Fix WebGL2RenderContext indentation up to line 4533.
This commit is contained in:
@@ -4188,348 +4188,348 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
public inline function getBufferSubData(target:Int, srcByteOffset:DataPointer, dstData:ArrayBuffer, srcOffset:Int = 0, ?length:Int):Void
|
||||
public inline function getBufferSubData(target:Int, srcByteOffset:DataPointer, dstData:ArrayBuffer, srcOffset:Int = 0, ?length:Int):Void
|
||||
#else
|
||||
public inline function getBufferSubData(target:Int, srcByteOffset:DataPointer, dstData:Dynamic, ?srcOffset:Dynamic, ?length:Int):Void
|
||||
public inline function getBufferSubData(target:Int, srcByteOffset:DataPointer, dstData:Dynamic, ?srcOffset:Dynamic, ?length:Int):Void
|
||||
#end
|
||||
{
|
||||
#if !js
|
||||
var size = (length != null) ? length : (dstData != null) ? dstData.length : 0;
|
||||
{
|
||||
#if !js
|
||||
var size = (length != null) ? length : (dstData != null) ? dstData.length : 0;
|
||||
|
||||
this.getBufferSubData(target, srcByteOffset + srcOffset, size, dstData);
|
||||
#end
|
||||
}
|
||||
this.getBufferSubData(target, srcByteOffset + srcOffset, size, dstData);
|
||||
#end
|
||||
}
|
||||
|
||||
public inline function getContextAttributes():GLContextAttributes
|
||||
{
|
||||
return this.getContextAttributes();
|
||||
}
|
||||
public inline function getContextAttributes():GLContextAttributes
|
||||
{
|
||||
return this.getContextAttributes();
|
||||
}
|
||||
|
||||
public inline function getError():Int
|
||||
{
|
||||
return this.getError();
|
||||
}
|
||||
public inline function getError():Int
|
||||
{
|
||||
return this.getError();
|
||||
}
|
||||
|
||||
public inline function getExtension(name:String):Dynamic
|
||||
{
|
||||
return this.getExtension(name);
|
||||
}
|
||||
public inline function getExtension(name:String):Dynamic
|
||||
{
|
||||
return this.getExtension(name);
|
||||
}
|
||||
|
||||
public inline function getFragDataLocation(program:GLProgram, name:String):Int
|
||||
{
|
||||
return this.getFragDataLocation(program, name);
|
||||
}
|
||||
public inline function getFragDataLocation(program:GLProgram, name:String):Int
|
||||
{
|
||||
return this.getFragDataLocation(program, name);
|
||||
}
|
||||
|
||||
public inline function getFramebufferAttachmentParameter(target:Int, attachment:Int, pname:Int):Dynamic
|
||||
{
|
||||
return this.getFramebufferAttachmentParameter(target, attachment, pname);
|
||||
}
|
||||
public inline function getFramebufferAttachmentParameter(target:Int, attachment:Int, pname:Int):Dynamic
|
||||
{
|
||||
return this.getFramebufferAttachmentParameter(target, attachment, pname);
|
||||
}
|
||||
|
||||
public inline function getIndexedParameter(target:Int, index:Int):Dynamic
|
||||
{
|
||||
return this.getIndexedParameter(target, index);
|
||||
}
|
||||
public inline function getIndexedParameter(target:Int, index:Int):Dynamic
|
||||
{
|
||||
return this.getIndexedParameter(target, index);
|
||||
}
|
||||
|
||||
public inline function getInternalformatParameter(target:Int, internalformat:Int, pname:Int):Dynamic
|
||||
{
|
||||
return this.getInternalformatParameter(target, internalformat, pname);
|
||||
}
|
||||
public inline function getInternalformatParameter(target:Int, internalformat:Int, pname:Int):Dynamic
|
||||
{
|
||||
return this.getInternalformatParameter(target, internalformat, pname);
|
||||
}
|
||||
|
||||
public inline function getParameter(pname:Int):Dynamic
|
||||
{
|
||||
return this.getParameter(pname);
|
||||
}
|
||||
public inline function getParameter(pname:Int):Dynamic
