Fixing silly build error
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examples/SimpleOpenGL/Assets/music_credit.ogg
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examples/SimpleOpenGL/Assets/music_credit.ogg
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examples/SimpleOpenGL/Assets/shoot.wav
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examples/SimpleOpenGL/Assets/shoot.wav
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@@ -28,6 +28,5 @@
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<source path="src" />
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<haxelib name="lime" />
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<haxelib name="actuate" />
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</project>
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@@ -44,11 +44,7 @@ class Main {
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lib.audio.sounds.get('sound1').volume = 1;
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lib.audio.sounds.get('sound1').play();
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lib.audio.sounds.get('sound2').play();
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// Actuate.timer (0.5).repeat ().onRepeat(function(){
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// lib.audio.sounds.get('sound2').play();
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// });
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}
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//Called each frame by lime for logic (called before render)
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