Hard-wrap readme for better diffs

This commit is contained in:
2015-06-01 20:38:00 -04:00
parent 7e4eabf198
commit 0849df0e28

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@@ -29,13 +29,23 @@ Apart from minor bugfixes, it should not be altered. The src/ directory
is to be the official codebase now. As of the time of this writing, it
has a few major issues on Windows which are being worked on.
CBOE relies on a few libraries, and XCode needs to be told where they are. The graphics library we're using is SFML, which is a Framework that can be found [here](http://www.sfml-dev.org/). They need to be linked in the Project Build Phases menu. You might also need to include zlib in the same place, but being that it's a builtin lib, that might be handled automatically in future builds.
CBOE relies on a few libraries, and XCode needs to be told where they are. The graphics
library we're using is SFML, which is a Framework that can be found
[here](http://www.sfml-dev.org/). They need to be linked in the Project Build Phases menu.
You might also need to include zlib in the same place, but being that it's a builtin lib,
that might be handled automatically in future builds.
The other dependency is Boost, a C++ library, which can be found [here](http://www.boost.org/), however the most straightforward way to install it is via homebrew or some similar package manager. Wherever you put it, XCode needs to be linked to it via the Project Build Settings, under Linking->Other Linking flags, which should look similar to this:
The other dependency is Boost, a C++ library, which can be found
[here](http://www.boost.org/), however the most straightforward way to install it is via
homebrew or some similar package manager. Wherever you put it, XCode needs to be linked to
it via the Project Build Settings, under Linking->Other Linking flags, which should look
similar to this:
-lboost_filesystem -lboost_system -L/usr/local/Cellar/boost/1.57.0/lib
With the path in the third include being wherever you put the boost lib folder. The includes need to be flagged in the Project Build Settings, under Apple LLVM Custom Compiler Flags -> Other C++ Flags, flags to which you should append something like this:
With the path in the third include being wherever you put the boost lib folder. The
includes need to be flagged in the Project Build Settings, under Apple LLVM Custom
Compiler Flags -> Other C++ Flags, flags to which you should append something like this:
-isystem/usr/local/Cellar/boost/1.57.0/include