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d233fd1062
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Make puzzleWidth and puzzleHeight variable
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2022-08-10 19:07:58 +00:00 |
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4a7094faba
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more dramatically scaled jigsaw geometry for all image sizes
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2022-08-10 18:19:24 +00:00 |
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3c708cd6f6
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Solve the black bar jigsaw problem. close #104
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2022-08-10 18:02:33 +00:00 |
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150614aec6
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test that habit puzzle geometry aligns with image corners
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2022-08-10 16:36:16 +00:00 |
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43b966d56b
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SimpleWindow for Kiss-flixel
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2022-08-08 03:04:11 +00:00 |
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a3b393c70a
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functions to bring an array of sprites front/back
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2022-08-07 03:31:20 +00:00 |
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dc33d17e92
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smoother connected dragging in KissExtendedSprite
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2022-08-07 02:42:27 +00:00 |
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579d8c4634
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habit game choose next puzzle pack
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2022-08-05 20:56:55 +00:00 |
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e965594e34
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misc little things
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2022-08-04 18:59:43 +00:00 |
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85c2fc615e
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groundwork for puzzle pack detection & choosing next puzzle
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2022-08-04 04:04:13 +00:00 |
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bb939bb3f0
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habit game snap matches together. close #91
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2022-08-02 16:02:08 +00:00 |
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da4ff2c4b9
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overlay match zones on jigsawpiece bubbles. close #96
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2022-08-02 14:42:07 +00:00 |
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7ad637c936
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fix new pieces not appearing
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2022-08-02 14:40:46 +00:00 |
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85a813223d
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default scroll margin according to jigsaw image size
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2022-08-02 13:48:37 +00:00 |
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849787505b
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faster scroll speed for bigger jigsaw images
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2022-08-02 13:47:22 +00:00 |
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9e8036deb2
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CameraTools/GroupTools bugfixing and sprite scale support
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2022-08-02 02:24:22 +00:00 |
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90f4368a59
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Fix a devious depth/match bug
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2022-08-01 20:26:38 +00:00 |
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91c0665777
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remove a workaround
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2022-08-01 20:26:11 +00:00 |
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6a00730d3a
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habit puzzle logging to catch matching/depth bug
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2022-08-01 20:25:45 +00:00 |
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5bacff9f01
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fix CameraTools updateMouseBorderControl for moving cameras
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2022-08-01 18:43:53 +00:00 |
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5b4a07ac65
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Proper priorityID depth handling for habit puzzle drag target. Close #102
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2022-07-31 16:42:42 +00:00 |
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b54f6ba1c7
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fix obscure habit puzzle crash
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2022-07-27 23:21:33 +00:00 |
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c9df1e81ab
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habit game add bonus/todo entries with flxinputtext. close #99
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2022-07-27 17:38:02 +00:00 |
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2d53027da3
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defAndCall macro for refactoring
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2022-07-27 16:32:16 +00:00 |
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bd6d26a204
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Make sure the puzzle piece on top is dragged. Close #100
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2022-07-26 18:56:42 +00:00 |
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410bd7f96d
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GroupTools.bringToFront() and sendToBack(). Close #97
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2022-07-26 17:50:02 +00:00 |
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db99dbc939
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Close #98: 30s refresh for habit puzzles
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2022-07-26 17:00:11 +00:00 |
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eee25cfdf4
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Close #93: habit game background color cycle
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2022-07-25 20:39:02 +00:00 |
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f2d01ac4a1
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render jigsaw match zones for debugging
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2022-07-11 21:38:08 +00:00 |
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15245c4707
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habit puzzle game beta
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2022-07-09 22:14:30 +00:00 |
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31a2f60719
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put it all together
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2022-07-09 20:44:01 +00:00 |
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1c7aa18f38
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quit on escape
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2022-07-09 20:42:49 +00:00 |
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26af1f6e99
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pieces stick together (janky)
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2022-07-09 20:06:45 +00:00 |
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3b7c7f6d40
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left-side match checking
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2022-07-09 16:03:15 +00:00 |
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ed8ac6db5d
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store neighboring puzzle pieces
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2022-07-09 14:46:50 +00:00 |
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1a078fdbe5
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properly shuffle pieces
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2022-07-09 03:07:55 +00:00 |
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8ab22392b8
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fiddle with bubbles
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2022-07-09 03:07:30 +00:00 |
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2ac91a149d
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camera controls for habit game
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2022-07-09 03:06:22 +00:00 |
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473d9c94c0
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save jigsaw positions
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2022-07-09 01:58:38 +00:00 |
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2618bf44ae
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allow switching between habit puzzles
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2022-07-09 01:16:39 +00:00 |
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5cd71fa8b8
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fix puzzle piece optimization
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2022-07-09 01:15:29 +00:00 |
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1d7fe13705
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multiple cameras, an optimization, dragging
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2022-07-09 00:27:39 +00:00 |
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b63470fff3
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pieces fit together right but their position and dragging is broken
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2022-07-08 23:50:35 +00:00 |
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5fa18b4ba0
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hardest part of integrating with jigsawX
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2022-07-08 22:54:53 +00:00 |
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2c7a26a792
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habit puzzle game don't crash with 0 points
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2022-06-11 15:51:24 +00:00 |
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6d7bc22fa2
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fix c++ static type error in habit game
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2022-06-01 21:28:34 +00:00 |
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6443f12072
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fix habit game type errors
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2022-06-01 17:15:49 +00:00 |
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2897e7c790
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rename habit puzzle game again for testing
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2022-05-09 16:47:07 -04:00 |
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