player-03
94f791e34b
HTML5Window: unset clickCount once done.
...
It's meant as an extra argument to `dispatch()`, so once `dispatch()` returns, it's technically incorrect for anything to access it.
2022-10-09 19:08:33 -04:00
player-03
25491e51c8
NativeApplication: unset clickCount once done.
...
It's meant as an extra argument to `dispatch()`, so once `dispatch()` returns, it's technically incorrect for anything to access it.
2022-10-09 19:07:28 -04:00
player-03
7d9aa709b4
Fix more spacing.
2022-10-01 13:21:30 -04:00
player-03
c4147262a4
Fix spacing.
2022-10-01 13:20:25 -04:00
Shahar Marcus
bf04e38e2e
Fix for touch (thanks @player-03)
2022-10-01 20:01:45 +03:00
Shahar Marcus
56f7a42992
fix an oversight when setting clickCount
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for some reason I'm assigning clickCount after dispatching the event. that means we're always one click behind.
2022-10-01 12:57:00 +03:00
Shahar Marcus
361d71d06d
On touch events, clickCount should not increase.
2022-10-01 12:51:36 +03:00
Shahar Marcus
db4fec7ae2
Removed accidental Int64 import
2022-10-01 12:46:12 +03:00
ShaharMS
b18d1d60a1
Fix clickCount always resetting to 0
2022-09-21 12:30:04 +03:00
ShaharMS
20c96e6378
html5 fix
2022-09-18 09:32:24 +03:00
ShaharMS
bc13010634
remove breaking change from html5
2022-09-18 09:22:07 +03:00
ShaharMS
4421d2daf0
removed breaking changes
2022-09-18 09:18:44 +03:00
Sam! Bonfante
4b02ba5e4b
Catch null pointer exception
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NPE was occurring in setPosition where parent.buffer was undefined.
2022-09-17 18:20:49 -04:00
Shahar Marcus
1e45cbea7a
another attempt to fix the signature error
2022-09-13 20:16:55 +03:00
Shahar Marcus
5bcea64afb
quick fixes, should fix signature error
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when compiling, i get this error:
FATAL ERROR : Invalid signature for function lime@hl_mouse_event_manager_register : PP_vOiiddiidd__v required but PP_vOiddiidd__v found in hdll
This should fix it
2022-09-13 17:44:35 +03:00
ShaharMS
dd3117adc1
added clickCount to lime's haxe files
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cffi binding are uneeded because they pass dynamics, added the information for NativeApplication, Window, Application
2022-09-13 13:23:06 +03:00
player-03
f9827cf47e
Standardize formatting.
2022-09-07 15:57:53 -04:00
player-03
063cd0ab3b
Merge pull request #1558 from Stencyl/fix-ios-sound-pop
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Don't set AL.BYTE_OFFSET immediately after calling AL.sourcePlay
2022-09-07 15:56:56 -04:00
player-03
637067932b
Merge pull request #1540 from player-03/linux_clipboard
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Work around unreliable clipboard on Linux.
2022-09-06 00:28:29 -04:00
player-03
2dbe7757ad
Merge pull request #1537 from player-03/isLocal
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Check all asset types if `type == null`.
2022-09-05 23:01:43 -04:00
player-03
80630a10fa
Merge pull request #1447 from chatziko/rootPath-improvements
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rootPath-related improvements
2022-09-05 22:56:53 -04:00
player-03
f2ffb83b45
Merge pull request #1528 from junsred/focus-back-to-textInput-after-setting-clipBoard
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focus back to textInput after setting clipBoard
2022-09-05 22:53:57 -04:00
Joseph Cloutier
214b5a526a
Improve clipboard documentation.
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I managed to track down the relevant lines of code, and they're actually
in SDL_x11clipboard.c rather than either of the files I suspected.
2022-09-05 22:25:13 -04:00
player-03
52bc8e40c9
Add explanatory comment.
2022-09-03 15:41:18 -04:00
player-03
f38119d181
Merge branch 'develop' into rootPath-improvements
2022-09-03 15:22:26 -04:00
player-03
312cccfeeb
Merge pull request #1577 from player-03/icon_priorities
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Don't prioritize SVG icons.
2022-09-03 14:54:20 -04:00
Josh Tynjala
4b04674ea4
JNI: use doc_gen instead of lime_doc_gen to allow OpenFL API docs to build
2022-09-01 18:15:41 -07:00
Chris Speciale
d4bcb31d06
Fix typo
2022-09-01 14:00:42 -04:00
Chris Speciale
31918f61cf
NativeHTTPRequest: Fix buffer management for neko
2022-09-01 09:51:49 -04:00
player-03
f177e62edf
Don't prioritize SVG icons.
