Complete rewrite of special node edit dialog
- Now has space for the additional fields that have been added. - The dialog text has been updated so that labels, names, etc reflect all (or at least most) changes that have been made to specials so far. - A lot more fields provide a Choose button than previously. A few of these are still unimplemented though. - Rect specials have their own button now, instead of being filed under Town specials. - New help button (not yet implemented) - You can now cancel when deep into a node chain. You're given a choice of discarding the entire chain or just the current node; choosing the latter is similar to clicking "Go Back", but doesn't save your changes. - Nodes are no longer saved prior to clicking OK (which saves all the nodes you were working on) or "Go Back" (which saves just the current node). So, choosing the first option when clicking Cancel could lead to a lot lost. - Incidental change: The arithmetic special nodes now use the message 1 and 2 fields in the standard way. Supporting dialog engine changes: - Picture choice dialog now has a way to get the index of the selection, rather than just the picture selected. - Picture choice dialog no longer sorts the list of pictures. If sorting is desired, the list should be sorted prior to passing it in. - Picture and string choice dialogs now support attaching a "select handler" to be called when the selected item changes, because the normal way to do this would override the all-important focus handler that the dialog uses to track the currently selected item.
This commit is contained in:
16
rsrc/strings/picture-types.txt
Normal file
16
rsrc/strings/picture-types.txt
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@@ -0,0 +1,16 @@
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Terrain
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Animated Terrain
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Monster
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Dialog Icon
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Talk Portrait
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Scenario Icon
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Item
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Player Character
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Field
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Boom
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Full Sheet
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Missile
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Dialog Icon (large)
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Scenario Icon (large)
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Terrain Map Icon
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Status Icon
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100
rsrc/strings/sound-names.txt
Normal file
100
rsrc/strings/sound-names.txt
Normal file
@@ -0,0 +1,100 @@
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Lock Target / Noted in Journal
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Cancel Target Lock
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Edged/Bashing Miss
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Near-death Cough
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Bless
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Fire Explosion
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Eat Food
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Gain Level
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Alchemy Brewing
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Unlock Click
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Teleport
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Launch Magic Missile
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Fire Arrow
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Party Death
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Throw Missile
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Shop Purchase
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Enter Town
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Footstep Splash
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Enter Combat/Monster Alert
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Polearm Miss
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Resting Yawn
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Death
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Intro Jingle
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Outdoor Encounter
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Priest Spell
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Mage Spell
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Gremlin Steals Food
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Snuffling Growl
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Waterfall
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Human/Giant Death
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Human Death
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Beast Death 1
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Beast Death 2
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Goblin/Other Death
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LED Click
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Spider says "Hi"
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Spider says "Hello"
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Button Click
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Buy Item
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Get Gold
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End Shopping
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Action Failure
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Acid Hit
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Petrify
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Breathe
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"On whom?"
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Monster alert growl
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Footstep Crunch
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Row Boat
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Footstep 1
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Footstep 2
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Enchant Weapon
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Generic Spell Sound 1
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Magic Explosion
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Fear
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Poison Squish
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Drink
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Information Ding
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Open Door
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Close Door
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Fire Damage
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Summoning
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Get Food
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Ouch
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Spit
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Fear
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Starvation
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Monster alert "Huh?"
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Generic Spell Sound 2
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Small Sword Hit
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Large Sword Hit
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Polearm Hit
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Bashing Hit
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Flame Hit
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Launch Fireball
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Cold Hit/Haste/Slow
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Bird 1
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Bird 2
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Drip 1
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Drip 2
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Dog Bark
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Cat Meow
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Sheep Bleet
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Cow Moo
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Horse Whinny
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Footstep Horse
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Claw Hit
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Bite Hit
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Slime Hit
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Zap Hit
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Paralysis
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Bird 3
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Chicken Bawk
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End Combat
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Lever Click
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Enter Dungeon
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Sleep
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Normal Ouch
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Missile Hit
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No Sound
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@@ -1,300 +0,0 @@
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No Special
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Set Flag
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Increment Flag
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Display Message
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Secret Passage
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Display Small Message
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Flip Flag
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Out Block
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Town Block
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Combat Block
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Looking Block
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Can't Enter
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Change Time
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Start General Timer
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Play a Sound
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Change Horse Possession
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Change Boat Possession
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Show/Hide Town
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Major Event Has Occured
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Forced Give
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Buy Items of Type
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Call Global Special
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Set Many Flags
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Copy Flag
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Ritual of Sanct. Block
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Have a Rest
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Wandering will fight
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End Scenario
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Give Item
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Give Special Item
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One-Time Do Nothing
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One-Time and Set
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One-Time Text Message
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Display Dialog (Dialog pic)
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Display Dialog (Terrain pic)
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Display Dialog (Monster pic)
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Give Item (Dialog pic)
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Give Item (Terrain pic)
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Give Item (Monster pic)
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One-Time Place Outdoor Enc.
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One-Time Place Town Enc.
