Rui Campos
c0f68ea9b0
Corrected parameters on lime_bitmap_data_get_transparent
2014-04-15 11:10:49 +02:00
underscorediscovery
af566a5e75
native : Make sure cursor visibility is respected
...
When toggling between FS and Windowed mode. Related to #34 if @dukope
wanted to test, here we go!
2014-04-10 16:58:30 -02:30
Sven Bergström
068919bc4c
Fixing bug where mouse resets when leaving window
...
When moving the mouse outside, it is reset to 0,0 and when alt tabbing some high value garbage numbers were sent. This missing break was the cause, because WINDOWEVENT was being handled and pumped by MOUSEMOTION as well. *smh*
Fixes https://github.com/openfl/openfl-native/issues/162 for sure, possibly other mouse/window related issues.
Let's test any mouse related issues against this?
2014-04-10 16:06:42 -02:30
Joshua Granick
01a6e2fed7
bitmap_data_set_flags should be two parameters
2014-03-27 17:14:06 -07:00
Lucas Pope
95a44a0a0d
Fix software rendering (disable vsync, fix null pointer de-ref)
2014-03-27 02:48:06 +09:00
Joshua Granick
d9b3e37dee
Merge pull request #113 from delahee/patch-2
...
MultiplyAlpha optimisation
2014-03-20 23:34:05 -07:00
Joshua Granick
5d241f3320
Merge pull request #108 from delahee/patch-1
...
Fixed a potential NPE
2014-03-20 23:32:42 -07:00
Joshua Granick
c5f845ff8b
Merge pull request #101 from delahee/fix_gl_uni
...
fixed uniform/vertexAttributeXfv
2014-03-20 23:32:03 -07:00
David "Blackmagic" Elahee
22336374bd
MultiplyAlpha optimisation
...
new implementation goes 2x faster
2014-03-19 16:32:58 +01:00
Joshua Granick
933fec22ac
Compile fixes
2014-03-18 22:59:11 -07:00
Joshua Granick
098b4328de
Windows runtime fix
2014-03-18 16:58:38 -07:00
Joshua Granick
bb3308ce0f
Compile fix
2014-03-18 15:46:43 -07:00
David "Blackmagic" Elahee
c9932223ae
Fixed a potential NPE
...
It is preferable to have a nop output rather than NPE.
Fixes #107
Thx!
2014-03-18 10:15:43 +01:00
Joshua Granick
b895216f73
Merge pull request #106 from bubba169/master
...
Better looping when streaming music
2014-03-17 08:13:45 -07:00
Simon Morris
80c8bf76df
- better looping sound
2014-03-17 14:17:17 +00:00
Joshua Granick
093760350e
Merge pull request #39 from bendmorris/gamepad
...
Adding function to detect joystick names on Win/Mac/Linux.
2014-03-14 11:10:42 -07:00
Joshua Granick
587edb4e5d
TextField color fix
2014-03-14 11:08:35 -07:00
Joshua Granick
94a0199cfb
Merge pull request #103 from bubba169/master
...
Fix volume and back keys on android
2014-03-14 11:03:07 -07:00
Joshua Granick
4daa21ecdf
Work on premultiplied alpha
2014-03-14 03:18:51 -07:00
Joshua Granick
8f7cb17eb6
Default Z value to 0 and reverse the value, so positive Z is closer to the viewer
2014-03-14 02:27:40 -07:00
Bryan Conrad
5eb972ac5e
native s3d implementation
2014-03-13 19:45:05 -07:00
Simon Morris
1e77247b38
Fix volume and back keys on android
2014-03-11 14:40:53 +00:00
Valentin Lemière
ee37281c22
Fix keyCode
2014-03-10 17:28:16 +01:00
Joshua Granick
9c4b88a131
Merge pull request #99 from Hasufel/patch-1
...
minor fix (return bool instead of int)
2014-03-08 09:55:35 -08:00
david.elahee@gmail.com
a1b9f44363
fixed uniform/vertexAttributeXfv
2014-03-05 09:47:59 +01:00
Hasufel
81991680a7
minor fix - incorrect comment
2014-03-04 23:07:53 +01:00
Hasufel
1fbc6e484f
minor fix (return bool instead of int)
2014-03-04 22:36:20 +01:00
Joshua Granick
cf340c9394
Merge pull request #87 from Hasufel/patch-1
...
