WebGl2RenderContext: fix some indentation.
If we fix all the indentation at once, it will permanently mess up the diff. Git will see that the new line 4544 matches the old line 3773, and conclude that it got moved 800 lines down.
This commit is contained in:
@@ -3770,11 +3770,12 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
__tempPointer.set(srcData, srcOffset);
|
||||
this.bufferData(target, size, __tempPointer, usage);
|
||||
}
|
||||
#if !lime_webgl
|
||||
|
||||
#if !lime_webgl
|
||||
public inline function bufferSubData(target:Int, offset:Int, srcData:ArrayBufferView, srcOffset:Int = 0, ?length:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function bufferSubData(target:Int, offset:Int, srcData:Dynamic, ?srcOffset:Int, ?length:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
var size = (length != null) ? length : (srcData != null) ? srcData.byteLength : 0;
|
||||
|
||||
@@ -3845,15 +3846,15 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.compileShader(shader);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public function compressedTexImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:ArrayBufferView,
|
||||
srcOffset:Int = 0,
|
||||
?srcLengthOverride:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function compressedTexImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:Dynamic,
|
||||
?srcOffset:Int,
|
||||
?srcLengthOverride:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
var imageSize = (srcLengthOverride != null) ? srcLengthOverride : (srcData != null) ? srcData.byteLength : 0;
|
||||
|
||||
@@ -3870,15 +3871,15 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.compressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, __tempPointer);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function compressedTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int,
|
||||
srcData:ArrayBufferView,
|
||||
srcOffset:Int = 0, ?srcLengthOverride:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function compressedTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int,
|
||||
srcData:Dynamic,
|
||||
?srcOffset:Int, ?srcLengthOverride:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
var imageSize = (srcLengthOverride != null) ? srcLengthOverride : (srcData != null) ? srcData.byteLength : 0;
|
||||
|
||||
@@ -4186,17 +4187,17 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
return this.getBufferParameter(target, pname);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function getBufferSubData(target:Int, srcByteOffset:DataPointer, dstData:ArrayBuffer, srcOffset:Int = 0, ?length:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function getBufferSubData(target:Int, srcByteOffset:DataPointer, dstData:Dynamic, ?srcOffset:Dynamic, ?length:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
#if !js
|
||||
#if !js
|
||||
var size = (length != null) ? length : (dstData != null) ? dstData.length : 0;
|
||||
|
||||
this.getBufferSubData(target, srcByteOffset + srcOffset, size, dstData);
|
||||
#end
|
||||
#end
|
||||
}
|
||||
|
||||
public inline function getContextAttributes():GLContextAttributes
|
||||
@@ -4449,12 +4450,12 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.readBuffer(src);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function readPixels(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView,
|
||||
dstOffset:Int = 0):Void
|
||||
#else
|
||||
#else
|
||||
public inline function readPixels(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:Dynamic, ?dstOffset:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
__tempPointer.set(pixels, dstOffset);
|
||||
this.readPixels(x, y, width, height, format, type, __tempPointer);
|
||||
@@ -4530,20 +4531,20 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.stencilOpSeparate(face, fail, zfail, zpass);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function texImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int,
|
||||
type:Int, srcData:ArrayBufferView,
|
||||
srcOffset:Int = 0):Void
|
||||
#else
|
||||
#else
|
||||
public inline function texImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Dynamic, ?format:Int,
|
||||
?type:Int, ?srcData:Dynamic,
|
||||
?srcOffset:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
__tempPointer.set(srcData, srcOffset);
|
||||
this.texImage2D(target, level, internalformat, width, height, border, format, type, __tempPointer);
|
||||
#end
|
||||
#end
|
||||
}
|
||||
|
||||
public inline function texImage3D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int,
|
||||
@@ -4574,15 +4575,15 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.texParameteri(target, pname, param);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function texSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int,
|
||||
type:Int, srcData:ArrayBufferView,
|
||||
srcOffset:Int = 0):Void
|
||||
#else
|
||||
#else
|
||||
public inline function texSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Dynamic,
|
||||
?type:Int, ?srcData:Dynamic,
|
||||
?srcOffset:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
__tempPointer.set(srcData, srcOffset);
|
||||
this.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, __tempPointer);
|
||||
@@ -4606,11 +4607,11 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.uniform1f(location, v0);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function uniform1fv(location:GLUniformLocation, v:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function uniform1fv(location:GLUniformLocation, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
this.uniform1fv(location, v != null ? v.length : 0, v);