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Instead, assume that any icon without a specified size can scale freely. This will typically still include SVGs.
2022-09-01 03:36:22 -04:00
Shahar Marcus
d5bac69ff7
Update FileDialog.hx
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FileDialog.browse fixed for OPEN_FILE, OPEN_DIRECTORY. I changed formatting of the null check on SAVE to match the formatting in the file.
2022-08-30 09:28:55 -07:00
player-03
6b2724b147
Use getters and setters for Window.opacity.
2022-08-12 12:41:43 -04:00
player-03
13c33d83f4
Start sorting NativeWindow functions.
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There's more to sort, but moving them all at once messes up the diff.
2022-08-12 12:32:54 -04:00
player-03
a6323f323f
Sort CFFI functions.
2022-08-12 12:27:51 -04:00
player-03
2903975465
Sort functions.
2022-08-12 12:22:27 -04:00
player-03
7b06d6a38a
Sort functions.
2022-08-12 12:19:38 -04:00
Apprentice-Alchemist
399c1a3ba7
Missing function bodies.
2022-08-05 15:54:00 +02:00
Apprentice-Alchemist
57ef1223bc
Fix typo.
2022-08-05 13:35:27 +02:00
Apprentice-Alchemist
1c8c6c1a5e
Implement window transparency.
2022-08-04 22:00:49 +02:00
Chris Speciale
7a9a881b22
Remove TODO
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...Unfortunately, after a little bit of testing and a lot more thought and consideration, I've realized there really isn't a way to do this without doubling the allocation. Ouch.
2022-07-28 18:01:10 -04:00
Chris Speciale
4fdaefac23
Add TODO
2022-07-28 17:09:23 -04:00
Justin Espedal
3644549574
Fix NativeHTTPRequest.loadText
...
Followup to these two commits:
02617a854d
ad3a632927
In the second commit, the buildBuffer call in HTTPRequest was
found to conflict with the way local requests are made, with the
bytes being set directly. So buildBuffer was moved to NativeHTTPRequest
instead. Upon promise completion, now, the value of bytes should always
be correct, and buildBuffer need not be called.
But buildBuffer is called again in NativeHTTPRequest.loadText. For local
requests, this will lead to the same problem that the second commit
fixed (presumably), and for network requests, this leads to the nulled
out buffer being accessed a second time, resulting in a crash.
So since the received value of bytes is already correct and buildBuffer
is harmful, the buildBuffer call is removed from loadText.
Both local and network requests are happy now!
2022-07-22 23:19:46 +09:00
Josh Tynjala
862fe55b1c
Preloader: use ObjectMap instead of Map with bytesLoadedCache so that Dynamic can be a key when disable_preloader_assets flag is set
2022-07-20 11:54:21 -07:00
Josh Tynjala
aa1f305f9d
project.xml: add <config:air profile=value/> to optionally support custom AIR profiles on run
2022-07-19 11:10:49 -07:00
Joseph Cloutier
dada3e3b0a
Document JNI constructors.
2022-07-15 12:36:42 -04:00
Justin Espedal
b4110480c1
Don't set AL.BYTE_OFFSET immediately after calling AL.sourcePlay
...
The sourcePlay call in NativeAudioSource.play is removed, since
setCurrentTime will always do that itself. Additionally, within
setCurrentTime, sourcePlay was happening before setting the byte
offset for non-streamed sounds.
This appears to fix the problem of sounds playing the first part
multiple times, described here:
https://community.openfl.org/t/sounds-play-twice-on-ios/12163
2022-07-04 12:17:43 +09:00
player-03
b542d62429
Merge pull request #1552 from player-03/JNI_safety
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Rename `ForegroundWorker` → `JNISafety`.
2022-06-18 22:20:08 -04:00
Joseph Cloutier
da5704e263
Rename ForegroundWorker → JNISafety.
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This change places the focus on the one known use case, while clearing
up potential confusion caused by similar-sounding classes that function
totally differently.
2022-06-18 21:18:02 -04:00
Joseph Cloutier
0fd3144323
Expose more information to project.xml users.
...
Previously, they could access `${app.file}` and `${config.android}`, but
not `${project.platformType}` or `${config.android.target-sdk-version}`.
Now they can!
I don't know if we want to phase out `${projectDirectory}`, but it's now
an option.
2022-06-14 21:01:07 -04:00
Josh Tynjala
33502b099e
Preloader: if disable_preloader_assets is defined, keep the public API available
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Ensures that existing custom templates still work
2022-06-14 07:42:30 -07:00