8915ad3d08
fix pcedit compilation
2025-05-19 21:41:13 -05:00
e089effea4
fancy file previews don't load custom graphics (for now)
2025-05-19 21:41:13 -05:00
f2492d6fb4
allow loading party without overwrite global cCustomGraphics
2025-05-19 21:41:13 -05:00
2d8e77b9e2
don't clear the party sheet when clearing scenario graphics.
...
This is because when you leave a scenario and enter a new one,
your party sheet gets clobbered
2025-05-19 21:41:12 -05:00
f394cfb411
more comments and simplification of graphics sheet export
2025-05-19 21:41:12 -05:00
a1adaa3e48
comment more parts of copy_graphic() and fix a logic error
2025-05-19 21:41:12 -05:00
0bc13148bf
function for debugging internal textures
...
this would have been nice for checking the textures of sf::Fonts
2025-05-19 21:41:12 -05:00
61fe06a66d
delete commented-out code that looks platform-specific & outdated
2025-05-19 21:41:12 -05:00
3319a4ec53
comments on copy_graphic()
2025-05-19 21:41:12 -05:00
d7f9fbaa6c
alchemy in combat: better buffer message
2025-05-19 21:41:11 -05:00
cba95554f1
Add cancel button to advanced scenario details (re #685 )
2025-05-19 21:41:11 -05:00
f5e84b6e37
dialogxml catch nonexistent anchor at end of relative chain
2025-05-19 21:41:11 -05:00
9cde8fb78c
DRY getting control type string
2025-05-19 21:41:11 -05:00
3bbb6b7d9d
Fix the longstanding xib bug keeping me from editor preferences on mac
...
fix #496
2025-05-19 21:41:10 -05:00
99b0c9a227
Fix scenario editor launch scenario feature run from .app
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Fix #729
2025-05-19 21:41:10 -05:00
0f79f6fc9f
Fix scenario editor launch from header.exs finding wrong scen
2025-05-19 21:41:10 -05:00
7ccd50201b
anim_ticks -> ter_anim_ticks & turn back on in combat
...
Fix #736
2025-05-19 21:41:10 -05:00
b6ac9e8e69
Buffer message when alchemy attempted without recipes
2025-05-19 21:41:09 -05:00
09c1d91671
Alchemy don't show unknown recipes
2025-05-19 21:41:09 -05:00
8df88fad76
Fix reading alchemy recipes from save file
2025-05-19 21:41:09 -05:00
43060bb1cf
Fix about-boe not showing all of bottom line in pane
2025-05-19 21:41:09 -05:00
f2403badc5
alchemy difficulty follows in parenthesis
2025-05-19 21:41:09 -05:00
c6921b6804
Fix alchemy (lol)
2025-05-19 21:41:08 -05:00
e900ff2a2e
don't show left/right in create new PC skill dialog
2025-05-19 21:41:08 -05:00
77fe44c514
Confirm keep changes before train next PC
2025-05-19 21:41:08 -05:00
bd54d2e753
Show and hide +/- for skills based on can change
2025-05-19 21:41:08 -05:00
61fec3499a
when training, display maxed-out skills
2025-05-19 21:41:08 -05:00
9babeddb3f
comments
2025-05-19 21:41:06 -05:00
4b04a2d311
fix ExitTown autosave could be used to cheat
2025-05-19 21:41:06 -05:00
8ee2f0230b
fix repeat cast check for priest spells
2025-05-19 21:41:06 -05:00
b83cf3762c
Spellcasting change broke recast hint, fix it
2025-05-19 21:41:06 -05:00
04ff2cd903
don't use system beep in training dialog
2025-05-19 21:41:06 -05:00
817951cea3
Fix can't spend last 10 gold on max HP
2025-05-19 21:41:06 -05:00
bf77407eec
DRY spellcasting rules, be clear why can't cast
...
This is a big refactor of complicated code, and needs extensive
testing.
2025-05-19 21:41:06 -05:00
f9f19d139b
buffer message when recording encounter
2025-05-19 21:41:05 -05:00
efe668750e
fix misleading buffer message for talk record
2025-05-19 21:41:04 -05:00
64727a5c1b
dash in wave blade description has no glyph. replace with -- for now
2025-05-19 21:41:04 -05:00
7079b30b3f
fix bug where you board a boat in another outdoor section
2025-05-19 21:41:04 -05:00
bea3392e19
fix logic error causing crash loading party with timers
2025-05-19 21:41:04 -05:00
0fad713710
target lock should not be aware of invisible monsters
2025-05-19 21:41:04 -05:00
8940489b31
Fix talk mode key shortcuts when preset words may be hidden
2025-05-19 21:41:03 -05:00
c325e01e92
add cancel button to 'ask about?'
2025-05-19 21:41:03 -05:00
ce4a229e92
cScenario copy constructor/swap update town/outdoor pointers
2025-05-19 21:41:03 -05:00
ddeecc9956
add range check to vector2d
2025-05-19 21:41:03 -05:00
36ddc9e8fb
make resurrection balm a feature flag. fix #703
...
This makes it so the built-in scenarios do not require balm,
even though they are not legacy scenarios.
If we add balm to the scenarios, we can change this.
If I find balm in ZKR I will change it.
2025-05-19 21:41:02 -05:00
e35086d6b2
resurrection spells hide invalid targets & hide res spells when all alive
2025-05-19 21:41:02 -05:00
176f0645a4
Resurrection spells don't charge SP when reagent missing
2025-05-19 21:41:02 -05:00
4c943df487
select target should usually not show split-off PCs
2025-05-19 21:41:02 -05:00
828ce51c69
spellcasting dialog show Dead/Dust/Stone status
2025-05-19 21:41:02 -05:00
e10a42fff2
redo some bespoke text aligning
2025-05-19 21:41:01 -05:00