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Trap
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Select a PC
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Do Damage
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Affect Health
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Affect Spell Points
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Affect Experience
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Affect Skill Points
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Kill/Raise Dead
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Affect Poison
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Affect Slow/Haste
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Affect Invulnerability
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Affect Magic Resistance
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Affect Webs
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Affect Disease
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Affect Sanctuary
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Affect Curse/Bless
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Affect Dumbfounding
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Affect Sleep
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Affect Paralysis
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Affect Statistic
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Give Mage Spell
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Give Priest Spell
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Affect Gold
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Affect Food
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Affect Alchemy
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Affect Stealth
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Affect Firewalk
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Affect Flying
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Stuff Done Flag?
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Town Number?
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Random Number?
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Have Special Item?
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Stuff Done Compare?
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Terrain this type? (town)
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Terrain this type? (out)
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Has gold?
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Has food?
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Item Class on Space?
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Have Item With Class?
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Equipped Item With Class?
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Has Gold? (+ take)
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Has Food? (+ take)
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Item Class on Space? (+ take)
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Have Item W. Class? (+ take)
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Equip Item W. Class? (+ take)
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Day Reached?
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Any Barrels?
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Any Crates?
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Special Thing Happened?
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Has Cave Lore?
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Has Woodsman?
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Has Enough Mage Lore?
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Text Response?
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Stuff Done Equal?
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Town Hostile
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Change Terrain
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Swap Terrain
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Transform Terrain
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Move Party
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Hit Space
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Explosion on Space
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Lock Space
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Unlock Space
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Do sfx Burst
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Make Wandering Monster
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Place a Monster
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Destroy Monster
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Destroy All Monsters
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Generic Lever
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Generic Portal
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Generic Button
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Generic Stairway
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Lever
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Portal
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Stairway
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Relocate Outdoors
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Place Item
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Split Party
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Reunite Party
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Start General Timer
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Unused
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Unused
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Unused
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Unused
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Place Fire Wall
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Place Force Wall
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Place Ice Wall
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Place Blade Wall
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Place Stinking Cloud
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Place Sleep Field
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Place Quickfire
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Place Fire Barrier
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Place Force Barrier
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Cleanse Rectangle
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Place SFX
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Place Barrels, Etc.
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Move Items
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Destroy Items
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Change Rectange Terrain
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Swap Rectangle Terrain
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Transform Rectangle Terrain
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Lock Rectangle
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Unlock Rectangle
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Make Outdoor Wandering
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Change Out Terrain
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Place Outdoor Encounter
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Outdoor Move Party
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Outdoor Store
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@@ -1,300 +0,0 @@
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Unused
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Value to change to
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Increase/Decrease by
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Unused
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Unused
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Unused
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Unused
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0 - can enter, 1 - no enter
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0 - can enter, 1 - no enter
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0 - can enter, 1 - no enter
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Unused
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0 - can enter, 1 - no enter
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Number of moves to set forward
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Number of moves to set the timer
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Which sound
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Horse to set (0 .. 29)
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Boat to set (0 .. 29)
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Town to show/hide
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Number of Special Event (0 .. 9)
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Item To Give
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Item Class to Take Away
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Usused
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Value to change the 10 flags to
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Flag to change to Part A
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Unused
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Number of moves that pass
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0 - no attack, 1 - attack
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Unused
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Item to give
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Num. of spec. item to give (0 .. 49)
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Unused
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Unused
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Unused
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Label of 2nd button (-1 - no button)
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Label of 2nd button (-1 - no button)
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Label of 2nd button (-1 - no button)
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Item to give
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Item to give
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Item to give
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Special outdoor enc. to place (0 .. 3)
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Spec. enc. code to activate (0 .. 10)
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Type of trap (see docs. for list)
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0 - only living, 1 - any PC
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Number of dice
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Amount
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Amount
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Amount (0 .. 100)
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Amount (0 .. 10)
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0 - dead, 1 - dust, 2- stoned
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 7)
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Amount (0 .. 8)
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Amount (0 .. 5000)
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Amount (0 .. 10)
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Which Spell (0 .. 31, see docs)
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Which Spell (0 .. 31, see docs)
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Amount (0 .. 25000)
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Amount (0 .. 25000)
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Which Recipe (0 .. 19)
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Amount (0 .. 250)
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Amount (0 .. 250)
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||||
Amount (0 .. 250)
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
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||||
|
||||
If at least this value ...
|
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If in this town ...
|
||||
If random # (1 - 100) less than ...
|
||||
If has spec. item ...
|
||||
Stuff Done flag 2 Part A
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X coordinate of space
|
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X coordinate of space
|
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If party has this much gold ...
|
||||
If party has this much food ...
|
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X coordinate of space
|
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If has item of this special class ...
|
||||
If has equipped item of this special ...
|
||||
If party has this much gold ...
|
||||
If party has this much food ...
|
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X coordinate of space
|
||||
If has item of this special class ...
|
||||
If has equipped item of this class ...
|
||||
If this day has been reached ...
|
||||
Unused
|
||||
Unused
|
||||
If this day has been reached ...
|
||||
Unused
|
||||
Unused
|
||||
If the party has this much Mage Lore ...
|
||||
Number of a SCENARIO special message
|
||||
If flag has this value ...
