Commit Graph

498 Commits

Author SHA1 Message Date
Cameron Taylor
cd2ab1600e following structure of other stuff 2021-12-18 18:05:32 -05:00
Cameron Taylor
b3dd46ee68 HTML5 backend pitch 2021-12-18 17:51:33 -05:00
Cameron Taylor
2ffb6eef3f initial pitch stuff 2021-12-18 17:42:25 -05:00
Joseph Cloutier
455dd2017c If two icons are equivalent, prefer the second. 2021-12-14 13:33:54 -05:00
Joseph Cloutier
e848002f93 Implement Icon priorities.
With this, a library can set a "default" icon, to be used only if the
user doesn't provide a better one.

Additionally, this treats SVGs as "near" matches rather than exact,
meaning that a perfect-size PNG will take precedence over an SVG. Why
would the PNG even exist if you didn't want to use it in that one case?

And finally, I took the liberty of cleaning up `findNearestMatch()`. It
seemed unnecessarily confusing for what it did.
2021-12-14 13:13:55 -05:00
Josh Tynjala
0ecf27d2d6 disable_preloader_assets haxedef
When the project contains no assets, excludes asset-related classes for big file size savings
2021-11-18 10:46:07 -08:00
Josh Tynjala
e3d49867fb AssetHelper: don't bother creating the default library if there are no assets 2021-11-17 15:13:02 -08:00
Josh Tynjala
bedeed591b Added new -air-simulator option for lime test air -ios (or lime test air -android)
This launches the AIR simulator (ADL), but it passes additional options to tell it to simulate a mobile device.
2021-11-12 14:58:22 -08:00
Joseph Cloutier
9f6da5e5c5 Fix error when loading embedded audio.
`loadAudioBuffer` skipped actually creating an `AudioBuffer`. Oops!
Fortunately, `getAudioBuffer` works fine, so I copied that code.
2021-11-09 15:35:21 -05:00
Joshua Granick
2750cf5011 Allow unset values for library.preload/.generate 2021-10-31 15:44:57 -07:00
Josh Tynjala
f6fb941c99 Electron window width/height should default to 0, the same as html5, for consistency
Before this change, html5 would automatically resize the stage if the window resized, but electron would be letterboxed. They should both automatically resize the stage when the window is resized
2021-10-19 18:05:33 -07:00
player-03
e2b66cbe95 More clarifications. 2021-10-14 20:34:53 -04:00
pfoof
ed477763cb More clarifications. 2021-10-07 21:50:55 +02:00
pfoof
c31349e7ed Clarified lime.net.URIParser 2021-10-07 21:34:51 +02:00
pfoof
7754ae8a5a Merge branch 'documentation' of github.com:pfoof/lime into documentation 2021-10-07 21:12:18 +02:00
pfoof
1aec979511 Added documentation for lime.net.URIParser.
Every field is described with examples.
2021-10-07 21:10:23 +02:00
player-03
cf308cd4cb Clarify FileDialog.hx documentation.
If we're going to write documentation here, we should include all the features and edge cases.
2021-10-07 13:30:58 -04:00
pfoof
b9c06ff299 Added comment/docs for lime.ui.FileDialog. 2021-10-06 21:27:41 +02:00
Joshua Granick
c650924a7e Compile fix 2021-07-27 15:00:30 -07:00
Joshua Granick
1ecf38f5b3 Fix CFFI calls in FileDialog for HL target 2021-07-27 14:50:05 -07:00
Griss
486d69fdcf Update FileDialog.hx 2021-07-27 14:50:05 -07:00
Joshua Granick
105cc69cb7 Do not add double end-slash in PackedAssetLibrary (#1447) 2021-07-23 09:18:34 -07:00
Giuppe
f56391b8bb fix: Shader compiler is giving warnings only when there are errors present 2021-07-23 09:05:50 -07:00
Alan
7a58c24582 MOD: start adb server beforehand 2021-07-23 09:03:06 -07:00
Alan
5c94adecd3 FIX: wrap adb command in sh -c "..."
This enables the stdout redirection to work on non-Windows platforms
2021-07-23 09:03:06 -07:00
Joseph Cloutier
76d953e909 Fix NativeAudioSource.stop()
The `setCurrentTime()` function calls `AL.sourcePlay()` if `playing` is
still true, so that should only be called after `playing = false;`.

One could also place the call before `AL.sourceStop()`, but that will
lead to a few extra function calls. Plus, if `stop()` is supposed to
reset the playback time, it should probably do that whether or not the
sound is playing (i.e., outside the `if` block).
2021-07-23 09:01:22 -07:00
Joseph Cloutier
195b1dbaef Reword comment for accuracy
Fixing a mistake I made in 0d1df40.
2021-07-23 09:01:22 -07:00
Justin Espedal
151606b119 Change packed assets header to "lime-asset-pack"
This is a little more distinct than "asset-pack", further reducing the chance of the resulting file being mistaken for something it isn't.
2021-07-23 09:00:44 -07:00
Justin Espedal
5136482127 Don't let packed asset files begin with a compression header
Packed asset libraries are sequences of individual files, sometimes compressed, and concatenated. If each file is compressed, this causes the asset pack as a whole to begin with compressed file headers, which may cause some software to mistake the file as being one large compressed file, which it isn't.

