Celtic Minstrel a64db5f15f Fix a lot of text placement and similar issues
- In the game, text placement is better-aligned on the main-menu buttons, in the PC stat area (both PC info and food/gold/day), in the PC items area, and in the text info bar.
- Fix leaving artifacts of previous titles in the PC stats area
- Title of PC items area is now in yellow, to match the PC stats area
- Bold text now actually looks bold (affects all programs)
- In the scenario editor, the location of the info strings above and below the toolbar are fixed
- Text in the PC editor has received numerous tweaks too numerous to list. In particular, text on the right buttons is better centred, and gold and food aren't stuck together.
- PC editor now shows race even if it's a monster race
- PC editor now recognizes the presence of the forcecage status
- PC editor now shows all traits and status effects, even if the PC has every trait or every status effect in the game.
2015-07-04 00:39:08 -04:00
2014-08-01 12:27:19 -06:00
2015-01-09 15:36:00 -05:00
2015-06-17 16:54:15 -04:00
2015-06-17 16:54:15 -04:00
2015-06-01 20:38:00 -04:00
2015-01-09 18:11:40 -05:00

Classic Blades of Exile

This project hosts the source code to the classic RPG creator Blades of Exile after it was released by Spiderweb Software under GPLv2. It is a svn-git transfer from the Google Code Project; all issues and trunk code has been ported.

The primary purpose of this project is to provide bug fixes to Blades of Exile so that it can compile and run on modern operating systems. The secondary purpose is to generalize and extend its functionality while maintaining backwards compatibility.

If you would like to be added to this project contact Sylae or one of the other people on the owners list. This is an open project, with no strong prerequisites for getting commit access. With that in mind, please be careful of what you check into the repository. Please do not commit any binaries, junk files, or anything that doesn't compile.

The Win32/ directory should be considered "frozen" from this point on. Apart from minor bugfixes, it should not be altered. The src/ directory is to be the official codebase now. As of the time of this writing, it has a few major issues on Windows which are being worked on.

CBOE relies on a few libraries, and XCode needs to be told where they are. The graphics library we're using is SFML, which is a Framework that can be found here. They need to be linked in the Project Build Phases menu. You might also need to include zlib in the same place, but being that it's a builtin lib, that might be handled automatically in future builds.

The other dependency is Boost, a C++ library, which can be found here, however the most straightforward way to install it is via homebrew or some similar package manager. Wherever you put it, XCode needs to be linked to it via the Project Build Settings, under Linking->Other Linking flags, which should look similar to this:

-lboost_filesystem -lboost_system -L/usr/local/Cellar/boost/1.57.0/lib

With the path in the third include being wherever you put the boost lib folder. The includes need to be flagged in the Project Build Settings, under Apple LLVM Custom Compiler Flags -> Other C++ Flags, flags to which you should append something like this:

-isystem/usr/local/Cellar/boost/1.57.0/include

Again, the filepath just needs to point to Boost's includes.

Description
Open Blades of Exile
https://openboe.com/ Readme 317 MiB
Languages
C++ 51.5%
Scenario 31.1%
Maps 11.2%
SpecialNodes 4.3%
Objective-C++ 0.7%
Other 1.1%