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Unused
|
||||
X coordinate of space
|
||||
X coordinate of space
|
||||
X coordinate of space
|
||||
X coordinate of space
|
||||
X coordinate of space
|
||||
X coordinate of space
|
||||
X coordinate of space
|
||||
X coordinate of space
|
||||
X coordinate of space
|
||||
Unused
|
||||
X coordinate of space to place
|
||||
Type of creature to remove
|
||||
0 - all, 1 - friendly, 2 - hostile
|
||||
Unused
|
||||
X coordinate to telep. to
|
||||
Unused
|
||||
X coordinate to go to
|
||||
Unused
|
||||
X coordinate to telep. to
|
||||
X coordinate to place at
|
||||
X coordinate of outdoor section
|
||||
X coordinate to place at
|
||||
X coordinate to place lone PC at
|
||||
0 - no sound, 1 - teleport sound
|
||||
Number of moves until event
|
||||
|
||||
|
||||
|
||||
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
Top of rectangle
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Unused
|
||||
X coordinate of space
|
||||
Number of special encounter (0 .. 3)
|
||||
X coordinate of space
|
||||
Number of first item in store
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
||||
|
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|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
||||
|
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|
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|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,300 +0,0 @@
|
||||
Unused
|
||||
Unused
|
||||
0 - increase, 1 - decrease
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to call when timer runs out
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
0 - town hidden, 1 - town visible
|
||||
Unused
|
||||
Unused
|
||||
Special to call if no items taken
|
||||
Unused
|
||||
Unused
|
||||
Flag to change to Part B
|
||||
Special if not casting ritual
|
||||
Health and spell pts. to give
|
||||
Unused
|
||||
Unused
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Amount of gold to give
|
||||
0 - give item, 1 - take away
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special if button 2 pressed
|
||||
Special if button 2 pressed
|
||||
Special if button 2 pressed
|
||||
Amount of gold to give
|
||||
Amount of gold to give
|
||||
Amount of gold to give
|
||||
Unused
|
||||
Unused
|
||||
Trap severity (0 .. 3)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Special if Cancel button pressed
|
||||
Number of 'sides' on dice
|
||||
0 - raise, 1 - lower
|
||||
0 - raise, 1 - lower
|
||||
0 - raise, 1 - lower
|
||||
0 - raise, 1 - lower
|
||||
0 - raise dead, 1 - hurt
|
||||
0 - cure, 1 - inflict
|
||||
0 - cure, 1 - inflict
|
||||
0 - cure, 1 - inflict
|
||||
0 - cure, 1 - inflict
|
||||
0 - cure, 1 - inflict
|
||||
0 - cure, 1 - inflict
|
||||
0 - adds, 1 - removes
|
||||
0 - blesses, 1 - curses
|
||||
0 - cure, 1 - inflict
|
||||
0 - cure, 1 - inflict
|
||||
0 - cure, 1 - inflict
|
||||
0 - increase, 1 - decrease
|
||||
Unused
|
||||
Unused
|
||||
0 - increase, 1 - decrease
|
||||
0 - increase, 1 - decrease
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Call this special ...
|
||||
Call this special ...
|
||||
Call this special ...
|
||||
Call this special ...
|
||||
Stuff Done flag 2 Part B
|
||||
Y coordinate of space
|
||||
Y coordinate of space
|
||||
Call this special ...
|
||||
Call this special ...
|
||||
Y coordinate of space
|
||||
Call this special ...
|
||||
Call this special ...
|
||||
Call this special ...
|
||||
Call this special ...
|
||||
Y coordinate of space
|
||||
Call this special ...
|
||||
Call this special ...
|
||||
Call this special ...
|
||||
If any barrels, call this special ...
|
||||
If any crates, call this special ...
|
||||
And this event didn't happen before it ...
|
||||
If any Cave Lore, call this special ...
|
||||
If any Woodsman, call this special ...
|
||||
Call this special ...
|
||||
If answer matches, call this special ...
|
||||
Call this special ...
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Unused
|
||||
Y coordinate of space
|
||||
Y coordinate of space
|
||||
Y coordinate of space
|
||||
Y coordinate of space
|
||||
Y coordinate of space
|
||||
Y coordinate of space
|
||||
Y coordinate of space
|
||||
Y coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
Y coordinate of space to place
|
||||
Unused
|
||||
Unused
|
||||
If Pulled, call this special ...
|
||||
Y coordinate to telep. to
|
||||
If Pushed, call this special ...
|
||||
Y coordinate to go to
|
||||
If Pulled, call this special ...
|
||||
Y coordinate to telep. to
|
||||
Y coordinate to place at
|
||||
Y coordinate of outdoor section
|
||||
Y coordinate to place at
|
||||
Y coordinate to place lone PC at
|
||||
Unused
|
||||
Call this special when time runs out ...
|
||||
|
||||
|
||||
|
||||
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
Left of rectangle
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Unused
|
||||
Y coordinate of space
|
||||
Unused
|
||||
Y coordinate of space
|
||||
Store type (see docs. for list)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,300 +0,0 @@
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
0 - not property, 1 - becomes property
|
||||
0 - not property, 1 - becomes property
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount to pay for each item
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Amount of food to give
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Label of 3rd button (-1 - no button)
|
||||
Label of 3rd button (-1 - no button)
|
||||
Label of 3rd button (-1 - no button)
|
||||
Amount of food to give
|
||||
Amount of food to give
|
||||
Amount of food to give
|
||||
Unused
|
||||
Unused
|
||||
Penalty (0 .. 100, higher is harder)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Unused
|
||||
Amount of extra damage
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Stat. to adjust (see docs. for list)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
If less than this ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If space is this terrain type ...