For example, some html5 web portals may try to automatically determine if a file is gzip-compressed, and if they are, serve the file with the "content-encoding: gzip" header. That will cause a web browser to decompress the file while downloading it, leading to two issues:

1. The compressed file header is only for the first file in the pack, so we'll only receive the data for the first file.
2. The data will be in an already-decompressed state, which we don't expect.

This will manifest as an error like "Uncaught incorrect header check" when trying to load and decompress what we expect to be compressed data.

This change prepends the string "asset-pack" to the start of the file. It's applied to all pack types, not just compressed ones. For uncompressed packs, I presume that there's the possibility that whatever file header happens to be present on the first file in the pack has other inadvertent effects.
2021-07-23 09:00:44 -07:00
Giuppe
34d997d316 fix getShaderInfoLog null result check on HashLink target 2021-04-16 03:54:28 +02:00
Justin Espedal
f110d52e5a Allow hyphen for launchStoryboard template property typing
When parsing the attributes attached to a launchStoryboard element, in addition to the colon character (`:`), allow the hyphen character (`-`) to be used as the separator between a template property's name and its type.

Although colon is familiar to Haxe developers as the variable type specifier (e.g. `var i:Int = 0;`), the colon character's expected usage within xml is to separate the local name from the namespace. So usage of colon here could be unexpected, and also causes trouble in formalizing the specification as an xsd.

Retain the ability to parse `:` for backward compatibility.
2021-04-15 00:34:53 +09:00
player-03
caa7feff1c Reword comment for clarity
(Also for grammar and consistent line length.)
2021-04-10 20:40:51 -07:00
player-03
a4aa3f2dd8 Simplify native_audio_buffers implementation
The previous version was backwards - `native_audio_buffers` would be ignored if defined, and used if not defined. Worse, with all the `!` operators, it was hard to tell.

This implementation tries to fix the error in a way that is easier for a human to check.
2021-04-10 20:40:51 -07:00
m0rkeulv
feae6af85a Making NativeAudio buffers configurable & playback behaving like other sources. 2021-04-10 20:40:51 -07:00
player-03
c743fe10c4 Merge pull request #1445 from player-03/workingDirectory
Use existing "workingDirectory" value instead of re-calculating.
2021-03-29 05:07:46 -04:00
Joshua Granick
8c9808b038 Run formatter 2021-03-10 13:22:39 -08:00
Joshua Granick
2c563b7809 Fix abstract casts on Haxe 4.2 2021-03-10 13:21:31 -08:00
player-03
99649ef487 Remove trailing tab 2021-03-03 18:03:32 -05:00
player-03
f9a1f645d5 Standardize formatting 2021-03-02 23:45:49 -05:00
m0rkeulv
0c032c7a2a using primitives 2021-02-18 21:42:34 +01:00
m0rkeulv
eb60e5581e Fix incorrect type in init statement 2021-02-15 21:29:53 +01:00
m0rkeulv
56d0bd1089 remove changes that where committed by mistake. 2021-02-14 11:33:42 +01:00
m0rkeulv
0e47fd399d remove @:generic on abstracts 2021-02-14 00:06:48 +01:00
m0rkeulv
ef14ba3faa making tools build 2021-02-13 23:19:21 +01:00
m0rkeulv
59ddb9636b Add @:transitive to abstracts were needed to build with haxe 4.2 2021-02-13 23:04:17 +01:00
Kostas Chatzikokolakis
d2fcc5547d PackedAssetLibrary: use Path.join for rootPath 2021-01-27 13:37:02 +02:00
Joseph Cloutier
8416759e33 Use existing value instead of re-calculating.
Now that `project.workingDirectory` exists, we may as well use it.

I considered adding "${workingDirectory}" as a valid value, to match
"`project.workingDirectory`", but decided to keep changes to a minimum.
2021-01-06 14:50:44 -05:00
Joshua Granick
a22d55762a Do not fail if major performance caveat and WebGL was requested 2020-12-17 12:37:37 -08:00
Joshua Granick
c43be68eab Revert "add failIfMajorPerformanceCaveat setting"
This reverts commit aa77fcbdd7.
2020-12-17 12:37:37 -08:00
loudoweb
6ac395a706 remove garbage from bytes when saving a file on html5, see : https://community.openfl.org/t/problem-with-filereference-save-xml/12776/2 2020-12-01 15:57:11 -08:00