Neko; Making it possible to build low level lime neko builds, but there is some weirdities still.
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@@ -53,18 +53,18 @@ class Main {
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//Create a set of vertices
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var vertices : Float32Array = new Float32Array([
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100, 100, 0,
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-100, 100, 0,
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100, -100, 0,
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-100, -100, 0
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100.0, 100.0, 0.0,
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-100.0, 100.0, 0.0,
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100.0, -100.0, 0.0,
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-100.0, -100.0, 0.0
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]);
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//Create a buffer from OpenGL
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vertexBuffer = GL.createBuffer ();
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vertexBuffer = GL.createBuffer();
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//Bind it
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GL.bindBuffer (GL.ARRAY_BUFFER, vertexBuffer);
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GL.bindBuffer( GL.ARRAY_BUFFER, vertexBuffer );
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//Point it to the vertex array!
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GL.bufferData (GL.ARRAY_BUFFER, vertices, GL.STATIC_DRAW);
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GL.bufferData( GL.ARRAY_BUFFER, vertices, GL.STATIC_DRAW );
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} //init
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