|
||||
If space is this terrain type ...
|
||||
Unused
|
||||
Unused
|
||||
If item of this class on space ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If item of this class on space ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Number of a SCENARIO special message
|
||||
Unused
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Unused
|
||||
Terrain to change to
|
||||
Swap this terrain ...
|
||||
Unused
|
||||
0 - Just move, 1 - Teleport
|
||||
Damage to inflict (0 .. 1000)
|
||||
Damage to inflict (0 .. 1000)
|
||||
Unused
|
||||
Unused
|
||||
0 - fire, 1 - elec., 2 - telep.
|
||||
Unused
|
||||
Number of creature to place
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Number of town to place party in
|
||||
Unused
|
||||
Unused
|
||||
Number of town to place party in
|
||||
X coordinate inside section
|
||||
Item to place
|
||||
0 - no telep. noise, 1 - play telep. noise
|
||||
Unused
|
||||
Unused
|
||||
|
||||
|
||||
|
||||
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
Bottom of rectangle
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Unused
|
||||
Terrain to change to
|
||||
Unused
|
||||
Unused
|
||||
Number of items in store (1 .. 40)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,300 +0,0 @@
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special if item not given
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Special if item not given
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special if button 3 pressed
|
||||
Special if button 3 pressed
|
||||
Special if button 3 pressed
|
||||
Special if item IS taken
|
||||
Special if item IS taken
|
||||
Special if item IS taken
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Unused
|
||||
Type of damage (for list, see docs.)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Call this special is 2nd flag lower ...
|
||||
Call this special ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If answer matches, call this special ...
|
||||
Unused
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Unused
|
||||
Unused
|
||||
With this terrain ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Type of damage (for list, see docs.)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
0 - don't force, 1 - force
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
What text? (see docs, 0 - up, 1 - down)
|
||||
Unused
|
||||
Unused
|
||||
If 1, always change level.
|
||||
Y coordinate inside section
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
|
||||
|
||||
|
||||
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
Right of rectangle
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Cost adjust (0 .. 6, lower = cheaper)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
229
rsrc/strings/specials-opcodes.txt
Normal file
229
rsrc/strings/specials-opcodes.txt
Normal file
@@ -0,0 +1,229 @@
|
||||
set-sdf
|
||||
inc-sdf
|
||||
disp-msg
|
||||
secret-pass
|
||||
disp-sm-msg
|
||||
flip-sdf
|
||||
sdf-rand
|
||||
sdf-add
|
||||
sdf-diff
|
||||
|
||||
block-move
|
||||
change-time
|
||||
start-timer-scen
|
||||
play-sound
|
||||
change-horse
|
||||
change-boat
|
||||
town-visible
|
||||
set-event
|
||||
force-give
|
||||
buy-item-class
|
||||
call-global
|
||||
set-sdf-row
|
||||
copy-sdf
|
||||
disp-pict
|
||||
rest
|
||||
set-wander-fight
|
||||
end-scen
|
||||
set-ptr
|
||||
set-cpn-flag
|
||||
print-nums
|
||||
sdf-times
|
||||
sdf-divide
|
||||
sdf-power
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
once-give-item
|
||||
once-give-spec-item
|
||||
once
|
||||
once-set-sdf
|
||||
once-disp-msg
|
||||
once-dlog
|
||||
|
||||
|
||||
once-give-dlog
|
||||
|
||||
|
||||
once-encounter
|
||||
|
||||
once-trap
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
select-pc
|
||||
damage
|
||||
hp
|
||||
sp
|
||||
xp
|
||||
skill-pts
|
||||
death
|
||||
status
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
statistic
|
||||
spell
|
||||
gold
|
||||
food
|
||||
alchemy
|
||||
party-status
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if-sdf
|
||||
if-town
|
||||
if-rand
|
||||
if-spec-item
|
||||
if-sdf-compare
|
||||
if-ter
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if-gold
|
||||
if-food
|
||||
if-item-class-at
|
||||
if-item-class
|
||||
if-item-class-equip
|
||||
if-day
|
||||
if-field
|
||||
if-party-size
|
||||
if-event
|
||||
if-species
|
||||
if-trait
|
||||
if-statistic
|
||||
if-response
|
||||
if-sdf-eq
|
||||
if-context
|
||||
if-num-response
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
town-attitude
|
||||
change-ter
|
||||
swap-ter
|
||||
trans-ter
|
||||
move-party
|
||||
hit-space
|
||||
explode-space
|
||||
lock-space
|
||||
unlock-space
|
||||
anim-explode
|
||||
make-wandering
|
||||
place-monst
|
||||
destroy-monst
|
||||
nuke-monsts
|
||||
lever-generic
|
||||
portal-generic
|
||||
stair-generic
|
||||
button-generic
|
||||
lever
|
||||
portal
|
||||
stair
|
||||
set-sector
|
||||
place-item
|
||||
split-party
|
||||
unite-party
|
||||
start-timer-town
|
||||
set-lighting
|
||||
set-attitude
|
||||
|
||||
|
||||
rect-place-field
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
rect-move-items
|
||||
rect-destroy-items
|
||||
rect-change-ter
|
||||
rect-lock
|
||||
rect-unlock
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
make-out-monst
|
||||
|
||||
start-shop
|
||||
432
rsrc/strings/specials-text-affect.txt
Normal file
432
rsrc/strings/specials-text-affect.txt
Normal file
@@ -0,0 +1,432 @@
|
||||
Select a PC
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
0 - only living, 1 - any PC, 2 - whole party
|
||||
Special if Cancel button pressed
|
||||
Unused
|
||||
0 - player choice, 1 - random, 11..16 - specific
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Do Damage
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Number of dice
|
||||
Number of 'sides' on dice
|
||||
Unused
|
||||
Amount of extra damage
|
||||
Type of damage
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Health
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount
|
||||
0 - raise, 1 - lower
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Spell Points
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount
|
||||
0 - raise, 1 - lower
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Experience
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 100)
|
||||
0 - raise, 1 - lower
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Skill Points
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 10)
|
||||
0 - raise, 1 - lower
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Kill/Raise Dead
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
0 - dead, 1 - dust, 2- stoned
|
||||
0 - raise dead, 1 - hurt
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Poison
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 8)
|
||||
0 - cure, 1 - inflict
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Slow/Haste
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 8)
|
||||
0 - cure, 1 - inflict
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Invulnerability
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 8)
|
||||
0 - cure, 1 - inflict
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Magic Resistance
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 8)
|
||||
0 - cure, 1 - inflict
