Files
oboe/rsrc/strings/specials-text-general.txt
Celtic Minstrel bdcd2fc67c Complete rewrite of special node edit dialog
- Now has space for the additional fields that have been added.
- The dialog text has been updated so that labels, names, etc reflect all (or at least most) changes that have been made to specials so far.
- A lot more fields provide a Choose button than previously. A few of these are still unimplemented though.
- Rect specials have their own button now, instead of being filed under Town specials.
- New help button (not yet implemented)
- You can now cancel when deep into a node chain. You're given a choice of discarding the entire chain or just the current node; choosing the latter is similar to clicking "Go Back", but doesn't save your changes.
- Nodes are no longer saved prior to clicking OK (which saves all the nodes you were working on) or "Go Back" (which saves just the current node). So, choosing the first option when clicking Cancel could lead to a lot lost.
- Incidental change: The arithmetic special nodes now use the message 1 and 2 fields in the standard way.

Supporting dialog engine changes:
- Picture choice dialog now has a way to get the index of the selection, rather than just the picture selected.
- Picture choice dialog no longer sorts the list of pictures. If sorting is desired, the list should be sorted prior to passing it in.
- Picture and string choice dialogs now support attaching a "select handler" to be called when the selected item changes, because the normal way to do this would override the all-important focus handler that the dialog uses to track the currently selected item.
2014-12-26 02:02:56 -05:00

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No Special
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Special to Jump To
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Set Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
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Value to change to
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Special to Jump To
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Increment Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
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Increase/Decrease by
0 - increase, 1 - decrease
Unused
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Special to Jump To
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Display Message
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First part of message
Second part of message
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Special to Jump To
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Secret Passage
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First part of message
Second part of message
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Special to Jump To
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Display Small Message
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First part of message
Second part of message
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Special to Jump To
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Flip Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
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Special to Jump To
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Set SDF to Random
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
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Minimum value
Maximum value
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Special to Jump To
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Addition
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
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First SDF part A, or first number
First SDF part B, or -1 to for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
Unused
Special to Jump To
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Subtraction
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
Unused
Special to Jump To
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Unused Node
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Can't Enter
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First part of message
Second part of message
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0 - can enter, 1 - no enter
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Special to Jump To
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Change Time
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First part of message
Second part of message
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Number of moves to set forward
Unused
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Special to Jump To
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Start General Timer
Unused
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First part of message
Second part of message
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Number of moves to set the timer
Special to call when timer runs out
Unused
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Special to Jump To
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Play a Sound
Unused
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Which sound
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Special to Jump To
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Change Horse Possession
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First part of message
Second part of message
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Horse to set (0 .. 29)
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0 - not property, 1 - becomes property
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Special to Jump To
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Change Boat Possession
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First part of message
Second part of message
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Boat to set (0 .. 29)
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0 - not property, 1 - becomes property
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Special to Jump To
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Show/Hide Town
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First part of message
Second part of message
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Town to show/hide
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0 - town hidden, 1 - town visible
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Special to Jump To
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Major Event Has Occurred
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First part of message
Second part of message
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Number of Special Event (0 .. 9)
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Special to Jump To
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Forced Give
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First part of message
Second part of message
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Item To Give
Special if item not given
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Special to Jump To
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Buy Items of Type
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First part of message
Second part of message
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Item Class to Take Away
Special to call if no items taken
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Amount to pay for each item
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Special to Jump To
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Call Global Special
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Special to Jump To
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Set Many Flags
Stuff Done Flag Part A
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Value to change the 10 flags to
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Special to Jump To
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Copy Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
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Flag to change to Part A
Flag to change to Part B
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Special to Jump To
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Display Picture
sdf1
sdf2
Picture title string
msg2
msg3
pic
pt
Number of large (full-sheet) pic to display
ex1b
ex1c
ex2a
ex2b
ex2c
Special to Jump To
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Have a Rest
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First part of message
Second part of message
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Number of moves that pass
Health and spell pts. to give
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Special to Jump To
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Wandering will fight
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0 - no attack, 1 - attack
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Special to Jump To
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End Scenario
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Special to Jump To
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Set Pointer
Stuff Done Flag Part A
Stuff Done Flag Part B
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Pointer to point to that flag (100-199)
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Special to Jump To
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Set/Retrieve Campaign Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
Scen. string with campaign ID (-1 - default)
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Campaign Flag Part A (0..24)
Campaign Flag Part B (0..24)
ex1c
0 - Set Campaign Flag, 1 - Retrieve Flag
ex2b
ex2c
Special to Jump To
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Debug Print Numbers
Stuff Done Flag Part A
Stuff Done Flag Part B
msg1
msg2
msg3
0 - SDF, 1 - extra1 values, 2 - monster hp/mp
pt
Number of monster, or value to print
Value to print (could be a pointer)
Value to print (could be a pointer)
ex2a
ex2b
ex2c
Special to Jump To
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Multiplication
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
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Unused
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First SDF part A, or first number
First SDF part B, or -1 to for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
Unused
Special to Jump To
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Division
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
Remainder Stuff Done Flag Part A
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
Remainder Stuff Done Flag Part B
Special to Jump To
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Exponentiation
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
Unused
Special to Jump To
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