Commit Graph

125 Commits

Author SHA1 Message Date
Rui Campos
c0f68ea9b0 Corrected parameters on lime_bitmap_data_get_transparent 2014-04-15 11:10:49 +02:00
underscorediscovery
af566a5e75 native : Make sure cursor visibility is respected
When toggling between FS and Windowed mode. Related to #34 if @dukope
wanted to test, here we go!
2014-04-10 16:58:30 -02:30
Sven Bergström
068919bc4c Fixing bug where mouse resets when leaving window
When moving the mouse outside, it is reset to 0,0 and when alt tabbing some high value garbage numbers were sent. This missing break was the cause, because WINDOWEVENT was being handled and pumped by MOUSEMOTION as well. *smh*

Fixes https://github.com/openfl/openfl-native/issues/162 for sure, possibly other mouse/window related issues.

Let's test any mouse related issues against this?
2014-04-10 16:06:42 -02:30
Joshua Granick
01a6e2fed7 bitmap_data_set_flags should be two parameters 2014-03-27 17:14:06 -07:00
Lucas Pope
95a44a0a0d Fix software rendering (disable vsync, fix null pointer de-ref) 2014-03-27 02:48:06 +09:00
Joshua Granick
d9b3e37dee Merge pull request #113 from delahee/patch-2
MultiplyAlpha optimisation
2014-03-20 23:34:05 -07:00
Joshua Granick
5d241f3320 Merge pull request #108 from delahee/patch-1
Fixed a potential NPE
2014-03-20 23:32:42 -07:00
Joshua Granick
c5f845ff8b Merge pull request #101 from delahee/fix_gl_uni
fixed uniform/vertexAttributeXfv
2014-03-20 23:32:03 -07:00
David "Blackmagic" Elahee
22336374bd MultiplyAlpha optimisation
new implementation goes 2x faster
2014-03-19 16:32:58 +01:00
Joshua Granick
933fec22ac Compile fixes 2014-03-18 22:59:11 -07:00
Joshua Granick
098b4328de Windows runtime fix 2014-03-18 16:58:38 -07:00
Joshua Granick
bb3308ce0f Compile fix 2014-03-18 15:46:43 -07:00
David "Blackmagic" Elahee
c9932223ae Fixed a potential NPE
It is preferable to have a nop output rather than NPE.

Fixes #107
Thx!
2014-03-18 10:15:43 +01:00
Joshua Granick
b895216f73 Merge pull request #106 from bubba169/master
Better looping when streaming music
2014-03-17 08:13:45 -07:00
Simon Morris
80c8bf76df - better looping sound 2014-03-17 14:17:17 +00:00
Joshua Granick
093760350e Merge pull request #39 from bendmorris/gamepad
Adding function to detect joystick names on Win/Mac/Linux.
2014-03-14 11:10:42 -07:00
Joshua Granick
587edb4e5d TextField color fix 2014-03-14 11:08:35 -07:00
Joshua Granick
94a0199cfb Merge pull request #103 from bubba169/master
Fix volume and back keys on android
2014-03-14 11:03:07 -07:00
Joshua Granick
4daa21ecdf Work on premultiplied alpha 2014-03-14 03:18:51 -07:00
Joshua Granick
8f7cb17eb6 Default Z value to 0 and reverse the value, so positive Z is closer to the viewer 2014-03-14 02:27:40 -07:00
Bryan Conrad
5eb972ac5e native s3d implementation 2014-03-13 19:45:05 -07:00
Simon Morris
1e77247b38 Fix volume and back keys on android 2014-03-11 14:40:53 +00:00
Valentin Lemière
ee37281c22 Fix keyCode 2014-03-10 17:28:16 +01:00
Joshua Granick
9c4b88a131 Merge pull request #99 from Hasufel/patch-1
minor fix (return bool instead of int)
2014-03-08 09:55:35 -08:00
david.elahee@gmail.com
a1b9f44363 fixed uniform/vertexAttributeXfv 2014-03-05 09:47:59 +01:00
Hasufel
81991680a7 minor fix - incorrect comment 2014-03-04 23:07:53 +01:00
Hasufel
1fbc6e484f minor fix (return bool instead of int) 2014-03-04 22:36:20 +01:00
Joshua Granick
cf340c9394 Merge pull request #87 from Hasufel/patch-1
Multithread was not properly detached
2014-02-26 07:58:19 -08:00
Joshua Granick
1d7ea0f638 Merge pull request #91 from lpmitchell/master
Added keyboard events for Tizen
2014-02-26 07:26:10 -08:00
david.elahee@gmail.com
a5a26e7753 fixed a recurring NPE when loading swf with dependencies 2014-02-26 12:06:18 +01:00
Luke Mitchell
45d2a3e979 Tidyup 2014-02-26 10:47:39 +00:00
Luke Mitchell
f495f162ba Translate Tizen key codes to match Flash 2014-02-26 10:37:28 +00:00
Luke Mitchell
c84255e82d Added keyboard events to the Tizen application's key listeners
Removed Tizen automatic termination when the back button is pressed.
2014-02-26 09:17:22 +00:00
Joshua Granick
c56e6cafeb EGL context fix, minor Tizen cleanup 2014-02-26 00:43:18 -08:00
Joshua Granick
7a76cc4150 Minor cleanup 2014-02-18 23:16:53 -08:00
Hasufel
fe2e0c56a3 Multithread was not properly detached
..causing crash in some cases returning 'native thread exited without detaching' error message.
2014-02-17 22:00:27 +01:00
Joshua Granick
f0068906d6 Try uploading build files after completion 2014-02-17 09:30:37 -08:00
Joshua Granick
67171cda1e Don't set byte offset if playing sound from start 2014-02-14 10:10:12 -08:00
Sven Bergström
3d450247d3 Merge pull request #84 from dazKind/master
fixed commented parameternames
2014-02-14 06:05:34 -03:30
Michael Bickel
a41fa7baa4 - removed all strange #ifndef HX_LINUX 2014-02-14 01:20:51 -08:00
Michael Bickel
12a1e4361c fixed commented parameternames 2014-02-14 04:35:47 +01:00
Joshua Granick
80d69b9582 Clear fix 2014-02-13 14:25:49 -08:00
Joshua Granick
3eef41b7f4 Compile fix 2014-02-13 13:12:36 -08:00
Joshua Granick
7c5fde6cbb Use charCode and keyCode from Android 2014-02-13 11:56:42 -08:00
underscorediscovery
784144ce50 Console Spamming!
@RobDangerous
@jgranick

What is this for? It’s getting called quite a bit while my games are
running, even when I am most certainly not trying to change the screen
mode……
2014-02-11 00:07:55 -03:30
underscorediscovery
b1bba0cae7 Stage Events; cleaning up sx/sy clarity, adding deltaX and deltaY values for use with things that have delta (specifically in this case mouse locking support)
Mouse; relative mouse mode (for locking the cursor inside the window, like FPS games do) delta passed into the event if it's enabled
2014-02-10 23:54:48 -03:30
Michael Bickel
17676b63b3 added missing ogl functions 2014-02-11 03:38:52 +01:00
Joshua Granick
14ab05b950 Merge pull request #19 from Hasufel/master 2014-02-10 11:41:44 -08:00
Joshua Granick
344cda94d2 Merge pull request #4 from RobDangerous/master
Implemented support for changing resolutions and going fullscreen.
2014-02-10 11:26:11 -08:00
underscorediscovery
602e0ae248 Cursor; lock cursor flag was inverted temporarily to cater for irregularity in sdl2 initial port, so undoing that.
See comments on #54 for more info on lock state.
2014-02-08 06:53:22 -03:30