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Webs
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 8)
|
||||
0 - cure, 1 - inflict
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Disease
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 8)
|
||||
0 - cure, 1 - inflict
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Sanctuary
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 8)
|
||||
0 - adds, 1 - removes
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Curse/Bless
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 8)
|
||||
0 - blesses, 1 - curses
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Dumbfounding
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 7)
|
||||
0 - cure, 1 - inflict
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Sleep
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 8)
|
||||
0 - cure, 1 - inflict
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Paralysis
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 5000)
|
||||
0 - cure, 1 - inflict
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Statistic
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Chance of changing (0 - 100)
|
||||
Unused
|
||||
Amount (0 .. 10)
|
||||
0 - increase, 1 - decrease
|
||||
Unused
|
||||
Statistic to adjust (0..21)
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Give Mage Spell
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Which Spell (0 .. 61)
|
||||
0 - remove, 1 - give
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Give Priest Spell
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Which Spell (0 .. 61)
|
||||
0 - remove, 1 - give
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Gold
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 25000)
|
||||
0 - increase, 1 - decrease
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Food
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 25000)
|
||||
0 - increase, 1 - decrease
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Alchemy
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Which Recipe (0 .. 19)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Stealth
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 250)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Firewalk
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 250)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Affect Flying
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Amount (0 .. 250)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
544
rsrc/strings/specials-text-general.txt
Normal file
544
rsrc/strings/specials-text-general.txt
Normal file
@@ -0,0 +1,544 @@
|
||||
No Special
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Set Flag
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Value to change to
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Increment Flag
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Increase/Decrease by
|
||||
0 - increase, 1 - decrease
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Display Message
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Secret Passage
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Display Small Message
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Flip Flag
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Set SDF to Random
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Minimum value
|
||||
Maximum value
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Addition
|
||||
Result Stuff Done Flag Part A
|
||||
Result Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
First SDF part A, or first number
|
||||
First SDF part B, or -1 to for literal number
|
||||
Unused
|
||||
Second SDF part A, or second number
|
||||
Second SDF part B, or -1 for literal number
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Subtraction
|
||||
Result Stuff Done Flag Part A
|
||||
Result Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
First SDF part A, or first number
|
||||
First SDF part B, or -1 to for literal number
|
||||
Unused
|
||||
Second SDF part A, or second number
|
||||
Second SDF part B, or -1 for literal number
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unused Node
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
--------------------
|
||||
Can't Enter
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
0 - can enter, 1 - no enter
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Change Time
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Number of moves to set forward
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Start General Timer
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Number of moves to set the timer
|
||||
Special to call when timer runs out
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Play a Sound
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Which sound
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Change Horse Possession
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Horse to set (0 .. 29)
|
||||
Unused
|
||||
Unused
|
||||
0 - not property, 1 - becomes property
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Change Boat Possession
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Boat to set (0 .. 29)
|
||||
Unused
|
||||
Unused
|
||||
0 - not property, 1 - becomes property
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Show/Hide Town
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Town to show/hide
|
||||
Unused
|
||||
Unused
|
||||
0 - town hidden, 1 - town visible
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Major Event Has Occurred
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Number of Special Event (0 .. 9)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Forced Give
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Item To Give
|
||||
Special if item not given
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Buy Items of Type
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Item Class to Take Away
|
||||
Special to call if no items taken
|
||||
Unused
|
||||
Amount to pay for each item
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Call Global Special
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Set Many Flags
|
||||
Stuff Done Flag Part A
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Value to change the 10 flags to
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Copy Flag
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Flag to change to Part A
|
||||
Flag to change to Part B
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Display Picture
|
||||
sdf1
|
||||
sdf2
|
||||
Picture title string
|
||||
msg2
|
||||
msg3
|
||||
pic
|
||||
pt
|
||||
Number of large (full-sheet) pic to display
|
||||
ex1b
|
||||
ex1c
|
||||
ex2a
|
||||
ex2b
|
||||
ex2c
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Have a Rest
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Number of moves that pass
|
||||
Health and spell pts. to give
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Wandering will fight
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
0 - no attack, 1 - attack
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
End Scenario
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Set Pointer
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Pointer to point to that flag (100-199)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Set/Retrieve Campaign Flag
