Compile fix
This commit is contained in:
@@ -308,7 +308,8 @@ value lime_gl_s3d_set_focal_length (value length)
|
||||
ctx->mS3D.mFocalLength = val_float (length);
|
||||
|
||||
}
|
||||
|
||||
|
||||
return alloc_null ();
|
||||
}
|
||||
DEFINE_PRIM (lime_gl_s3d_set_focal_length,1);
|
||||
|
||||
@@ -336,6 +337,8 @@ value lime_gl_s3d_set_eye_separation (value separation)
|
||||
ctx->mS3D.mEyeSeparation = val_float (separation);
|
||||
|
||||
}
|
||||
|
||||
return alloc_null ();
|
||||
|
||||
}
|
||||
DEFINE_PRIM (lime_gl_s3d_set_eye_separation,1);
|
||||
|
||||
Reference in New Issue
Block a user