failing test case for saving monster thrash number

This commit is contained in:
2025-05-14 10:19:03 -05:00
parent a3af3fdc73
commit 3dfa2b8ad4

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@@ -43,6 +43,7 @@ TEST_CASE("Saving a town") {
town->in_town_rect = {2,3,30,29};
town->difficulty = 1;
town->lighting_type = LIGHT_NONE;
town->max_num_monst = 20;
SECTION("With the minimal required information") {
in_and_out("basic", town, scen);
CHECK(town->max_dim == 32);
@@ -50,6 +51,7 @@ TEST_CASE("Saving a town") {
CHECK(town->in_town_rect == rect(2,3,30,29));
CHECK(town->difficulty == 1);
CHECK(town->lighting_type == LIGHT_NONE);
CHECK(town->max_num_monst == 20);
CHECK_FALSE(town->has_tavern);
CHECK_FALSE(town->defy_scrying);
}