Commit Graph

31 Commits

Author SHA1 Message Date
underscorediscovery
ee3717d24d Neko; Making it possible to build low level lime neko builds, but there is some weirdities still. 2013-12-01 05:14:19 -03:30
Joshua Granick
b2da64c536 Initial pass on renaming project code to lime 2013-11-27 18:05:59 -08:00
underscorediscovery
ba7a87c2eb Examples; Cleaning up examples code, commenting and fixing project details. 2013-11-27 17:45:02 -03:30
underscorediscovery
b713cffcaa Adding new fixes for latest version of hxtools and hxlibc 2013-11-24 01:39:23 -03:30
underscorediscovery
60c4b7b2ca Adding new ndlls for arm7 on android and ios, with ios7 and xcode latest support. 2013-10-12 01:01:12 -02:30
underscorediscovery
c0b88f64b0 tidying 2013-09-11 18:28:01 -02:30
underscorediscovery
7a8325de37 Renaming project files and updating changes file. Temporarily keeping luxe specific build file in here. 2013-09-11 17:36:22 -02:30
underscorediscovery
336ca6ddce Fixing android timing issues, and cpu usage on desktop. Must investigate full frame speed (not limited) as build tools always pass in a default value. Also including newer android java code from nme 2013-09-11 14:58:24 -02:30
underscorediscovery
79cf1173c5 Cleaning up project names from old naming 2013-07-19 02:57:43 -02:30
underscorediscovery
80577d9e0b removing old test assets 2013-07-19 01:51:57 -02:30
underscorediscovery
c4ed648030 adding slight delay for cpu usage in for now 2013-07-18 20:39:38 -02:30
underscorediscovery
00cd4a95f2 Fixing sound errors on html5 2013-07-18 02:17:56 -02:30
underscorediscovery
10d30f3925 Fixing silly build error 2013-07-18 02:12:34 -02:30
underscorediscovery
11c38e4fdc Fixing silly build error 2013-07-18 02:11:44 -02:30
underscorediscovery
ff2ab5609c Adding some audio tests for new OpenALcode 2013-07-18 02:02:08 -02:30
underscorediscovery
46a9fac71c Adding a minor sleep period to not spend 100% cpu. 2013-07-17 21:36:47 -02:30
underscorediscovery
83b9bd60a9 Fixing silly mistake in example project 2013-07-17 19:08:22 -02:30
underscorediscovery
9934fb853e Updating the random indexes to work on mobile. Todo:Try all the shaders and find the best ones. 2013-07-17 14:03:40 -02:30
underscorediscovery
c2abc010ea Fixing template files for legitimate iOS builds 2013-07-17 13:52:49 -02:30
underscorediscovery
73160ce78b Cleaning up some older flash code, for the code completion stuff. Adding nmeCheckTimers from the nme timer class to work and actuate to work 2013-07-12 05:43:54 -02:30
underscorediscovery
a74c006e76 Fixing spam printing 2013-07-09 20:42:55 -02:30
underscorediscovery
e579289c3b Fixing fallbacks for set timeout.. Apparently opera 12 doesn't even have bloody requestAnimationFrame lol 2013-07-01 04:41:12 -02:30
underscorediscovery
6cc4631ada fixing bunches of stuff for html5, adding some html5 texture loading and html5 getText implementations, forwarding a lot more events from nme to host applications, adding some of the events from html5 forwarding as well, adding html5 compatible bytearrays 2013-06-29 22:49:48 -02:30
underscorediscovery
3467104504 Updating spacing 2013-06-27 03:32:34 -02:30
underscorediscovery
6c61d16c3f Adding asset folders 2013-06-26 16:14:39 -02:30
underscorediscovery
9df20d92cf Adding provisional html5 support, normal GL access appears to be working fine, but no Assets support and lacking ByteArray implementations to be fixed later. 2013-06-25 23:28:42 -02:30
underscorediscovery
ccb154fd2b Renaming to LiME 2013-06-25 03:38:35 -02:30
underscorediscovery
4068f30c99 Adding some minor tweaks 2013-06-25 03:14:41 -02:30
underscorediscovery
edf15b6806 Tidying constructor calls and passing nmegl reference through ready instead for now 2013-06-23 15:20:41 -02:30
underscorediscovery
7911fae295 Reorganising classes and structure, changing how render and update loops are accessed for clarity and better code 2013-06-23 03:16:12 -02:30
underscorediscovery
7ce604c914 Adding initial commit 2013-06-23 00:24:09 -02:30