Commit Graph

3907 Commits

Author SHA1 Message Date
218caf1aa2 record 2-string dialogs in one element 2025-08-07 09:39:04 -05:00
0d3b939f61 fix place/edit special node tool 2025-08-07 09:39:04 -05:00
a5cc323f00 draw and give tooltips for more map features 2025-08-07 09:39:04 -05:00
b64f5fc814 messy map tooltip demo 2025-08-07 09:39:04 -05:00
4fb08daae5 Refactor minimap rendering and fix tiny town crash 2025-08-07 09:39:04 -05:00
fc8259533f fix party disappearing in huge town 2025-08-07 09:39:04 -05:00
c703c8544b shortcut to get all gold in reach 2025-08-07 09:39:04 -05:00
f2a45bd1fb better handling for out-of-sight ranged/boom anim 2025-08-07 09:39:03 -05:00
df63388da5 combat highlighting handle big monsters 2025-08-07 09:39:03 -05:00
65b503980d remove redundant boat/horse initialization 2025-08-07 09:39:03 -05:00
0f9538c8c8 make boats and horses exist in legacy scenarios 2025-08-07 09:39:03 -05:00
faae4d473f update scen archive 2025-08-07 09:39:03 -05:00
761edf0e7c shrink talk text when it doesn't fit 2025-08-07 09:39:03 -05:00
0cd06c791d don't show misleading frame in targeting mode 2025-08-07 09:39:02 -05:00
5aada2c7df frame friendlies/monsters during combat 2025-08-07 09:39:02 -05:00
4b12053508 don't highlight invisible monster for targeting 2025-08-07 09:39:02 -05:00
7bba161dd9 highlight targetable squares with enemy/ally attitude. fix #779 2025-08-07 09:39:02 -05:00
bb343340d8 more encodings 2025-08-07 09:39:02 -05:00
5bbd019868 big monsters check whole footprint for safety. Fix #757 2025-08-07 09:39:02 -05:00
997895d032 big monsters don't take extra field damage from multiple of same 2025-08-07 09:39:01 -05:00
90b871818d fix monster field infliction logic. Fix #765 2025-08-07 09:39:01 -05:00
3c7f2f2618 handle MacRoman specially 2025-08-07 09:39:01 -05:00
13ee6c9768 fix empty monsters in activate_groups() 2025-08-07 09:39:01 -05:00
b85633261d Don't draw trims on top of characters in combat 2025-08-07 09:39:01 -05:00
2a845a7974 fix word highlighting where substitutions are used 2025-08-07 09:39:01 -05:00
ae03eac912 run trimming and decoding on more scenario strings 2025-08-07 09:39:01 -05:00
f659d2fa39 guessed encodings 2025-08-07 09:39:00 -05:00
7cc8d5b477 go to absurd lengths handling locales 2025-08-07 09:39:00 -05:00
ef40b2171e apply substitutions when calculating line wrapping 2025-08-07 09:39:00 -05:00
9fb72cb010 delete obsolete branch which caused unintended roads to draw 2025-08-07 09:39:00 -05:00
e899df0dbf Fix walkway trims. Fix #136 2025-08-07 09:39:00 -05:00
2011e57799 reuse RenderTexture 2025-08-07 09:38:59 -05:00
d148577ebf Fix replay which loads a prefab 2025-08-07 09:38:59 -05:00
ba9e54cd94 Fix replaying scenario list with recursive scenario folder structure 2025-08-07 09:38:59 -05:00
113681686b update scen archive 2025-08-07 09:38:59 -05:00
a1312e357f Allow create new or load party after selecting scenario 2025-08-07 09:38:59 -05:00
9ed4dd00e3 WIP fix loc_off_act_area 2025-08-07 09:38:59 -05:00
b086cd22ef bounds check when importing legacy journal entry 2025-08-07 09:38:59 -05:00
eb212d4932 resize vector2d to have room for legacy load 2025-08-07 09:38:58 -05:00
ffea37ae03 blank out scen_name on legacy record if not in_scen 2025-08-07 09:38:58 -05:00
abeb8954ab for legacy scenarios, help open readme or load prefab 2025-08-07 09:38:58 -05:00
9bc963a761 updates to scen archive 2025-08-07 09:38:58 -05:00
44cdf1646a New dialog presents a yes/no choice with alternate non-exclusive actions 2025-08-07 09:38:57 -05:00
fcd2af5e27 Include Bandit Busywork in custom scenarios section 2025-08-07 09:38:57 -05:00
725520b936 ignore quote at start of scen name alphabetical 2025-08-07 09:38:57 -05:00
ca230a9986 use windows 2022 for release build 2025-08-07 09:38:56 -05:00
4f1d89ee92 Scenario picker handle names with first character numeric 2025-08-07 09:38:56 -05:00
7687c771d8 loading scen headers, skip parts of legacy load that may error 2025-08-07 09:38:54 -05:00
7d2f491b20 add as many custom scenarios as possible 2025-08-07 09:38:54 -05:00
849aa019bb Release build squashed 2025-08-07 09:38:06 -05:00