Files
oboe/rsrc/strings/specials-text-affect.txt
Celtic Minstrel bdcd2fc67c Complete rewrite of special node edit dialog
- Now has space for the additional fields that have been added.
- The dialog text has been updated so that labels, names, etc reflect all (or at least most) changes that have been made to specials so far.
- A lot more fields provide a Choose button than previously. A few of these are still unimplemented though.
- Rect specials have their own button now, instead of being filed under Town specials.
- New help button (not yet implemented)
- You can now cancel when deep into a node chain. You're given a choice of discarding the entire chain or just the current node; choosing the latter is similar to clicking "Go Back", but doesn't save your changes.
- Nodes are no longer saved prior to clicking OK (which saves all the nodes you were working on) or "Go Back" (which saves just the current node). So, choosing the first option when clicking Cancel could lead to a lot lost.
- Incidental change: The arithmetic special nodes now use the message 1 and 2 fields in the standard way.

Supporting dialog engine changes:
- Picture choice dialog now has a way to get the index of the selection, rather than just the picture selected.
- Picture choice dialog no longer sorts the list of pictures. If sorting is desired, the list should be sorted prior to passing it in.
- Picture and string choice dialogs now support attaching a "select handler" to be called when the selected item changes, because the normal way to do this would override the all-important focus handler that the dialog uses to track the currently selected item.
2014-12-26 02:02:56 -05:00

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Select a PC
Unused
Unused
First part of message
Second part of message
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Unused
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0 - only living, 1 - any PC, 2 - whole party
Special if Cancel button pressed
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0 - player choice, 1 - random, 11..16 - specific
Unused
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Special to Jump To
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Do Damage
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Number of dice
Number of 'sides' on dice
Unused
Amount of extra damage
Type of damage
Unused
Special to Jump To
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Affect Health
Unused
Unused
First part of message
Second part of message
Unused
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Amount
0 - raise, 1 - lower
Unused
Unused
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Unused
Special to Jump To
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Affect Spell Points
Unused
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First part of message
Second part of message
Unused
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Amount
0 - raise, 1 - lower
Unused
Unused
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Special to Jump To
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Affect Experience
Unused
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First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 100)
0 - raise, 1 - lower
Unused
Unused
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Unused
Special to Jump To
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Affect Skill Points
Unused
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First part of message
Second part of message
Unused
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Amount (0 .. 10)
0 - raise, 1 - lower
Unused
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Unused
Special to Jump To
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Kill/Raise Dead
Unused
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First part of message
Second part of message
Unused
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0 - dead, 1 - dust, 2- stoned
0 - raise dead, 1 - hurt
Unused
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Special to Jump To
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Affect Poison
Unused
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First part of message
Second part of message
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Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
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Special to Jump To
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Affect Slow/Haste
Unused
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First part of message
Second part of message
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Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
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Special to Jump To
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Affect Invulnerability
Unused
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First part of message
Second part of message
Unused
Unused
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Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
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Unused
Special to Jump To
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Affect Magic Resistance
Unused
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First part of message
Second part of message
Unused
Unused
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Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
Unused
Unused
Unused
Special to Jump To
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Affect Webs
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
Unused
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Unused
Special to Jump To
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Affect Disease
Unused
Unused
First part of message
Second part of message
Unused
Unused
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Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
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Unused
Special to Jump To
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Affect Sanctuary
Unused
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First part of message
Second part of message
Unused
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Amount (0 .. 8)
0 - adds, 1 - removes
Unused
Unused
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Special to Jump To
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Affect Curse/Bless
Unused
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First part of message
Second part of message
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Amount (0 .. 8)
0 - blesses, 1 - curses
Unused
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Special to Jump To
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Affect Dumbfounding
Unused
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First part of message
Second part of message
Unused
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Amount (0 .. 7)
0 - cure, 1 - inflict
Unused
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Special to Jump To
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Affect Sleep
Unused
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First part of message
Second part of message
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Amount (0 .. 8)
0 - cure, 1 - inflict
Unused
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Special to Jump To
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Affect Paralysis
Unused
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First part of message
Second part of message
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Amount (0 .. 5000)
0 - cure, 1 - inflict
Unused
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Special to Jump To
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Affect Statistic
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First part of message
Second part of message
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Chance of changing (0 - 100)
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Amount (0 .. 10)
0 - increase, 1 - decrease
Unused
Statistic to adjust (0..21)
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Special to Jump To
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Give Mage Spell
Unused
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First part of message
Second part of message
Unused
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Which Spell (0 .. 61)
0 - remove, 1 - give
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Special to Jump To
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Give Priest Spell
Unused
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First part of message
Second part of message
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Which Spell (0 .. 61)
0 - remove, 1 - give
Unused
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Special to Jump To
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Affect Gold
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First part of message
Second part of message
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Amount (0 .. 25000)
0 - increase, 1 - decrease
Unused
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Special to Jump To
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Affect Food
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First part of message
Second part of message
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Amount (0 .. 25000)
0 - increase, 1 - decrease
Unused
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Special to Jump To
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Affect Alchemy
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First part of message
Second part of message
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Which Recipe (0 .. 19)
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Special to Jump To
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Affect Stealth
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First part of message
Second part of message
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Amount (0 .. 250)
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Special to Jump To
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Affect Firewalk
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First part of message
Second part of message
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Amount (0 .. 250)
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Special to Jump To
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Affect Flying
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First part of message
Second part of message
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Amount (0 .. 250)
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Special to Jump To
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