|
||||
{
|
||||
return this.getParameter(pname);
|
||||
}
|
||||
|
||||
public inline function getProgramInfoLog(program:GLProgram):String
|
||||
{
|
||||
return this.getProgramInfoLog(program);
|
||||
}
|
||||
public inline function getProgramInfoLog(program:GLProgram):String
|
||||
{
|
||||
return this.getProgramInfoLog(program);
|
||||
}
|
||||
|
||||
public inline function getProgramParameter(program:GLProgram, pname:Int):Dynamic
|
||||
{
|
||||
return this.getProgramParameter(program, pname);
|
||||
}
|
||||
public inline function getProgramParameter(program:GLProgram, pname:Int):Dynamic
|
||||
{
|
||||
return this.getProgramParameter(program, pname);
|
||||
}
|
||||
|
||||
public inline function getQuery(target:Int, pname:Int):GLQuery
|
||||
{
|
||||
return this.getQuery(target, pname);
|
||||
}
|
||||
public inline function getQuery(target:Int, pname:Int):GLQuery
|
||||
{
|
||||
return this.getQuery(target, pname);
|
||||
}
|
||||
|
||||
public inline function getQueryParameter(query:GLQuery, pname:Int):Dynamic
|
||||
{
|
||||
return this.getQueryParameter(query, pname);
|
||||
}
|
||||
public inline function getQueryParameter(query:GLQuery, pname:Int):Dynamic
|
||||
{
|
||||
return this.getQueryParameter(query, pname);
|
||||
}
|
||||
|
||||
public inline function getRenderbufferParameter(target:Int, pname:Int):Dynamic
|
||||
{
|
||||
return this.getRenderbufferParameter(target, pname);
|
||||
}
|
||||
public inline function getRenderbufferParameter(target:Int, pname:Int):Dynamic
|
||||
{
|
||||
return this.getRenderbufferParameter(target, pname);
|
||||
}
|
||||
|
||||
public inline function getSamplerParameter(sampler:GLSampler, pname:Int):Dynamic
|
||||
{
|
||||
return this.getSamplerParameter(sampler, pname);
|
||||
}
|
||||
public inline function getSamplerParameter(sampler:GLSampler, pname:Int):Dynamic
|
||||
{
|
||||
return this.getSamplerParameter(sampler, pname);
|
||||
}
|
||||
|
||||
public inline function getShaderInfoLog(shader:GLShader):String
|
||||
{
|
||||
return this.getShaderInfoLog(shader);
|
||||
}
|
||||
public inline function getShaderInfoLog(shader:GLShader):String
|
||||
{
|
||||
return this.getShaderInfoLog(shader);
|
||||
}
|
||||
|
||||
public inline function getShaderParameter(shader:GLShader, pname:Int):Dynamic
|
||||
{
|
||||
return this.getShaderParameter(shader, pname);
|
||||
}
|
||||
public inline function getShaderParameter(shader:GLShader, pname:Int):Dynamic
|
||||
{
|
||||
return this.getShaderParameter(shader, pname);
|
||||
}
|
||||
|
||||
public inline function getShaderPrecisionFormat(shadertype:Int, precisiontype:Int):GLShaderPrecisionFormat
|
||||
{
|
||||
return this.getShaderPrecisionFormat(shadertype, precisiontype);
|
||||
}
|
||||
public inline function getShaderPrecisionFormat(shadertype:Int, precisiontype:Int):GLShaderPrecisionFormat
|
||||
{
|
||||
return this.getShaderPrecisionFormat(shadertype, precisiontype);
|
||||
}
|
||||
|
||||
public inline function getShaderSource(shader:GLShader):String
|
||||
{
|
||||
return this.getShaderSource(shader);
|
||||
}
|
||||
public inline function getShaderSource(shader:GLShader):String
|
||||
{
|
||||
return this.getShaderSource(shader);
|
||||
}
|
||||
|
||||
public inline function getSupportedExtensions():Array<String>
|
||||
{
|
||||
return this.getSupportedExtensions();
|
||||
}
|
||||
public inline function getSupportedExtensions():Array<String>
|
||||
{
|
||||
return this.getSupportedExtensions();
|
||||
}
|
||||
|
||||
public inline function getSyncParameter(sync:GLSync, pname:Int):Dynamic