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Scen. string with campaign ID (-1 - default)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Campaign Flag Part A (0..24)
|
||||
Campaign Flag Part B (0..24)
|
||||
ex1c
|
||||
0 - Set Campaign Flag, 1 - Retrieve Flag
|
||||
ex2b
|
||||
ex2c
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Debug Print Numbers
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
msg1
|
||||
msg2
|
||||
msg3
|
||||
0 - SDF, 1 - extra1 values, 2 - monster hp/mp
|
||||
pt
|
||||
Number of monster, or value to print
|
||||
Value to print (could be a pointer)
|
||||
Value to print (could be a pointer)
|
||||
ex2a
|
||||
ex2b
|
||||
ex2c
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Multiplication
|
||||
Result Stuff Done Flag Part A
|
||||
Result Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
First SDF part A, or first number
|
||||
First SDF part B, or -1 to for literal number
|
||||
Unused
|
||||
Second SDF part A, or second number
|
||||
Second SDF part B, or -1 for literal number
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Division
|
||||
Result Stuff Done Flag Part A
|
||||
Result Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
First SDF part A, or first number
|
||||
First SDF part B, or -1 to for literal number
|
||||
Remainder Stuff Done Flag Part A
|
||||
Second SDF part A, or second number
|
||||
Second SDF part B, or -1 for literal number
|
||||
Remainder Stuff Done Flag Part B
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Exponentiation
|
||||
Result Stuff Done Flag Part A
|
||||
Result Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
First SDF part A, or first number
|
||||
First SDF part B, or -1 to for literal number
|
||||
Unused
|
||||
Second SDF part A, or second number
|
||||
Second SDF part B, or -1 for literal number
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
448
rsrc/strings/specials-text-ifthen.txt
Normal file
448
rsrc/strings/specials-text-ifthen.txt
Normal file
@@ -0,0 +1,448 @@
|
||||
Stuff Done Flag?
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If at least this value ...
|
||||
Call this special ...
|
||||
Unused
|
||||
If less than this ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Town Number?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If in this town ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Random Number?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If random # (1 - 100) less than ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Have Special Item?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If has spec. item ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Stuff Done Compare?
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Stuff Done flag 2 Part A
|
||||
Stuff Done flag 2 Part B
|
||||
Unused
|
||||
Unused
|
||||
Call this special if 2nd flag lower ...
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Terrain this type? (town)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
If space is this terrain type ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Terrain this type? (out)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
If space is this terrain type ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Has gold?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If party has this much gold ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Has food?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If party has this much food ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Item Class on Space?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
If item of this class on space ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Have Item With Class?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If has item of this special class ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Equipped Item With Class?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If has equipped item of this special ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Has Gold? (+ take)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If party has this much gold ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Has Food? (+ take)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If party has this much food ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Item Class on Space? (+ take)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
If item of this class on space ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Have Item W. Class? (+ take)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If has item of this special class ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Equip Item W. Class? (+ take)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If has equipped item of this class ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
eUnused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Day Reached?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If this day has been reached ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
If Fields?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Field Type
|
||||
If any fields, call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
If Party Size?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If party size sufficient, call this special ...
|
||||
Unused
|
||||
0 - Exact size, 1 - Minimum size
|
||||
Required size
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Special Thing Happened?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If this day has been reached ...
|
||||
And this event didn't happen before it ...
|
||||
Unused
|
||||
Unused
|
||||
Call this special ...
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
If Species Present?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Required species (0 - human, 1 - nephil, 2 - slith)
|
||||
If enough of species present, call this special ...
|
||||
Unused
|
||||
Required number of species
|
||||
Comparison method (-2 - <=, -1 - <, 0 - =, 1 - >, 2 - >=)
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
If Have Trait?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Required trait (0 - human, 1 - nephil, 2 - slith)
|
||||
If enough of trait present, call this special ...
|
||||
Unused
|
||||
Required number of trait
|
||||
Comparison method (-2 - <=, -1 - <, 0 - =, 1 - >, 2 - >=)
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Has Enough of Statistic?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If the party has this much of the stat ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Which statistic
|
||||
Check mode (0 - cumulative, 1 - average, 2 - minimum, 3 - maximum)
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Text Response?
|
||||
Unused
|
||||
Unused
|
||||
Scenario string containing prompt text
|
||||
Unused
|
||||
Unused
|
||||
Number of letters to match
|
||||
Unused
|
||||
Number of a SCENARIO special message
|
||||
If answer matches, call this special ...
|
||||
Unused
|
||||
Number of a SCENARIO special message
|
||||
If answer matches, call this special ...
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
Stuff Done Equal?
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If flag has this value ...
|
||||
Call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
If Context?
