -05:00
1a6f005a36 change --advance-time to --verbose, w/ better replay behavior 2024-11-10 00:32:17 -05:00
c335f34537 TODO comment on adj_town_look() 2024-11-10 00:32:17 -05:00
90e0195619 fix more advance_time 2024-11-10 00:32:17 -05:00
d28e670834 fix parsing display_spells and display_skills actions 2024-11-10 00:32:17 -05:00
bff3f1c309 fix more advance_time calls 2024-11-10 00:32:17 -05:00
dba3a95282 fix more advance_time calls 2024-11-10 00:32:17 -05:00
413fc9e0f5 fix more advance_time cases 2024-11-10 00:32:17 -05:00
22ffc1201b discard control_click when tracking last_action_type 2024-11-10 00:32:17 -05:00
5cc4898bf7 fix advancee_time behavior of more actions 2024-11-10 00:32:17 -05:00
f5ed2bf48d fix replay behavior of item stats window buttons 2024-11-10 00:32:17 -05:00
ab2911aa57 fix an advance_time case 2024-11-10 00:32:17 -05:00
d3d9b1bbfe after advance_time with wrong args, print last action type 2024-11-10 00:32:17 -05:00
beefc428c7 missing advance_time print last command 2024-11-10 00:32:17 -05:00
eaa6384fee fix some advance_time cases 2024-11-10 00:32:17 -05:00
d5aa280e4a record and validate advance_time() calls with --advance-time 2024-11-10 00:32:17 -05:00
8ff38f2147 record and replay cancelling item target mode 2024-11-10 00:32:17 -05:00
4d908b42ea remove duplicate include 2024-11-10 00:32:17 -05:00
9548369023 linux zenity installation message
fix nqnstudios#2
2024-09-22 13:22:47 -04:00
6f0661e276 Fix #451 2024-09-22 11:28:27 -04:00
cd50a0183d track whether current scenario pushed paths 2024-09-21 20:57:22 -04:00
ALONSO Laurent
3e6c657f8e porting.cpp[legacy]: try to always convert RECT to mac Rect when reading a Windows scenario
note: this may be succeptible to break the loading of some legacy save, but there are already broken....
2024-09-21 20:57:22 -04:00
34b7eb9a76 Issue #101 unit test (should fail) 2024-09-21 20:57:22 -04:00
38de505723 merge check_for_intel() into mac_is_intel() 2024-09-21 20:57:22 -04:00
d76787932d Make check_for_intel() call automatically
This will avoid future repeats of the situation where it took way too long
to figure out why a unit test wasn't working
2024-09-21 20:57:22 -04:00
8a522bdcbf Fix #444: win-scons include Visual Studio debug symbols 2024-09-17 20:48:32 -04:00
33a2df5145 combine the conditional compilation block 2024-09-15 22:14:53 -04:00
46f48b94ed compile-guard some git logging for MSBuild 2024-09-15 22:14:53 -04:00
640492a428 record the git repo 2024-09-15 22:14:53 -04:00
d5df0e4e8f record SHA, tag, and git status in action log 2024-09-15 22:14:53 -04:00
d60d759e1a Delete an obsolete TODO
This random number was probably to randomly choose between the "darn" and "dang" sounds, which no longer exist in Blades of Exile.
2024-09-10 22:18:59 -04:00
9fed4fc799 Recharge: Melt chance and shop customization
For the recharge spell, there is now a chance for the item to melt if you try to charge it too much.
For recharge shops, it is now possible to configure how much they are willing to charge an item,
as well as how many charges are given per payment.
2024-09-10 22:18:59 -04:00
4702d19122 Add +4 as a possible enchantment 2024-09-10 22:18:59 -04:00
4df389db6d Use proper type and name 2024-09-10 22:18:59 -04:00
abdf264372 Expose rechargeable flag in the scenario editor 2024-09-10 22:18:59 -04:00
8a9fb0ed22 dialogxml: ensure a container's contents have been resolved before resolving anything else relative to the container 2024-09-10 22:18:59 -04:00
1db98bc7c0 dialogxml: Search for anchor widgets recursively within containers
Aso throw an error if relative attribute is missing when an anchor is specified
2024-09-10 22:18:59 -04:00
da21e7d775 Add new recharge spell (only an item spell currently) 2024-09-10 22:18:59 -04:00
54d769a4d1 Experimental: Identify spell now brings up shop-like identify interface 2024-09-10 22:18:59 -04:00
a4231005f6 Add a new "rechargeable" flag to items
A way to set this flag is not yet exposed in the scenario editor.
The flag is intended only for non-stackable items, but this currently isn't enforced.
Items now have a maximum number of charges, which is equal to their default number set in the item record.
Enchanted items with charges are now rechargeable.
2024-09-10 22:18:59 -04:00
753dbbcc59 Add a new dialogue mode to recharge items
This is currently useless, as exhausting an item's charges currently deletes it, but it is part of a work in progress
2024-09-10 22:18:59 -04:00
6965b822dc Gather all enchantment info into a single place
This also resolves several TODO notes about duplicate code and makes cPresetItem::ability an eEnchant
2024-09-10 22:18:59 -04:00
71a9d11cd0 Gather all alchemy info into a single place 2024-09-10 22:18:59 -04:00
877b188b33 Remove the cSpell default constructor 2024-09-10 22:18:59 -04:00
6ffbc71d44 Remove the normal speed icon, properly this time
Fixes #230
2024-09-10 22:18:59 -04:00
ce62ce3878 fix #117: vahnatai robes 2024-09-08 18:41:06 -04:00