|
||||
{
|
||||
return this.getSyncParameter(sync, pname);
|
||||
}
|
||||
public inline function getSyncParameter(sync:GLSync, pname:Int):Dynamic
|
||||
{
|
||||
return this.getSyncParameter(sync, pname);
|
||||
}
|
||||
|
||||
public inline function getTexParameter(target:Int, pname:Int):Dynamic
|
||||
{
|
||||
return this.getTexParameter(target, pname);
|
||||
}
|
||||
public inline function getTexParameter(target:Int, pname:Int):Dynamic
|
||||
{
|
||||
return this.getTexParameter(target, pname);
|
||||
}
|
||||
|
||||
public inline function getTransformFeedbackVarying(program:GLProgram, index:Int):GLActiveInfo
|
||||
{
|
||||
return this.getTransformFeedbackVarying(program, index);
|
||||
}
|
||||
public inline function getTransformFeedbackVarying(program:GLProgram, index:Int):GLActiveInfo
|
||||
{
|
||||
return this.getTransformFeedbackVarying(program, index);
|
||||
}
|
||||
|
||||
public inline function getUniform(program:GLProgram, location:GLUniformLocation):Dynamic
|
||||
{
|
||||
return this.getUniform(program, location);
|
||||
}
|
||||
public inline function getUniform(program:GLProgram, location:GLUniformLocation):Dynamic
|
||||
{
|
||||
return this.getUniform(program, location);
|
||||
}
|
||||
|
||||
public inline function getUniformBlockIndex(program:GLProgram, uniformBlockName:String):Int
|
||||
{
|
||||
return this.getUniformBlockIndex(program, uniformBlockName);
|
||||
}
|
||||
public inline function getUniformBlockIndex(program:GLProgram, uniformBlockName:String):Int
|
||||
{
|
||||
return this.getUniformBlockIndex(program, uniformBlockName);
|
||||
}
|
||||
|
||||
public inline function getUniformIndices(program:GLProgram, uniformNames:Array<String>):Array<Int>
|
||||
{
|
||||
return this.getUniformIndices(program, uniformNames);
|
||||
}
|
||||
public inline function getUniformIndices(program:GLProgram, uniformNames:Array<String>):Array<Int>
|
||||
{
|
||||
return this.getUniformIndices(program, uniformNames);
|
||||
}
|
||||
|
||||
public inline function getUniformLocation(program:GLProgram, name:String):GLUniformLocation
|
||||
{
|
||||
return this.getUniformLocation(program, name);
|
||||
}
|
||||
public inline function getUniformLocation(program:GLProgram, name:String):GLUniformLocation
|
||||
{
|
||||
return this.getUniformLocation(program, name);
|
||||
}
|
||||
|
||||
public inline function getVertexAttrib(index:Int, pname:Int):Dynamic
|
||||
{
|
||||
return this.getVertexAttrib(index, pname);
|
||||
}
|
||||
public inline function getVertexAttrib(index:Int, pname:Int):Dynamic
|
||||
{
|
||||
return this.getVertexAttrib(index, pname);
|
||||
}
|
||||
|
||||
public inline function getVertexAttribOffset(index:Int, pname:Int):DataPointer
|
||||
{
|
||||
return this.getVertexAttribPointerv(index, pname);
|
||||
}
|
||||
public inline function getVertexAttribOffset(index:Int, pname:Int):DataPointer
|
||||
{
|
||||
return this.getVertexAttribPointerv(index, pname);
|
||||
}
|
||||
|
||||
public inline function hint(target:Int, mode:Int):Void
|
||||
{
|
||||
this.hint(target, mode);
|
||||
}
|
||||
public inline function hint(target:Int, mode:Int):Void
|
||||
{
|
||||
this.hint(target, mode);
|
||||
}
|
||||
|
||||
public inline function invalidateFramebuffer(target:Int, attachments:Array<Int>):Void
|
||||
{
|
||||
this.invalidateFramebuffer(target, attachments);
|
||||
}
|
||||
public inline function invalidateFramebuffer(target:Int, attachments:Array<Int>):Void
|
||||
{
|
||||
this.invalidateFramebuffer(target, attachments);
|
||||
}
|
||||
|
||||
