Joshua Granick
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dd8ca69353
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Port JNI class from Lime legacy
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2015-08-11 15:39:41 -07:00 |
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Joshua Granick
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6434c67b00
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Template fix
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2015-08-07 21:55:09 -07:00 |
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Matan Uberstein
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e8434d4f59
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Fixed CPP target embedded assets
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2015-07-27 12:26:51 +02:00 |
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Joshua Granick
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12ded77e14
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Support current Options.txt format for iOS target / HXCPP
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2015-07-24 20:54:41 -07:00 |
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Matan Uberstein
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75b807f91a
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Fixed html5 image loading through DefaultAssetLibrary where id and path doesn't match.
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2015-07-20 11:39:14 +02:00 |
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Joshua Granick
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7bed38562c
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Fix use of Assets.load* with the same ID and different callbacks
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2015-07-17 16:46:07 -07:00 |
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Joshua Granick
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8920ff5317
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Use a default icon
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2015-07-11 20:30:47 -07:00 |
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Joshua Granick
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74604c9077
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Use TheadPool instead of BackgroundWorker to limit Assets.load* requests at once
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2015-07-10 17:35:06 -07:00 |
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Joshua Granick
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89ad4e1290
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iOS font embed fix
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2015-07-07 13:23:34 -07:00 |
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Joshua Granick
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157d7150fb
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Handle ENABLE_BITCODE flag (enable for iOS 6+, disable for iOS 5 compatible builds)
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2015-07-07 10:26:39 -07:00 |
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Joshua Granick
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3fdb423717
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Fix Mac -static build
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2015-07-06 13:25:45 -07:00 |
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Joshua Granick
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087203455c
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Simplify use of BackgroundWorker in Assets, add optional onError condition in worker
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2015-07-06 10:21:47 -07:00 |
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Joshua Granick
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0882e27537
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Renamed WorkerThread to BackgroundWorker, improve
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2015-07-06 10:05:58 -07:00 |
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Joshua Granick
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7f4f91bc53
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Make Assets.load* use a background thread on native
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2015-07-03 12:08:50 -07:00 |
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Vincent Petry
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d675eb2713
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Fix touch coords in Android SDLActivity
The coordinates are already relative to the display so they should be
kept as such when passing them to SDL native.
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2015-06-18 23:10:50 +02:00 |
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Luke
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c126090a0c
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fixed: html5 runtime errors loading missing assets
typo on last >.>
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2015-06-14 15:14:54 +01:00 |
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ProPuke
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182e010424
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fixed: html5 async asset loading
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2015-06-13 15:15:36 +01:00 |
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ProPuke
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3c98ca61ac
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fixed: html5 runtime errors loading missing assets
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2015-06-13 05:26:17 +01:00 |
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restorer
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5f0e63d7c4
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Fix FPS drop when finger is moved around the screen on older android phones
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2015-06-07 14:27:43 +03:00 |
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Joshua Granick
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933b958e94
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Update Android Activity class (fix the crash)
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2015-06-04 12:30:47 -07:00 |
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Joshua Granick
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a053dfa081
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Fix for embedded fonts
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2015-06-01 17:03:34 -07:00 |
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Joshua Granick
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5cb840381e
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iOS fix
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2015-05-30 18:04:47 -07:00 |
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Joshua Granick
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4deb21be8c
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Fix static build (thanks JeriX)
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2015-05-07 13:16:36 -07:00 |
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Joshua Granick
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6e705aa23f
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Initial support for software rendering using Cairo
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2015-05-01 18:13:40 -07:00 |
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Joshua Granick
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6a6d37f734
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Use safe name for registering statics, use 'lime_legacy_' for legacy prims to avoid conflicting names
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2015-04-07 12:03:16 -07:00 |
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Valentin Lemière
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a5ce9789e6
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Replace linux neko with standalone version (-rpath)
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2015-03-28 14:52:20 +01:00 |
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Joshua Granick
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b43d2738ee
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Remove older OpenFL compatibility guards
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2015-03-26 11:26:50 -07:00 |
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Joshua Granick
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e8d60ebef7
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Update ios-deploy, fix iOS run
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2015-03-25 16:48:28 -07:00 |
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Joshua Granick
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9637253bbe
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Fix iOS assets
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2015-03-25 13:39:49 -07:00 |
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Joshua Granick
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3c413958c4
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Fix iOS
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2015-03-25 13:20:09 -07:00 |
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Joshua Granick
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469437a5f7
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Fix support for Flash/HTML5 targets on older OpenFL releases
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2015-03-25 00:04:54 -07:00 |
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Joshua Granick
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54d8d5eee3
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Fix http-server on Windows
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2015-03-23 16:31:02 -07:00 |
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Joshua Granick
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b234e2bd3a
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Should be lime.text.Font
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2015-03-21 09:28:12 -07:00 |
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Joshua Granick
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c2c6243d6d
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Update ios-sim to newer version that fixes std output
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2015-03-20 10:10:30 -07:00 |
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Joshua Granick
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bf53e70c0e
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Revert Xcode project template to fix simulator bundle identifier error
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2015-03-20 10:10:29 -07:00 |
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Joshua Granick
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dc7a766623
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iOS update
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2015-03-20 09:37:42 -07:00 |
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Joshua Granick
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138e3f6703
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Implement window.fullscreen and window.minimize, add onWindow minimize, restore, fullscreen events
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2015-03-19 16:55:38 -07:00 |
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Joshua Granick
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ea0db8f13f
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Populate additional Config values, use company name and file name for preference path
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2015-03-19 14:16:31 -07:00 |
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Joshua Granick
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fe550ab764
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Add @:image embed for Lime
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2015-03-18 14:40:40 -07:00 |
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Joshua Granick
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bb46ef9b5d
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Implement embedded Lime images and audio for now, using bytes
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2015-03-18 13:39:55 -07:00 |
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Joshua Granick
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4049966599
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Merge pull request #365 from srevid/patch-2
isLocal always true with Sound [Flash]
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2015-03-18 11:39:01 -07:00 |
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Joshua Granick
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626c1009f1
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Make Gamepad a real instance, not an abstract. Other fixes
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2015-03-18 09:45:55 -07:00 |
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Joshua Granick
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52084b75dc
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Compile fix
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2015-03-17 09:22:46 -07:00 |
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Joshua Granick
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248ab5bae4
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Improve handling of fonts (fixes openfl/openfl#537)
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2015-03-17 05:06:52 -07:00 |
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Joshua Granick
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ae9c87d34c
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Improve Assets.getFont
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2015-03-15 03:51:47 -07:00 |
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Joshua Granick
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19ace78c33
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iOS template tweak
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2015-03-13 12:33:32 -07:00 |
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Joshua Granick
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d66e43da79
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Include files in 'iphone/resources' template
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2015-03-13 09:33:15 -07:00 |
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Joshua Granick
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347b25b41d
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Allow Assets.exists on Flash when type == null
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2015-03-10 09:36:08 -07:00 |
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Joshua Granick
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c9f182018b
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Allow Assets.getBytes for Flash IMAGE type
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2015-03-10 09:33:42 -07:00 |
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Joshua Granick
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a406401848
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Add more Font details, fix @:font embedding
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2015-03-09 04:57:13 -07:00 |
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