don't show left/right in create new PC skill dialog
This commit is contained in:
@@ -438,7 +438,6 @@ static bool spend_xp_navigate_filter(cDialog& me, std::string item_hit,xp_dlog_s
|
||||
save.start_skp = save.skp;
|
||||
}
|
||||
} else if(item_hit == "right") {
|
||||
// TODO: If they don't work in mode 0, why are they visible?
|
||||
if(save.skp == save.start_skp || confirm_switch_pc(me, save)){
|
||||
do {
|
||||
save.who = (save.who == 5) ? 0 : save.who + 1;
|
||||
@@ -589,6 +588,12 @@ bool spend_xp(short pc_num, short mode, cDialog* parent) {
|
||||
|
||||
cDialog xpDlog(*ResMgr::dialogs.get("spend-xp"),parent);
|
||||
|
||||
// Making new PC, you can't switch to train other PCs
|
||||
if(mode == 0){
|
||||
xpDlog["left"].hide();
|
||||
xpDlog["right"].hide();
|
||||
}
|
||||
|
||||
const int LABEL_OFFSET_COL1 = 85;
|
||||
const int LABEL_OFFSET_COL2 = 74;
|
||||
xpDlog.addLabelFor("hp","Health",LABEL_LEFT,LABEL_OFFSET_COL1,true);
|
||||
|
Reference in New Issue
Block a user