public inline function invalidateSubFramebuffer(target:Int, attachments:Array<Int>, x:Int, y:Int, width:Int, height:Int):Void
|
||||
{
|
||||
this.invalidateSubFramebuffer(target, attachments, x, y, width, height);
|
||||
}
|
||||
public inline function invalidateSubFramebuffer(target:Int, attachments:Array<Int>, x:Int, y:Int, width:Int, height:Int):Void
|
||||
{
|
||||
this.invalidateSubFramebuffer(target, attachments, x, y, width, height);
|
||||
}
|
||||
|
||||
public inline function isBuffer(buffer:GLBuffer):Bool
|
||||
{
|
||||
return this.isBuffer(buffer);
|
||||
}
|
||||
public inline function isBuffer(buffer:GLBuffer):Bool
|
||||
{
|
||||
return this.isBuffer(buffer);
|
||||
}
|
||||
|
||||
public inline function isContextLost():Bool
|
||||
{
|
||||
return this.isContextLost();
|
||||
}
|
||||
public inline function isContextLost():Bool
|
||||
{
|
||||
return this.isContextLost();
|
||||
}
|
||||
|
||||
public inline function isEnabled(cap:Int):Bool
|
||||
{
|
||||
return this.isEnabled(cap);
|
||||
}
|
||||
public inline function isEnabled(cap:Int):Bool
|
||||
{
|
||||
return this.isEnabled(cap);
|
||||
}
|
||||
|
||||
public inline function isFramebuffer(framebuffer:GLFramebuffer):Bool
|
||||
{
|
||||
return this.isFramebuffer(framebuffer);
|
||||
}
|
||||
public inline function isFramebuffer(framebuffer:GLFramebuffer):Bool
|
||||
{
|
||||
return this.isFramebuffer(framebuffer);
|
||||
}
|
||||
|
||||
public inline function isProgram(program:GLProgram):Bool
|
||||
{
|
||||
return this.isProgram(program);
|
||||
}
|
||||
public inline function isProgram(program:GLProgram):Bool
|
||||
{
|
||||
return this.isProgram(program);
|
||||
}
|
||||
|
||||
public inline function isQuery(query:GLQuery):Bool
|
||||
{
|
||||
return this.isQuery(query);
|
||||
}
|
||||
public inline function isQuery(query:GLQuery):Bool
|
||||
{
|
||||
return this.isQuery(query);
|
||||
}
|
||||
|
||||
public inline function isRenderbuffer(renderbuffer:GLRenderbuffer):Bool
|
||||
{
|
||||
return this.isRenderbuffer(renderbuffer);
|
||||
}
|
||||
public inline function isRenderbuffer(renderbuffer:GLRenderbuffer):Bool
|
||||
{
|
||||
return this.isRenderbuffer(renderbuffer);
|
||||
}
|
||||
|
||||
public inline function isSampler(sampler:GLSampler):Bool
|
||||
{
|
||||
return this.isSampler(sampler);
|
||||
}
|
||||
public inline function isSampler(sampler:GLSampler):Bool
|
||||
{
|
||||
return this.isSampler(sampler);
|
||||
}
|
||||
|
||||
public inline function isShader(shader:GLShader):Bool
|
||||
{
|
||||
return this.isShader(shader);
|
||||
}
|
||||
public inline function isShader(shader:GLShader):Bool
|
||||
{
|
||||
return this.isShader(shader);
|
||||
}
|
||||
|
||||
public inline function isSync(sync:GLSync):Bool
|
||||
{
|
||||
return this.isSync(sync);
|
||||
}
|
||||
public inline function isSync(sync:GLSync):Bool
|
||||
{
|
||||
return this.isSync(sync);
|
||||
}
|
||||
|
||||
public inline function isTexture(texture:GLTexture):Bool
|
||||
{
|
||||
return this.isTexture(texture);
|
||||
}
|
||||
public inline function isTexture(texture:GLTexture):Bool
|
||||
{
|
||||
return this.isTexture(texture);
|
||||
}
|
||||
|
||||
public inline function isTransformFeedback(transformFeedback:GLTransformFeedback):Bool
|
||||
{
|
||||
return this.isTransformFeedback(transformFeedback);
|
||||
}
|
||||
public inline function isTransformFeedback(transformFeedback:GLTransformFeedback):Bool
|
||||
{
|
||||
return this.isTransformFeedback(transformFeedback);
|
||||
}
|
||||
|
||||
public inline function isVertexArray(vertexArray:GLVertexArrayObject):Bool
