7643a87079b520f6ed6d9117037728101e82caf1
#lime - Light Media Engine
A lightweight OpenGL framework for haxe.
A starting point for building OpenGL applications across Mac, Windows, Linux, Blackberry, HTML5(WebGL), Android, iOS and more.
#What it does
lime exposes the following
- OpenGL
- Audio
- Input
- Windowing
- Useful native features
By setting up a bootstrap for your application, lime will handle all the low level events and call into your main class (this can be overridden) for you.
#How it works
lime is a cross platform haxe library powered by lime-tools, for building opengl across many platforms.
Frameworks like OpenFL leverage lime to implement a cross platform Flash API.
#Things to note
- lime is low level. It does the bare minimum to give you access to the metal - without making it difficult.
- lime works by default by bootstrapping your application main class into the framework.
- lime will call functions into your class, for mouse, keys, gamepad and other system or windowing events (resizing, for example).
- lime exposes an API to talk to the windowing, audio and other API's across platforms.
Description
Languages
JavaScript
45.1%
Haxe
25.9%
C
14.6%
C++
7.5%
CSS
4.2%
Other
2.4%