Populate additional Config values, use company name and file name for preference path

This commit is contained in:
Joshua Granick
2015-03-19 14:16:31 -07:00
parent 057a1b082e
commit ea0db8f13f
6 changed files with 50 additions and 16 deletions

View File

@@ -4,20 +4,26 @@ package lime.app;
typedef Config = {
@:optional var antialiasing:Int;
#if (js && html5)
@:optional var assetsPrefix:String;
#end
@:optional var background:Null<Int>;
@:optional var borderless:Bool;
@:optional var company:String;
@:optional var depthBuffer:Bool;
#if (js && html5)
@:optional var element:#if (haxe_ver >= "3.2") js.html.Element #else js.html.HtmlElement #end;
@:optional var assetsPrefix:String;
#end
@:optional var file:String;
@:optional var fps:Int;
@:optional var fullscreen:Bool;
@:optional var height:Int;
@:optional var orientation:String;
@:optional var packageName:String;
@:optional var resizable:Bool;
@:optional var stencilBuffer:Bool;
@:optional var title:String;
@:optional var version:String;
@:optional var vsync:Bool;
@:optional var width:Int;

View File

@@ -1,4 +1,5 @@
package lime.system;
import lime.app.Application;
#if flash
@@ -409,7 +410,7 @@ class System {
private static function get_applicationDirectory ():String {
#if (cpp || neko || nodejs)
return lime_system_get_directory (SystemDirectory.APPLICATION);
return lime_system_get_directory (SystemDirectory.APPLICATION, null, null);
#else
return null;
#end
@@ -419,8 +420,27 @@ class System {
private static function get_applicationStorageDirectory ():String {
var company = "MyCompany";
var file = "MyApplication";
if (Application.current != null && Application.current.config != null) {
if (Application.current.config.company != null) {
company = Application.current.config.company;
}
if (Application.current.config.file != null) {
file = Application.current.config.file;
}
}
#if (cpp || neko || nodejs)
return lime_system_get_directory (SystemDirectory.APPLICATION_STORAGE);
return lime_system_get_directory (SystemDirectory.APPLICATION_STORAGE, company, file);
#else
return null;
#end
@@ -431,7 +451,7 @@ class System {
private static function get_desktopDirectory ():String {
#if (cpp || neko || nodejs)
return lime_system_get_directory (SystemDirectory.DESKTOP);
return lime_system_get_directory (SystemDirectory.DESKTOP, null, null);
#else
return null;
#end
@@ -442,7 +462,7 @@ class System {
private static function get_documentsDirectory ():String {
#if (cpp || neko || nodejs)
return lime_system_get_directory (SystemDirectory.DOCUMENTS);
return lime_system_get_directory (SystemDirectory.DOCUMENTS, null, null);
#else
return null;
#end
@@ -453,7 +473,7 @@ class System {
private static function get_userDirectory ():String {
#if (cpp || neko || nodejs)
return lime_system_get_directory (SystemDirectory.USER);
return lime_system_get_directory (SystemDirectory.USER, null, null);
#else
return null;
#end
@@ -469,7 +489,7 @@ class System {
#if (cpp || neko || nodejs)
private static var lime_system_get_directory = System.load ("lime", "lime_system_get_directory", 1);
private static var lime_system_get_directory = System.load ("lime", "lime_system_get_directory", 3);
private static var lime_system_get_timer = System.load ("lime", "lime_system_get_timer", 0);
#end

View File

@@ -23,7 +23,7 @@ namespace lime {
public:
static const char* GetDirectory (SystemDirectory type);
static const char* GetDirectory (SystemDirectory type, const char* company, const char* title);
static double GetTimer ();

View File

@@ -559,9 +559,15 @@ namespace lime {
}
value lime_system_get_directory (value type) {
value lime_system_get_directory (value type, value company, value title) {
return alloc_string (System::GetDirectory ((SystemDirectory)val_int (type)));
const char* companyName = "";
const char* titleName = "";
if (!val_is_null (company)) companyName = val_string (company);
if (!val_is_null (title)) titleName = val_string (title);
return alloc_string (System::GetDirectory ((SystemDirectory)val_int (type), companyName, titleName));
}
@@ -764,7 +770,7 @@ namespace lime {
DEFINE_PRIM (lime_renderer_create, 1);
DEFINE_PRIM (lime_renderer_flip, 1);
DEFINE_PRIM (lime_render_event_manager_register, 2);
DEFINE_PRIM (lime_system_get_directory, 1);
DEFINE_PRIM (lime_system_get_directory, 3);
DEFINE_PRIM (lime_system_get_timer, 0);
DEFINE_PRIM (lime_text_layout_create, 3);
DEFINE_PRIM (lime_text_layout_position, 5);

View File

@@ -28,20 +28,18 @@
namespace lime {
const char* System::GetDirectory (SystemDirectory type) {
const char* System::GetDirectory (SystemDirectory type, const char* company, const char* title) {
switch (type) {
case APPLICATION:
// TODO: Need to get the user's company and title or package name
// previous behavior was the company + file
return SDL_GetPrefPath ("My Company", "My Awesome SDL 2 Game");
return SDL_GetBasePath ();
break;
case APPLICATION_STORAGE:
return SDL_GetBasePath ();
return SDL_GetPrefPath (company, title);
break;
case DESKTOP: {

View File

@@ -64,14 +64,18 @@ class ApplicationMain {
antialiasing: Std.int (::WIN_ANTIALIASING::),
background: Std.int (::WIN_BACKGROUND::),
borderless: ::WIN_BORDERLESS::,
company: "::META_COMPANY::",
depthBuffer: ::WIN_DEPTH_BUFFER::,
file: "::APP_FILE::",
fps: Std.int (::WIN_FPS::),
fullscreen: ::WIN_FULLSCREEN::,
height: Std.int (::WIN_HEIGHT::),
orientation: "::WIN_ORIENTATION::",
packageName: "::META_PACKAGE_NAME::",
resizable: ::WIN_RESIZABLE::,
stencilBuffer: ::WIN_STENCIL_BUFFER::,
title: "::APP_TITLE::",
version: "::META_VERSION::",
vsync: ::WIN_VSYNC::,
width: Std.int (::WIN_WIDTH::),