|
||||
{
|
||||
return this.isVertexArray(vertexArray);
|
||||
}
|
||||
public inline function isVertexArray(vertexArray:GLVertexArrayObject):Bool
|
||||
{
|
||||
return this.isVertexArray(vertexArray);
|
||||
}
|
||||
|
||||
public inline function lineWidth(width:Float):Void
|
||||
{
|
||||
this.lineWidth(width);
|
||||
}
|
||||
public inline function lineWidth(width:Float):Void
|
||||
{
|
||||
this.lineWidth(width);
|
||||
}
|
||||
|
||||
public inline function linkProgram(program:GLProgram):Void
|
||||
{
|
||||
this.linkProgram(program);
|
||||
}
|
||||
public inline function linkProgram(program:GLProgram):Void
|
||||
{
|
||||
this.linkProgram(program);
|
||||
}
|
||||
|
||||
public inline function pauseTransformFeedback():Void
|
||||
{
|
||||
this.pauseTransformFeedback();
|
||||
}
|
||||
public inline function pauseTransformFeedback():Void
|
||||
{
|
||||
this.pauseTransformFeedback();
|
||||
}
|
||||
|
||||
public inline function pixelStorei(pname:Int, param:Int):Void
|
||||
{
|
||||
this.pixelStorei(pname, param);
|
||||
}
|
||||
public inline function pixelStorei(pname:Int, param:Int):Void
|
||||
{
|
||||
this.pixelStorei(pname, param);
|
||||
}
|
||||
|
||||
public inline function polygonOffset(factor:Float, units:Float):Void
|
||||
{
|
||||
this.polygonOffset(factor, units);
|
||||
}
|
||||
public inline function polygonOffset(factor:Float, units:Float):Void
|
||||
{
|
||||
this.polygonOffset(factor, units);
|
||||
}
|
||||
|
||||
public inline function readBuffer(src:Int):Void
|
||||
{
|
||||
this.readBuffer(src);
|
||||
}
|
||||
public inline function readBuffer(src:Int):Void
|
||||
{
|
||||
this.readBuffer(src);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
public inline function readPixels(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView,
|
||||
dstOffset:Int = 0):Void
|
||||
public inline function readPixels(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView,
|
||||
dstOffset:Int = 0):Void
|
||||
#else
|
||||
public inline function readPixels(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:Dynamic, ?dstOffset:Int):Void
|
||||
public inline function readPixels(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:Dynamic, ?dstOffset:Int):Void
|
||||
#end
|
||||
{
|
||||
__tempPointer.set(pixels, dstOffset);
|
||||
this.readPixels(x, y, width, height, format, type, __tempPointer);
|
||||
}
|
||||
{
|
||||
__tempPointer.set(pixels, dstOffset);
|
||||
this.readPixels(x, y, width, height, format, type, __tempPointer);
|
||||
}
|
||||
|
||||
public inline function renderbufferStorage(target:Int, internalformat:Int, width:Int, height:Int):Void
|
||||
{
|
||||
this.renderbufferStorage(target, internalformat, width, height);
|
||||
}
|
||||
public inline function renderbufferStorage(target:Int, internalformat:Int, width:Int, height:Int):Void
|
||||
{
|
||||
this.renderbufferStorage(target, internalformat, width, height);
|
||||
}
|
||||
|
||||
public inline function renderbufferStorageMultisample(target:Int, samples:Int, internalformat:Int, width:Int, height:Int):Void
|
||||
{
|
||||
this.renderbufferStorageMultisample(target, samples, internalformat, width, height);
|
||||
}
|
||||
public inline function renderbufferStorageMultisample(target:Int, samples:Int, internalformat:Int, width:Int, height:Int):Void
|
||||
{
|
||||
this.renderbufferStorageMultisample(target, samples, internalformat, width, height);
|
||||
}
|
||||
|
||||
public inline function resumeTransformFeedback():Void
|
||||
{
|
||||
this.resumeTransformFeedback();
|
||||
}
|
||||
