Files
oboe/rsrc/strings/specials-text-town.txt
Celtic Minstrel bdcd2fc67c Complete rewrite of special node edit dialog
- Now has space for the additional fields that have been added.
- The dialog text has been updated so that labels, names, etc reflect all (or at least most) changes that have been made to specials so far.
- A lot more fields provide a Choose button than previously. A few of these are still unimplemented though.
- Rect specials have their own button now, instead of being filed under Town specials.
- New help button (not yet implemented)
- You can now cancel when deep into a node chain. You're given a choice of discarding the entire chain or just the current node; choosing the latter is similar to clicking "Go Back", but doesn't save your changes.
- Nodes are no longer saved prior to clicking OK (which saves all the nodes you were working on) or "Go Back" (which saves just the current node). So, choosing the first option when clicking Cancel could lead to a lot lost.
- Incidental change: The arithmetic special nodes now use the message 1 and 2 fields in the standard way.

Supporting dialog engine changes:
- Picture choice dialog now has a way to get the index of the selection, rather than just the picture selected.
- Picture choice dialog no longer sorts the list of pictures. If sorting is desired, the list should be sorted prior to passing it in.
- Picture and string choice dialogs now support attaching a "select handler" to be called when the selected item changes, because the normal way to do this would override the all-important focus handler that the dialog uses to track the currently selected item.
2014-12-26 02:02:56 -05:00

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Plaintext

Town Attitude
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
First monster to affect (-1 for all)
Last monster to affect (-1 for all)
Unused
New Attitude
Unused
Unused
Special to Jump To
--------------------
Change Terrain
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Terrain to change to
Unused
Unused
Special to Jump To
--------------------
Swap Terrain
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Swap this terrain ...
With this terrain ...
Unused
Special to Jump To
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Transform Terrain
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Unused
Unused
Unused
Special to Jump To
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Move Party
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
0 - Just move, 1 - Teleport
Unused
Unused
Special to Jump To
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Hit Space
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Damage to inflict (0 .. 1000)
Type of damage (for list, see docs.)
Unused
Special to Jump To
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Explosion on Space
Unused
Unused
First part of message
Second part of message
Unused
Radius of explosion
Unused
X coordinate of space
Y coordinate of space
Unused
Damage to inflict (0 .. 1000)
Type of damage (for list, see docs.)
Unused
Special to Jump To
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Lock Space
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Unused
Unused
Unused
Special to Jump To
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Unlock Space
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Unused
Unused
Unused
Special to Jump To
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Do sfx Burst
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
0 - fire, 1 - elec., 2 - telep.
Unused
Unused
Special to Jump To
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Make Wandering Monster
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Place a Monster
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space to place
Y coordinate of space to place
Unused
Number of creature to place
0 - don't force, 1 - force
Unused
Special to Jump To
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Destroy Monster
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Type of creature to remove
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Destroy All Monsters
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
0 - all, 1 - friendly, 2 - hostile
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Generic Lever
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If Pulled, call this special ...
Unused
Unused
Unused
Unused
Special to Jump To
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Generic Portal
Unused
Unused
Unused
Unused
Unused
Unused
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X coordinate to telep. to
Y coordinate to telep. to
Unused
Unused
Unused
Unused
Special to Jump To
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Generic Button
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If Pushed, call this special ...
Unused
Unused
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Unused
Special to Jump To
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Generic Stairway
Unused
Unused
Unused
Unused
Unused
Unused
Unused
X coordinate to go to
Y coordinate to go to
Unused
Number of town to place party in
What text? (0 - up, 1 - down)
Trigger Limitations
Special to Jump To
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Lever
Unused
Unused
Number of first message in dialog
Unused
Unused
Terrain Picture number
Unused
Unused
If Pulled, call this special ...
Unused
Unused
Unused
Unused
Special to Jump To
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Portal
Unused
Unused
Number of first message in dialog
Unused
Unused
Dialog Picture number
Unused
X coordinate to telep. to
Y coordinate to telep. to
Unused
Unused
Unused
Unused
Special to Jump To
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Stairway
Unused
Unused
Number of first message in dialog
Unused
Unused
Unused
Unused
X coordinate to place at
Y coordinate to place at
Unused
Number of town to place party in
If 1, always change level.
Trigger Limitations
Special to Jump To
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Relocate Outdoors
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of outdoor section
Y coordinate of outdoor section
Unused
X coordinate inside section
Y coordinate inside section
Unused
Special to Jump To
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Place Item
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate to place at
Y coordinate to place at
Unused
Item to place
Unused
Unused
Special to Jump To
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Split Party
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate to place lone PC at
Y coordinate to place lone PC at
Unused
0 - no telep. noise, 1 - play telep. noise
Unused
Unused
Special to Jump To
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Reunite Party
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
0 - no sound, 1 - teleport sound
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Start General Timer
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Number of moves until event
Call this special when time runs out ...
Unused
Unused
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Unused
Special to Jump To
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Change Lighting
Unused
Unused
Unused
Unused
Unused
Unused
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New town lighting type (0 .. 3)
Unused
Unused
Party light level
0 - increase, 1 - drain
Unused
Special to Jump To
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Set Monster Attitude
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Which monster
New attitude
Unused
Unused
Unused
Unused
Special to Jump To
--------------------