|
||||
}
|
||||
@@ -4620,11 +4621,11 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.uniform1i(location, v0);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function uniform1iv(location:GLUniformLocation, v:Int32Array, ?srcOffset:Int, ?srcLength:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function uniform1iv(location:GLUniformLocation, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
this.uniform1iv(location, v != null ? v.length : 0, v);
|
||||
}
|
||||
@@ -4644,11 +4645,11 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.uniform2f(location, v0, v1);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function uniform2fv(location:GLUniformLocation, v:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void
|
||||
#else
|
||||
#else
|
||||
public function uniform2fv(location:GLUniformLocation, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
this.uniform2fv(location, v != null ? v.length >> 1 : 0, v);
|
||||
}
|
||||
@@ -4658,11 +4659,11 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.uniform2i(location, v0, v1);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function uniform2iv(location:GLUniformLocation, v:Int32Array, ?srcOffset:Int, ?srcLength:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function uniform2iv(location:GLUniformLocation, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
this.uniform2iv(location, v != null ? v.length >> 1 : 0, v);
|
||||
}
|
||||
@@ -4683,13 +4684,13 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.uniform3f(location, v0, v1, v2);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function uniform3fv(location:GLUniformLocation, v:Float32Array, ?srcOffset:Int,
|
||||
?srcLength:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function uniform3fv(location:GLUniformLocation, v:Dynamic, ?srcOffset:Int,
|
||||
?srcLength:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
this.uniform3fv(location, v != null ? Std.int(v.length / 3) : 0, v);
|
||||
}
|
||||
@@ -4699,13 +4700,13 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.uniform3i(location, v0, v1, v2);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function uniform3iv(location:GLUniformLocation, v:Int32Array, ?srcOffset:Int,
|
||||
?srcLength:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function uniform3iv(location:GLUniformLocation, v:Dynamic, ?srcOffset:Int,
|
||||
?srcLength:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
this.uniform3iv(location, v != null ? Std.int(v.length / 3) : 0, v);
|
||||
}
|
||||
@@ -4727,13 +4728,13 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.uniform4f(location, v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function uniform4fv(location:GLUniformLocation, v:Float32Array, ?srcOffset:Int,
|
||||
?srcLength:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function uniform4fv(location:GLUniformLocation, v:Dynamic, ?srcOffset:Int,
|
||||
?srcLength:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
this.uniform4fv(location, v != null ? v.length >> 2 : 0, v);
|
||||
}
|
||||
@@ -4744,13 +4745,13 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.uniform4i(location, v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public inline function uniform4iv(location:GLUniformLocation, v:Int32Array, ?srcOffset:Int,
|
||||
?srcLength:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function uniform4iv(location:GLUniformLocation, v:Dynamic, ?srcOffset:Int,
|
||||
?srcLength:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
this.uniform4iv(location, v != null ? v.length >> 2 : 0, v);
|
||||
}
|
||||
@@ -4773,13 +4774,13 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public function uniformMatrix2fv(location:GLUniformLocation, transpose:Bool,
|
||||
v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function uniformMatrix2fv(location:GLUniformLocation, transpose:Bool,
|
||||
v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
var count = 0;
|
||||
|
||||
@@ -4813,13 +4814,13 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.uniformMatrix2x4fv(location, count, transpose, __tempPointer);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public function uniformMatrix3fv(location:GLUniformLocation, transpose:Bool,
|
||||
v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function uniformMatrix3fv(location:GLUniformLocation, transpose:Bool,
|
||||
v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
var count = 0;
|
||||
|
||||
@@ -4853,13 +4854,13 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
this.uniformMatrix3x4fv(location, count, transpose, __tempPointer);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
#if !lime_webgl
|
||||
public function uniformMatrix4fv(location:GLUniformLocation, transpose:Bool,
|
||||
v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void
|
||||
#else
|
||||
#else
|
||||
public inline function uniformMatrix4fv(location:GLUniformLocation, transpose:Bool,
|
||||
v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
|
||||
#end
|
||||
#end
|
||||
{
|
||||
var count = 0;
|
||||
|
||||
@@ -5004,12 +5005,12 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
return context.webgl2;
|
||||
}
|
||||
|
||||
#if (!doc_gen && (lime_opengl || lime_opengles))
|
||||
#if (!doc_gen && (lime_opengl || lime_opengles))
|
||||
@:from private static function fromOpenGLES3RenderContext(gl:OpenGLES3RenderContext):WebGL2RenderContext
|
||||
{
|
||||
return cast gl;
|
||||
}
|
||||
#end
|
||||
#end
|
||||
|
||||
@:from private static function fromGL(gl:Class<GL>):WebGL2RenderContext
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user