Merge pull request #39 from bendmorris/gamepad
Adding function to detect joystick names on Win/Mac/Linux.
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@@ -447,6 +447,8 @@ public:
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virtual uint32 getBackgroundMask() { return 0xffffffff; }
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virtual const char *getJoystickName(int id) { return NULL; }
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Matrix GetFullMatrix(bool inStageScaling);
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bool FinishEditOnEnter();
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@@ -683,6 +683,10 @@ public:
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double mDownX;
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double mDownY;
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const char *getJoystickName(int id) {
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return SDL_JoystickNameForIndex(id);
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}
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Surface *GetPrimarySurface()
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{
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@@ -643,6 +643,10 @@ public:
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double mDownX;
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double mDownY;
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const char *getJoystickName(int id) {
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return SDL_JoystickNameForIndex(id);
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}
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Surface *GetPrimarySurface()
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{
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@@ -1343,6 +1343,20 @@ value lime_stage_set_focus(value inStage,value inObject,value inDirection)
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}
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DEFINE_PRIM(lime_stage_set_focus,3);
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value lime_stage_get_joystick_name(value inStage, value inId)
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{
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#if (defined(HX_WINDOWS) || defined(HX_MACOS) || defined(HX_LINUX))
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Stage *stage;
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if (AbstractToObject(inStage,stage))
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{
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const char *joystickName = stage->getJoystickName(val_int(inId));
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if (joystickName != NULL) return alloc_string(joystickName);
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}
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#endif
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return alloc_null();
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}
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DEFINE_PRIM(lime_stage_get_joystick_name,2);
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DO_STAGE_PROP(focus_rect,FocusRect,alloc_bool,val_bool)
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DO_STAGE_PROP(autos3d,AutoS3D,alloc_bool,val_bool)
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DO_STAGE_PROP(align,Align,alloc_int,val_int)
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