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Which context (0 .. 18 or 100 .. 102)
|
||||
0 - can enter, 1 - no enter
|
||||
If context matches, call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
If Numeric Response?
|
||||
Unused
|
||||
Unused
|
||||
Scenario string containing prompt text
|
||||
Minimum allowed response
|
||||
Maximum allowed response
|
||||
Comparison Mode (0 - in range, 1 - not in range, 2 - simple)
|
||||
If tests 1 and 2 both pass, call this special ...
|
||||
Range lower bound (or value to compare to)
|
||||
Range upper bound (or comparison method -2 .. 2)
|
||||
If test 1 passes but test 2 fails, call this special ...
|
||||
Range lower bound (or value to compare to)
|
||||
Range upper bound (or comparison method -2 .. 2)
|
||||
If test 2 passes but test 1 fails, call this special ...
|
||||
Otherwise call this special
|
||||
--------------------
|
||||
224
rsrc/strings/specials-text-once.txt
Normal file
224
rsrc/strings/specials-text-once.txt
Normal file
@@ -0,0 +1,224 @@
|
||||
Give Item
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Item to give
|
||||
Amount of gold to give
|
||||
Unused
|
||||
Amount of food to give
|
||||
Special if item not given
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Give Special Item
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Num. of spec. item to give (0 .. 49)
|
||||
0 - give item, 1 - take away
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
One-Time Do Nothing
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
One-Time and Set
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
One-Time Text Message
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Display Dialog (Dialog pic)
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Number of first message in dialog
|
||||
1 - add 'Leave'/'OK' button, else no
|
||||
Unused
|
||||
Dialog Picture number
|
||||
Unused
|
||||
Label of 2nd button (-1 - no button)
|
||||
Special if button 2 pressed
|
||||
Unused
|
||||
Label of 3rd button (-1 - no button)
|
||||
Special if button 3 pressed
|
||||
Unused
|
||||
Special if OK/Leave picked
|
||||
--------------------
|
||||
Display Dialog (Terrain pic)
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Number of first message in dialog
|
||||
1 - add 'Leave'/'OK' button, else no
|
||||
Unused
|
||||
Terrain Picture number
|
||||
Unused
|
||||
Label of 2nd button (-1 - no button)
|
||||
Special if button 2 pressed
|
||||
Unused
|
||||
Label of 3rd button (-1 - no button)
|
||||
Special if button 3 pressed
|
||||
Unused
|
||||
Special if OK/Leave picked
|
||||
--------------------
|
||||
Display Dialog (Monster pic)
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Number of first message in dialog
|
||||
1 - add 'Leave'/'OK' button, else no
|
||||
Unused
|
||||
Monster Picture number
|
||||
Unused
|
||||
Label of 2nd button (-1 - no button)
|
||||
Special if button 2 pressed
|
||||
Unused
|
||||
Label of 3rd button (-1 - no button)
|
||||
Special if button 3 pressed
|
||||
Unused
|
||||
Special if OK/Leave picked
|
||||
--------------------
|
||||
Give Item (Dialog pic)
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Number of first message in dialog
|
||||
Num. of spec. item to give (-1 none)
|
||||
Unused
|
||||
Dialog Picture number
|
||||
Unused
|
||||
Item to give
|
||||
Amount of gold to give
|
||||
Unused
|
||||
Amount of food to give
|
||||
Special if item IS taken
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Give Item (Terrain pic)
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Number of first message in dialog
|
||||
Num. of spec. item to give (-1 none)
|
||||
Unused
|
||||
Terrain Picture number
|
||||
Unused
|
||||
Item to give
|
||||
Amount of gold to give
|
||||
Unused
|
||||
Amount of food to give
|
||||
Special if item IS taken
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Give Item (Monster pic)
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
Number of first message in dialog
|
||||
Num. of spec. item to give (-1 none)
|
||||
Unused
|
||||
Monster Picture number
|
||||
Unused
|
||||
Item to give
|
||||
Amount of gold to give
|
||||
Unused
|
||||
Amount of food to give
|
||||
Special if item IS taken
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
One-Time Place Outdoor Enc.
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special outdoor enc. to place (0 .. 3)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
One-Time Place Town Enc.
