Remove the Edit Saved Item Rectangles menu item in favour of a toolbar button.
The limit of 3 saved item rectangles has been removed - you can now add as many as you want. However, the 1 per town limit is now strictly enforced. The saved item rectangle is now shown with a cyan border when editing town.
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@@ -100,14 +100,9 @@ TEST_CASE("Converting legacy scenario data") {
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CHECK(scen.special_items[1].special == -1);
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}
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SECTION("With item storage rects") {
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REQUIRE(scen.store_item_rects.size() >= 3);
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REQUIRE(scen.store_item_towns.size() >= 3);
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CHECK(scen.store_item_rects[0] == rect(1,2,3,4));
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CHECK(scen.store_item_towns[0] == 0);
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CHECK(scen.store_item_rects[1] == rect(2,4,6,8));
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CHECK(scen.store_item_towns[1] == 1);
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CHECK(scen.store_item_rects[2] == rect(1,8,2,9));
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CHECK(scen.store_item_towns[2] == 2);
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}
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SECTION("With item storage shortcuts") {
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REQUIRE(scen.storage_shortcuts.size() >= 1);
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@@ -203,7 +203,6 @@ TEST_CASE("Loading a new-format scenario record") {
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REQUIRE(scen.store_item_rects.size() >= 1);
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REQUIRE(scen.store_item_rects.size() >= 1);
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CHECK(scen.store_item_rects[0] == rectangle(12,13,20,36));
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CHECK(scen.store_item_towns[0] == 0);
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REQUIRE(scen.town_mods.size() >= 1);
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CHECK(scen.town_mods[0] == loc(16,21));
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CHECK(scen.town_mods[0].spec == 1);
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@@ -275,7 +274,7 @@ TEST_CASE("Loading a new-format scenario record") {
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SECTION("Too many") {
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fin.open("files/scenario/too_many_rects.xml");
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doc = xmlDocFromStream(fin, "too_many_rects.xml");
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REQUIRE_THROWS_AS(readScenarioFromXml(move(doc), scen), xBadNode);
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REQUIRE_THROWS_AS(readScenarioFromXml(move(doc), scen), xBadVal);
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}
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}
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SECTION("With an invalid timer") {
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@@ -94,10 +94,7 @@ TEST_CASE("Saving a scenario record") {
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REQUIRE(scen.town_mods.size() >= 1); // A safety valve for if I ever make this array dynamic
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scen.town_mods[0] = loc(12,9);
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scen.town_mods[0].spec = 4;
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REQUIRE(scen.store_item_towns.size() >= 1); // A safety valve for if I ever make this array dynamic
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REQUIRE(scen.store_item_rects.size() >= 1); // A safety valve for if I ever make this array dynamic
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scen.store_item_rects[0] = rect(1,2,3,4);
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scen.store_item_towns[0] = 5;
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scen.store_item_rects[5] = rect(1,2,3,4);
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REQUIRE(scen.scenario_timers.size() >= 1); // A safety valve for if I ever make this array dynamic
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scen.scenario_timers[0].node = 3;
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scen.scenario_timers[0].node_type = eSpecCtxType::OUTDOOR;
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@@ -107,8 +104,7 @@ TEST_CASE("Saving a scenario record") {
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in_and_out("optional", scen);
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CHECK(scen.town_mods[0] == loc(12,9));
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CHECK(scen.town_mods[0].spec == 4);
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CHECK(scen.store_item_rects[0] == rect(1,2,3,4));
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CHECK(scen.store_item_towns[0] == 5);
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CHECK(scen.store_item_rects[5] == rect(1,2,3,4));
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CHECK(scen.scenario_timers[0].node == 3);
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CHECK(scen.scenario_timers[0].node_type == eSpecCtxType::SCEN); // This is inferred by the fact that it's in the scenario file
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CHECK(scen.scenario_timers[0].time == 30000);
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