Commit Graph

671 Commits

Author SHA1 Message Date
Josh Tynjala
0a83f5c61f WindowsPlatform: Visual Studio HashLink/C build
Currently required to run in Visual Studio Developer command prompt
2023-11-17 15:15:21 -08:00
Josh Tynjala
beb8948983 HL/C on Windows with mingw 2023-11-02 14:17:35 -07:00
Josh Tynjala
75bc87102b prepare for HL/C 2023-10-19 15:00:08 -07:00
Josh Tynjala
0528e3996f Assets: add removeLibrary() where unloading is optional (references #1718)
unloadLibrary() now calls removeLibrary() with true for unload to prevent code duplication
2023-10-18 09:19:25 -07:00
Joseph Cloutier
9a9b89ae06 Merge branch 'develop' into 8.2.0-Dev 2023-08-17 21:07:12 -04:00
Josh Tynjala
987e3dd425 Merge branch 'develop' into 8.1.0-Dev 2023-08-14 15:53:18 -07:00
Josh Tynjala
b6cfc7d812 HTTPRequest: fix missing response data for HTTP status codes (closes #1699)
Backends now return error and response data, but public API has not changed.

This allows OpenFL to expose URLLoader.data on IOErrorEvent.IO_ERROR to match the behavior of Flash
2023-08-11 13:43:16 -07:00
Joseph Cloutier
7348f62410 Work around fullPath() error/edge case.
Neko claims that the file passed to `fullPath()` must exist. Usually this isn't enforced, but apparently there are circumstances where it is.

c852db0004/libs/std/sys.c (L571)

I didn't take the time to pin down what those circumstances are. Instead I figured it was easiest to just rearrange some code to follow the rule.
2023-08-08 12:52:12 -04:00
player-03
51c9f861b3 Use enum abstract in Haxe 4.
Most of these warnings were fixed by merging the develop branch, but WorkOutput.hx is new in 8.2.0.
2023-08-01 13:44:18 -04:00
Joseph Cloutier
34a6b10064 Merge branch 'develop' into 8.2.0-Dev 2023-08-01 12:16:52 -04:00
Josh Tynjala
6cff64018a Add -npx flag for lime test electron to run the npx electron command instead of just electron.
This will prompt the user to install electron, if required. Saves a separate `npm install -g electron` command before testing.
2023-07-25 08:43:39 -07:00
player-03
828864063f Merge pull request #1694 from loudoweb/dev-fix-library-unload
clear cached files on library unload
2023-07-04 20:31:03 -04:00
player-03
8b27623afb Follow formatting conventions. 2023-07-04 20:30:33 -04:00
player-03
914009ddb3 Merge pull request #1680 from player-03/auto_formatting_error
Fix `WebGL2RenderContext` formatting.
2023-07-04 20:23:40 -04:00
Josh Tynjala
ef37cd9afb AIRHelper: needs .app file extension on macOS if AIR target is bundle 2023-06-29 10:25:38 -07:00
Josh Tynjala
2cd1dad5ed Merge branch 'develop' into 8.1.0-Dev 2023-06-09 11:12:43 -07:00
Josh Tynjala
01a04c4d48 Clipboard: (windows/mac) fix issue where requesting text from clipboard ignores clipboard contents, if user last modified the clipboard before app startup 2023-06-09 10:06:45 -07:00
player-03
71c1854779 Don't call Map.clear() in Haxe 3. 2023-06-06 21:55:37 -04:00
Josh Tynjala
9e2d431e2b Merge branch 'develop' into 8.1.0-Dev 2023-06-06 12:35:57 -07:00
Josh Tynjala
aebf139dc7 Fix window show/hide on desktop being incorrectly considered the same as app going into and out of the background/suspend on mobile
The app's Timers should still continue when a window is hidden. Especially since an app could have multiple windows, with some being shown and some being hidden. If only one were hidden, the other shown windows would clearly behave in a broken manner because the one hidden window would cause all app timers, even those associated with other windows, to be paused.

Introduces new WINDOW_SHOW AND WINDOW_HIDE events from C++ to Haxe, and new onShow and onHide events on Haxe Window.