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Spec. enc. code to activate (0 .. 10)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Trap
|
||||
Stuff Done Flag Part A
|
||||
Stuff Done Flag Part B
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Type of trap
|
||||
Trap severity (0 .. 3)
|
||||
Unused
|
||||
Penalty (0 .. 100, higher is harder)
|
||||
Unused
|
||||
Unused
|
||||
Special after trap finished
|
||||
--------------------
|
||||
80
rsrc/strings/specials-text-outdoor.txt
Normal file
80
rsrc/strings/specials-text-outdoor.txt
Normal file
@@ -0,0 +1,80 @@
|
||||
Make Outdoor Wandering
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Change Out Terrain
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
Terrain to change to
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Place Outdoor Encounter
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Number of special encounter (0 .. 3)
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Outdoor Move Party
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Outdoor Store
|
||||
Unused
|
||||
Unused
|
||||
Name of Store
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Number of first item in store
|
||||
Store type (see docs. for list)
|
||||
Unused
|
||||
Number of items in store (1 .. 40)
|
||||
Cost adjust (0 .. 6, lower = cheaper)
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
304
rsrc/strings/specials-text-rect.txt
Normal file
304
rsrc/strings/specials-text-rect.txt
Normal file
@@ -0,0 +1,304 @@
|
||||
Place Fields/Objects/Sfx
|
||||
Chance of placing (0 - 100)
|
||||
Which field type
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unused Node
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unused Node
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unused Node
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unused Node
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unused Node
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unused Node
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unused Node
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unused Node
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unused Node
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unused Node
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unused Node
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Move Items
|
||||
X of space to move to
|
||||
Y of space to move to
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Destroy Items
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Change Rectange Terrain
|
||||
Terrain to change to
|
||||
Chance of changing (0 - 100)
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Swap Rectangle Terrain
|
||||
Switch this ter. type
|
||||
with this ter. type
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Transform Rectangle Terrain
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Lock Rectangle
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unlock Rectangle
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Top of rectangle
|
||||
Left of rectangle
|
||||
Unused
|
||||
Bottom of rectangle
|
||||
Right of rectangle
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
448
rsrc/strings/specials-text-town.txt
Normal file
448
rsrc/strings/specials-text-town.txt
Normal file
@@ -0,0 +1,448 @@
|
||||
Town Attitude
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
First monster to affect (-1 for all)
|
||||
Last monster to affect (-1 for all)
|
||||
Unused
|
||||
New Attitude
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Change Terrain
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
Terrain to change to
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Swap Terrain
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
Swap this terrain ...
|
||||
With this terrain ...
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Transform Terrain
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Move Party
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
0 - Just move, 1 - Teleport
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Hit Space
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
Damage to inflict (0 .. 1000)
|
||||
Type of damage (for list, see docs.)
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Explosion on Space
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Radius of explosion
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
Damage to inflict (0 .. 1000)
|
||||
Type of damage (for list, see docs.)
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Lock Space
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Unlock Space
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Do sfx Burst
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space
|
||||
Y coordinate of space
|
||||
Unused
|
||||
0 - fire, 1 - elec., 2 - telep.
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Make Wandering Monster
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Place a Monster
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of space to place
|
||||
Y coordinate of space to place
|
||||
Unused
|
||||
Number of creature to place
|
||||
0 - don't force, 1 - force
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Destroy Monster
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Type of creature to remove
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Destroy All Monsters
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
0 - all, 1 - friendly, 2 - hostile
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Generic Lever
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If Pulled, call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Generic Portal
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate to telep. to
|
||||
Y coordinate to telep. to
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Generic Button
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
If Pushed, call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Generic Stairway
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate to go to
|
||||
Y coordinate to go to
|
||||
Unused
|
||||
Number of town to place party in
|
||||
What text? (0 - up, 1 - down)
|
||||
Trigger Limitations
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Lever
|
||||
Unused
|
||||
Unused
|
||||
Number of first message in dialog
|
||||
Unused
|
||||
Unused
|
||||
Terrain Picture number
|
||||
Unused
|
||||
Unused
|
||||
If Pulled, call this special ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Portal
|
||||
Unused
|
||||
Unused
|
||||
Number of first message in dialog
|
||||
Unused
|
||||
Unused
|
||||
Dialog Picture number
|
||||
Unused
|
||||
X coordinate to telep. to
|
||||
Y coordinate to telep. to
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Stairway
|
||||
Unused
|
||||
Unused
|
||||
Number of first message in dialog
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate to place at
|
||||
Y coordinate to place at
|
||||
Unused
|
||||
Number of town to place party in
|
||||
If 1, always change level.
|
||||
Trigger Limitations
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Relocate Outdoors
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate of outdoor section
|
||||
Y coordinate of outdoor section
|
||||
Unused
|
||||
X coordinate inside section
|
||||
Y coordinate inside section
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Place Item
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate to place at
|
||||
Y coordinate to place at
|
||||
Unused
|
||||
Item to place
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Split Party
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
X coordinate to place lone PC at
|
||||
Y coordinate to place lone PC at
|
||||
Unused
|
||||
0 - no telep. noise, 1 - play telep. noise
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Reunite Party
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
0 - no sound, 1 - teleport sound
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Start General Timer
|
||||
Unused
|
||||
Unused
|
||||
First part of message
|
||||
Second part of message
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Number of moves until event
|
||||
Call this special when time runs out ...
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Change Lighting
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
New town lighting type (0 .. 3)
|
||||
Unused
|
||||
Unused
|
||||
Party light level
|
||||
0 - increase, 1 - drain
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
Set Monster Attitude
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Which monster
|
||||
New attitude
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Unused
|
||||
Special to Jump To
|
||||
--------------------
|
||||
12
rsrc/strings/trap-types.txt
Normal file
12
rsrc/strings/trap-types.txt
Normal file
@@ -0,0 +1,12 @@
|
||||
Knife Trap
|
||||
Poison Dart
|
||||
Poison Gas (affects whole party)
|
||||
Explosion (affects whole party)
|
||||
Paralysis Ray
|
||||
False Alarm (no trap)
|
||||
Weakness (drain XP)
|
||||
Alarm (town hostile)
|
||||
Flames
|
||||
Dumbfound
|
||||
Disease
|
||||
Foul Spray (disease all)
|
||||
Reference in New Issue
Block a user