Commit Graph

177 Commits

Author SHA1 Message Date
d93f29e881 ASR replays 2025-05-20 11:46:20 -05:00
5587375041 ASR replays 2025-05-19 22:40:58 -05:00
c8df4a78f0 Replay shows scenario custom item graphic not saved right 2025-05-19 21:41:11 -05:00
8ce812458b Replay completes ZKR playthrough 2025-05-19 21:41:07 -05:00
5774a05038 ZKR replays from Mac 2025-05-19 21:41:07 -05:00
619b656fdf ZKR replays from PC 2025-05-19 21:41:07 -05:00
5a6c0186aa Scenario demonstrates big monsters not drawn when off by 1 to left or top 2025-05-19 21:41:01 -05:00
3dfa2b8ad4 failing test case for saving monster thrash number 2025-05-19 21:41:00 -05:00
1589c59300 short replay reproduces a monster ranged attack graphics bug 2025-05-12 10:32:09 -05:00
dc0b3d4e27 don't let me use the control panel after ending triggered 2025-05-11 19:17:12 -05:00
38611e3d69 Replays complete ASR rebel playthrough 2025-05-11 10:51:37 -05:00
813edf0c64 Fix test compile errors 2025-05-11 10:51:09 -05:00
21536fa1fa extract editor state vars in cScenario to a new struct 2025-05-11 10:51:08 -05:00
005d40806c Flesh out acid as a real damage type 2025-05-11 10:51:08 -05:00
ea8296157f Don't black out the map when redraw requested during talk mode 2025-05-11 10:50:10 -05:00
4d60ddaa3d Fix background flickering during boom_space 2025-05-11 10:50:02 -05:00
df5fce5ec9 2 missing VoDT replays from windows 2025-05-11 10:49:58 -05:00
d15c202707 replays finish off VoDT playtest 1 2025-05-11 10:49:58 -05:00
49fbe3e63a Fix item duplication + missing item bug. Fix #78 2025-05-11 10:49:53 -05:00
822343d653 short replay will reproduce flickering if it breaks again 2025-05-11 10:49:49 -05:00
594cd98e0d Day of VoDT testing replays 2025-05-11 10:49:44 -05:00
15b7a8dc92 VoDT replays 2025-05-11 10:49:29 -05:00
0d66b82932 day's worth of VoDT replays 2025-05-11 10:49:22 -05:00
bcf985aaf9 more VoDT replay 2025-05-11 10:49:16 -05:00
2bd6b12134 More VoDT replays 2025-05-11 10:49:15 -05:00
631949a156 replay of victory over lizards 2025-05-06 15:24:13 -05:00
924a5444bb replay of a TPK and restore from save 2025-05-06 15:24:13 -05:00
4ce5535920 VoDT replay contains bug where PC target buttons disappear 2025-05-06 15:24:13 -05:00
731dc778b3 Replay crashes when casting spell without choosing target 2025-05-06 15:24:13 -05:00
ee4c18332b New replay crashes in monst_fire_missile 2025-05-06 15:24:13 -05:00
075985caaf Replays in Fort Talrus (VoDT) 2025-03-30 11:51:15 -05:00
f0f08ae5a8 Replay test scenarios can be unpacked. Fix #603 2025-03-30 11:51:13 -05:00
460e821700 ignore autosaves of replay parties 2025-03-19 19:31:30 -05:00
76040c5f6b replay casts every priest spell. 2025-03-19 19:31:25 -05:00
1237ef9ed1 remove slowdown from AllMageSpells.xml 2025-03-19 19:31:24 -05:00
dfb79c2230 Replay shows graphical bug in Shockwave spell 2025-03-19 19:31:23 -05:00
227f343098 Replay that casts every mage spell 2025-03-19 19:31:21 -05:00
2e8d3ce1f2 (slightly outdated) One of everything replay. 2025-03-19 19:31:20 -05:00
3e1746f0c5 fix button mapping in old replay 2025-03-19 19:31:20 -05:00
f1abdd9073 .boes file needs to exist to launch replay test scenario 2025-03-19 19:31:19 -05:00
4beddb82bf Meanincful names for replays 2025-03-19 19:31:19 -05:00
6f14c01487 skip more for file load preview 2025-03-16 14:03:53 -04:00
18a9e343f9 Fix several of the unit test XML files missing minimal elements for a successful load where the goal was to test something that comes after those elements. 2025-03-08 20:05:12 -05:00
a1bc923de8 Remove the Edit Saved Item Rectangles menu item in favour of a toolbar button.
The limit of 3 saved item rectangles has been removed - you can now add as many as you want.
However, the 1 per town limit is now strictly enforced.

The saved item rectangle is now shown with a cyan border when editing town.
2025-03-08 20:05:12 -05:00
Nathan R
598fd4836a Fixed up: Move file-static RenderWindow and RenderTexture instances inside functions to fix GL race condition on startup (#682) 2025-03-06 19:40:40 -05:00
0afed5db59 A feature flag denotes whether a scenario uses the new or old format for its metadata. With the old format (legacy scenarios and openBoE scenarios created prior to this PR) everything displays in the scenario picker as before, and scenario designers get 2 text fields to display however they want, and 2 text fields that are pretty much useless.
With the new format, Author and Contact info are formatted onto the first line in the scenario picker display. The scenario designer gets 1 line to write a teaser.

Fix #593

Also fix a bug where scenario ratings were appearing as integers ingame instead of the correct "G", "PG", etc.
2025-03-02 01:09:03 -05:00
2145d88133 Remove the <os> element from scenarios
Fix #522
2025-02-16 21:41:47 -05:00
8cff2428a9 DRY advanced town help. Fix #611 2025-02-16 00:02:22 -05:00
ff65ddbb69 Fix Visual Studio undefined behavior test errors 2025-02-15 16:04:14 -05:00
josefwk
f22f248f4e Fixed typos for Resurrection Balm and Leather Baldric (#579) 2025-02-07 19:43:29 -05:00