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51cc2725d5
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fix ifLet stealing the symbol v
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2022-08-02 15:27:29 +00:00 |
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00dbeb3cdd
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fix isNull() type loss
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2022-08-02 15:27:04 +00:00 |
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da4ff2c4b9
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overlay match zones on jigsawpiece bubbles. close #96
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2022-08-02 14:42:07 +00:00 |
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7ad637c936
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fix new pieces not appearing
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2022-08-02 14:40:46 +00:00 |
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8e6f57c78d
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theoretically should lower bound the zoom by scroll bounds
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2022-08-02 13:49:23 +00:00 |
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85a813223d
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default scroll margin according to jigsaw image size
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2022-08-02 13:48:37 +00:00 |
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849787505b
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faster scroll speed for bigger jigsaw images
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2022-08-02 13:47:22 +00:00 |
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9e8036deb2
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CameraTools/GroupTools bugfixing and sprite scale support
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2022-08-02 02:24:22 +00:00 |
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744f99bc46
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bring back startingPoints in the habit save file
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2022-08-02 00:22:23 +00:00 |
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31afc7f912
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fix whenLet (for all targets, I think). close #64
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2022-08-02 00:19:22 +00:00 |
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90f4368a59
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Fix a devious depth/match bug
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2022-08-01 20:26:38 +00:00 |
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91c0665777
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remove a workaround
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2022-08-01 20:26:11 +00:00 |
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6a00730d3a
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habit puzzle logging to catch matching/depth bug
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2022-08-01 20:25:45 +00:00 |
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5bacff9f01
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fix CameraTools updateMouseBorderControl for moving cameras
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2022-08-01 18:43:53 +00:00 |
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5b4a07ac65
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Proper priorityID depth handling for habit puzzle drag target. Close #102
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2022-07-31 16:42:42 +00:00 |
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34d56acc4a
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fix periodic un-dragging in habit puzzle
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2022-07-27 23:22:00 +00:00 |
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b54f6ba1c7
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fix obscure habit puzzle crash
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2022-07-27 23:21:33 +00:00 |
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c9df1e81ab
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habit game add bonus/todo entries with flxinputtext. close #99
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2022-07-27 17:38:02 +00:00 |
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b368f9a50a
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defAndCall, defAndReturn with &meta and :Typed support
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2022-07-27 17:36:51 +00:00 |
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e7ac7aac69
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symbolName and symbolNameValue can parse meta exps now
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2022-07-27 17:35:48 +00:00 |
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2d53027da3
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defAndCall macro for refactoring
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2022-07-27 16:32:16 +00:00 |
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8f58f02ef5
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more efficient and correct bringToFront/sendToBack
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2022-07-26 19:37:45 +00:00 |
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bd6d26a204
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Make sure the puzzle piece on top is dragged. Close #100
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2022-07-26 18:56:42 +00:00 |
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410bd7f96d
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GroupTools.bringToFront() and sendToBack(). Close #97
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2022-07-26 17:50:02 +00:00 |
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db99dbc939
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Close #98: 30s refresh for habit puzzles
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2022-07-26 17:00:11 +00:00 |
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eee25cfdf4
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Close #93: habit game background color cycle
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2022-07-25 20:39:02 +00:00 |
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f2d01ac4a1
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render jigsaw match zones for debugging
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2022-07-11 21:38:08 +00:00 |
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15245c4707
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habit puzzle game beta
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2022-07-09 22:14:30 +00:00 |
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31a2f60719
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put it all together
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2022-07-09 20:44:01 +00:00 |
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1c7aa18f38
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quit on escape
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2022-07-09 20:42:49 +00:00 |
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26af1f6e99
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pieces stick together (janky)
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2022-07-09 20:06:45 +00:00 |
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3b7c7f6d40
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left-side match checking
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2022-07-09 16:03:15 +00:00 |
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ed8ac6db5d
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store neighboring puzzle pieces
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2022-07-09 14:46:50 +00:00 |
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a98bf4cdde
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Make setNth n-dimensional
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2022-07-09 14:46:09 +00:00 |
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1a078fdbe5
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properly shuffle pieces
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2022-07-09 03:07:55 +00:00 |
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8ab22392b8
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fiddle with bubbles
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2022-07-09 03:07:30 +00:00 |
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f5b9ea3e59
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re-tune puzzle size
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2022-07-09 03:07:00 +00:00 |
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2ac91a149d
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camera controls for habit game
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2022-07-09 03:06:22 +00:00 |
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473d9c94c0
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save jigsaw positions
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2022-07-09 01:58:38 +00:00 |
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2618bf44ae
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allow switching between habit puzzles
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2022-07-09 01:16:39 +00:00 |
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5cd71fa8b8
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fix puzzle piece optimization
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2022-07-09 01:15:29 +00:00 |
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1d7fe13705
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multiple cameras, an optimization, dragging
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2022-07-09 00:27:39 +00:00 |
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b63470fff3
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pieces fit together right but their position and dragging is broken
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2022-07-08 23:50:35 +00:00 |
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5fa18b4ba0
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hardest part of integrating with jigsawX
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2022-07-08 22:54:53 +00:00 |
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9b50f893f0
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reorganize jigsawx source
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2022-07-08 19:36:30 +00:00 |
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750e1a7bee
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fix edge clipping of circles
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2022-07-08 19:23:03 +00:00 |
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cb6991bfe8
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partial fix for DLSystem
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2022-07-08 19:22:01 +00:00 |
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ae59afb5ae
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print how a temporary script was interpolated if it fails
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2022-07-08 19:20:52 +00:00 |
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e6228eb3c1
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NAT playground confirm ESCAPE for exit
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2022-07-07 02:31:19 +00:00 |
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64204ae041
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thread DLSystem for mp3s
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2022-07-07 02:30:55 +00:00 |
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