Followup to 0918ee2381
2023-06-06 10:56:06 -07:00
Ludovic Bas
76c76652cc I don't know why the unload method was empty but now it clears all cached files when calling Assets.unloadLibrary(""); 2023-06-06 15:51:01 +02:00
Josh Tynjala
5a87d77897 Merge branch 'develop' into 8.1.0-Dev 2023-06-05 10:29:26 -07:00
Joshua Granick
35d1436dcd Revert WebAssembly improvements (moved to 8.1.0-Dev branch) 2023-05-30 09:03:18 -07:00
Joshua Granick
305c788ed7 Improve error log on webassembly 2023-05-30 08:53:52 -07:00
Joshua Granick
920eb77db4 Set webassembly, wasm, emscripten in Lime project XML parse 2023-05-30 08:53:25 -07:00
Joshua Granick
2ccee960dc Rename Emscripten target to WebAssembly 2023-05-30 08:53:09 -07:00
Joshua Granick
b410a90121 Print http-server message, allow auto port finding starting at 3000 2023-05-30 08:52:38 -07:00
Joshua Granick
be19381999 Emscripten fixes 2023-05-30 08:46:52 -07:00
Joshua Granick
22abd30209 Improve error log on webassembly 2023-05-23 20:11:28 -07:00
Joshua Granick
6dee2204b0 Set webassembly, wasm, emscripten in Lime project XML parse 2023-05-23 19:51:37 -07:00
Joshua Granick
3dbc73f9ab Rename Emscripten target to WebAssembly 2023-05-23 14:19:32 -07:00
Joshua Granick
a90915cb3f Print http-server message, allow auto port finding starting at 3000 2023-05-20 11:05:47 -07:00
Joshua Granick
eec6e5e0fa Emscripten fixes 2023-05-19 23:10:16 -07:00
Josh Tynjala
4458cefeb2 HTML5Helper: need to chmod +x node when running terser on non-Windows platforms 2023-05-18 14:59:04 -07:00
Josh Tynjala
5424e8562e HTML5Helper: don't display deprecation warnings from Node.js
They are not relevant to our users
2023-05-16 12:55:18 -07:00
Josh Tynjala
571c2bd181 HTML5Helper, similar to -terser, adding -npx for Closure Compiler also uses the npx version instead of the bundled version 2023-05-16 12:50:53 -07:00
Josh Tynjala
763b982bd1 HTML5Helper: use bundled terser, but also add optional -npx flag to use npx version 2023-05-16 12:45:29 -07:00
Josh Tynjala
2dbe108d4e HTML5Helper: option to use terser as JS minifier for html5 target 2023-05-16 10:14:57 -07:00
Josh Tynjala
51c90393fe ProjectXMLParser: avoid exception for directories that don't exist (references #1689)
Calls FileSystem.exists() before FileSystem.isDirectory()
2023-05-16 08:56:43 -07:00
EliteMasterEric
7d4a5bc2e6 Correct enums to ensure values are not changed when removing trackball event. 2023-05-11 20:40:37 -04:00
EliteMasterEric
a7b83cb688 Removed Joystick trackball support. 2023-05-11 20:22:27 -04:00
Joseph Cloutier
d43eab44af Fix rest of WebGL2RenderContext indentation.
This all could have been one big change, but the diff view would be very hard to read. Breaking it up like this allows Git to highlight the whitespace changes for you. Otherwise, it would show that 1245 lines were removed and replaced by 1245 new lines, not recognizing that any of those lines match.
2023-05-07 15:39:50 -04:00
Joseph Cloutier
542007680d Fix WebGL2RenderContext indentation up to line 4816. 2023-05-07 15:36:20 -04:00
Joseph Cloutier
9c63387e5f Fix WebGL2RenderContext indentation up to line 4661. 2023-05-07 15:35:39 -04:00
Joseph Cloutier
5f7d3170ac Fix WebGL2RenderContext indentation up to line 4533. 2023-05-07 15:34:52 -04:00
Joseph Cloutier
087660f7a7 Fix WebGL2RenderContext indentation up to line 4189. 2023-05-07 15:33:56 -04:00
Joseph Cloutier
3aec2c6a49 Fix WebGL2RenderContext indentation up to line 3847.
Perhaps going a few lines at a time will help Git manage.
2023-05-07 15:32:36 -04:00
Joseph Cloutier
ec20e46dca WebGl2RenderContext: fix some indentation.
If we fix all the indentation at once, it will permanently mess up the diff. Git will see
that the new line 4544 matches the old line 3773, and conclude that it got moved
800 lines down.
2023-05-07 15:24:04 -04:00
Joseph Cloutier
2857016a52 Begin to fix WebGL2RenderContext formatting.
Not removing any tabs yet, to help Git generate diffs.
2023-05-07 15:09:19 -04:00
Josh Tynjala
d299add52d FileDialog: should use #if (!macro && lime_cffi) around calls to NativeCFFI methods, similar to Application 2023-05-03 12:29:38 -07:00