public inline function resumeTransformFeedback():Void
|
||||
{
|
||||
this.resumeTransformFeedback();
|
||||
}
|
||||
|
||||
public inline function sampleCoverage(value:Float, invert:Bool):Void
|
||||
{
|
||||
this.sampleCoverage(value, invert);
|
||||
}
|
||||
public inline function sampleCoverage(value:Float, invert:Bool):Void
|
||||
{
|
||||
this.sampleCoverage(value, invert);
|
||||
}
|
||||
|
||||
public inline function samplerParameterf(sampler:GLSampler, pname:Int, param:Float):Void
|
||||
{
|
||||
this.samplerParameterf(sampler, pname, param);
|
||||
}
|
||||
public inline function samplerParameterf(sampler:GLSampler, pname:Int, param:Float):Void
|
||||
{
|
||||
this.samplerParameterf(sampler, pname, param);
|
||||
}
|
||||
|
||||
public inline function samplerParameteri(sampler:GLSampler, pname:Int, param:Int):Void
|
||||
{
|
||||
this.samplerParameteri(sampler, pname, param);
|
||||
}
|
||||
public inline function samplerParameteri(sampler:GLSampler, pname:Int, param:Int):Void
|
||||
{
|
||||
this.samplerParameteri(sampler, pname, param);
|
||||
}
|
||||
|
||||
public inline function scissor(x:Int, y:Int, width:Int, height:Int):Void
|
||||
{
|
||||
this.scissor(x, y, width, height);
|
||||
}
|
||||
public inline function scissor(x:Int, y:Int, width:Int, height:Int):Void
|
||||
{
|
||||
this.scissor(x, y, width, height);
|
||||
}
|
||||
|
||||
public inline function shaderSource(shader:GLShader, source:String):Void
|
||||
{
|
||||
this.shaderSource(shader, source);
|
||||
}
|
||||
public inline function shaderSource(shader:GLShader, source:String):Void
|
||||
{
|
||||
this.shaderSource(shader, source);
|
||||
}
|
||||
|
||||
public inline function stencilFunc(func:Int, ref:Int, mask:Int):Void
|
||||
{
|
||||
this.stencilFunc(func, ref, mask);
|
||||
}
|
||||
public inline function stencilFunc(func:Int, ref:Int, mask:Int):Void
|
||||
{
|
||||
this.stencilFunc(func, ref, mask);
|
||||
}
|
||||
|
||||
public inline function stencilFuncSeparate(face:Int, func:Int, ref:Int, mask:Int):Void
|
||||
{
|
||||
this.stencilFuncSeparate(face, func, ref, mask);
|
||||
}
|
||||
public inline function stencilFuncSeparate(face:Int, func:Int, ref:Int, mask:Int):Void
|
||||
{
|
||||
this.stencilFuncSeparate(face, func, ref, mask);
|
||||
}
|
||||
|
||||
public inline function stencilMask(mask:Int):Void
|
||||
{
|
||||
this.stencilMask(mask);
|
||||
}
|
||||
public inline function stencilMask(mask:Int):Void
|
||||
{
|
||||
this.stencilMask(mask);
|
||||
}
|
||||
|
||||
public inline function stencilMaskSeparate(face:Int, mask:Int):Void
|
||||
{
|
||||
this.stencilMaskSeparate(face, mask);
|
||||
}
|
||||
public inline function stencilMaskSeparate(face:Int, mask:Int):Void
|
||||
{
|
||||
this.stencilMaskSeparate(face, mask);
|
||||
}
|
||||
|
||||
public inline function stencilOp(fail:Int, zfail:Int, zpass:Int):Void
|
||||
{
|
||||
this.stencilOp(fail, zfail, zpass);
|
||||
}
|
||||
public inline function stencilOp(fail:Int, zfail:Int, zpass:Int):Void
|
||||
{
|
||||
this.stencilOp(fail, zfail, zpass);
|
||||
}
|
||||
|
||||
public inline function stencilOpSeparate(face:Int, fail:Int, zfail:Int, zpass:Int):Void
|
||||
{
|
||||
this.stencilOpSeparate(face, fail, zfail, zpass);
|
||||
}
|
||||
public inline function stencilOpSeparate(face:Int, fail:Int, zfail:Int, zpass:Int):Void
|
||||
{
|
||||
this.stencilOpSeparate(face, fail, zfail, zpass);
|
||||
}
|
||||
|
||||
#if !lime_webgl
|
||||
public inline function texImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int,
|
||||
|
||||
Reference in New Issue
Block a user