Multithread was not properly detached
2014-02-26 07:58:19 -08:00
Joshua Granick
1d7ea0f638
Merge pull request #91 from lpmitchell/master
...
Added keyboard events for Tizen
2014-02-26 07:26:10 -08:00
david.elahee@gmail.com
a5a26e7753
fixed a recurring NPE when loading swf with dependencies
2014-02-26 12:06:18 +01:00
Luke Mitchell
45d2a3e979
Tidyup
2014-02-26 10:47:39 +00:00
Luke Mitchell
f495f162ba
Translate Tizen key codes to match Flash
2014-02-26 10:37:28 +00:00
Luke Mitchell
c84255e82d
Added keyboard events to the Tizen application's key listeners
...
Removed Tizen automatic termination when the back button is pressed.
2014-02-26 09:17:22 +00:00
Joshua Granick
c56e6cafeb
EGL context fix, minor Tizen cleanup
2014-02-26 00:43:18 -08:00
Joshua Granick
7a76cc4150
Minor cleanup
2014-02-18 23:16:53 -08:00
Hasufel
fe2e0c56a3
Multithread was not properly detached
...
..causing crash in some cases returning 'native thread exited without detaching' error message.
2014-02-17 22:00:27 +01:00
Joshua Granick
f0068906d6
Try uploading build files after completion
2014-02-17 09:30:37 -08:00
Joshua Granick
67171cda1e
Don't set byte offset if playing sound from start
2014-02-14 10:10:12 -08:00
Sven Bergström
3d450247d3
Merge pull request #84 from dazKind/master
...
fixed commented parameternames
2014-02-14 06:05:34 -03:30
Michael Bickel
a41fa7baa4
- removed all strange #ifndef HX_LINUX
2014-02-14 01:20:51 -08:00
Michael Bickel
12a1e4361c
fixed commented parameternames
2014-02-14 04:35:47 +01:00
Joshua Granick
80d69b9582
Clear fix
2014-02-13 14:25:49 -08:00
Joshua Granick
3eef41b7f4
Compile fix
2014-02-13 13:12:36 -08:00
Joshua Granick
7c5fde6cbb
Use charCode and keyCode from Android
2014-02-13 11:56:42 -08:00
underscorediscovery
784144ce50
Console Spamming!
...
@RobDangerous
@jgranick
What is this for? It’s getting called quite a bit while my games are
running, even when I am most certainly not trying to change the screen
mode……
2014-02-11 00:07:55 -03:30
underscorediscovery
b1bba0cae7
Stage Events; cleaning up sx/sy clarity, adding deltaX and deltaY values for use with things that have delta (specifically in this case mouse locking support)
...
Mouse; relative mouse mode (for locking the cursor inside the window, like FPS games do) delta passed into the event if it's enabled
2014-02-10 23:54:48 -03:30
Michael Bickel
17676b63b3
added missing ogl functions
2014-02-11 03:38:52 +01:00
Joshua Granick
14ab05b950
Merge pull request #19 from Hasufel/master
2014-02-10 11:41:44 -08:00
Joshua Granick
344cda94d2
Merge pull request #4 from RobDangerous/master
...
Implemented support for changing resolutions and going fullscreen.
2014-02-10 11:26:11 -08:00
underscorediscovery
602e0ae248
Cursor; lock cursor flag was inverted temporarily to cater for irregularity in sdl2 initial port, so undoing that.
...
See comments on #54 for more info on lock state.
2014-02-08 06:53:22 -03:30