d1a8db9b70
Sample nodes file, more semantic actions
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- Note: This parser is still untested.
2014-12-02 17:07:39 -05:00
01f0a62160
Define a grammar for special node definition files
2014-12-02 15:59:38 -05:00
a95f1c5b93
Fix the line-of-sight stuff that was broken thanks to 0 being implicitly convertible to std::function
2014-12-02 15:54:50 -05:00
03c64ebd7b
Eliminate use of __attribute__
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Ideally this would be standard C++, but here I've settled for things that should be supported by both clang and VS/cl.exe:
- Deprecated attribute retained, but now uses __declspec syntax
- Packed attribute replaced with pragma pack, except one instance where it unnecessary
- Aligned attribute replaced with explicit padding bytes inserted in the structs where needed
- Unused attribute simply removed (though where possible, the unused entities were also removed)
2014-12-02 15:54:50 -05:00
d61c0a5c1e
Convert five more dialogs and fix the string choice dialog
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(The latter was always returning 0)
2014-12-02 09:44:21 -05:00
d64770b1e0
Use folder references for strings and dialogs.
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This means I won't have to remember to explicitly add each new file to the build.
It also means they'll be automatically kept sorted.
2014-12-01 22:51:18 -05:00
73c3430f05
Argh! How did I forget to commit this file?
2014-12-01 22:13:42 -05:00
e6057387eb
Strictify PC main status enum
2014-12-01 21:38:20 -05:00
4a68c16c2a
Some little bits
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- Check is_block as well as is_barrel in some places
(is_block is a feature new to OBoE, I have no idea if it works yet)
- Print an "equip bolts" message when trying to fire a crossbow without them
2014-12-01 20:12:45 -05:00
c62ac56702
More enumeration in the schema instead of arbitrary integers
2014-12-01 20:11:45 -05:00
e86362d294
Strictify the terrain trim enum
2014-12-01 20:04:30 -05:00
d900c7edef
Enumify terrain blockage and generalize the line of sight function
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This should probably be two separate commits, but they're tangled together and I don't want to spend the effort to disentangle them.
2014-12-01 19:50:19 -05:00
afd45b3774
Strictify item weapon type enum
2014-12-01 14:57:18 -05:00
3a1de0c890
Strictify item variety enum
2014-12-01 14:46:17 -05:00
f0ededde17
Somehow, these lines got out of order, throwing off the whole conditional
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- If I read the code correctly, the result was that you could sell weapons other than crossbows bolts without dequipping them first
(Fortunately && has higher precedence than ||, otherwise it would've been a lot worse.)
2014-12-01 13:44:24 -05:00
8a3db4177f
Edit text fields now clip overflow and scroll
2014-12-01 03:44:15 -05:00
3fa0a26ec3
no message
2014-12-01 02:01:24 -05:00
70696dc42f
Text fields now support multiline editing!
2014-12-01 01:20:28 -05:00
45caa9d7ff
Apparently some dialogs were missing from the copy phase
2014-11-30 21:32:44 -05:00
9b626ccf44
Restore talk face
2014-11-30 21:20:35 -05:00
3fa6d0558e
Restore conversation help button
2014-11-30 20:54:54 -05:00
6c0fc58bf1
Rewrite the conversation rendering and interaction engine
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- The only functional change is that clickable words are now red
2014-11-30 20:38:21 -05:00
048de39583
More tweaks of scan_for_response
2014-11-29 22:02:41 -05:00
32d79e6099
scan_for_response - vast improvement in readability
2014-11-29 22:00:44 -05:00
3f857cc568
Seperate the logic of calculating where to draw the text from the code that actually draws it
2014-11-29 21:12:06 -05:00
84f2e7b831
Refactor out currently-minor code duplication in text drawing routine
2014-11-29 19:48:36 -05:00
a9ea0a114c
Make text drawing mode a strict enum
2014-11-29 19:41:54 -05:00
6fae493080
Little bits
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- Fix monster pic field stealing focus forever
- Fix "ask to save" behaviour
2014-11-29 16:38:31 -05:00
b537fabd13
Allow shift-tab to cycle backwards through tab order
2014-11-29 16:37:26 -05:00
84f53a8a7d
Dialog tab order implementation
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- Defaults to order of definition in file
- tab-order attribtue can be set to a postive number to force towards the start, or a negative number to force towards the end
2014-11-29 16:03:54 -05:00
6f9b5c8f69
Hard-wrap style guide for clearer diffs
2014-11-29 13:11:14 -05:00
13d00cd27a
Convert the edit special item dialog
2014-11-29 12:12:01 -05:00
7aa3ba3794
Refactor the various special item arrays into a single structure array
2014-11-29 12:02:28 -05:00
c5b1416c33
Whoops, forgot that file
2014-11-29 03:21:40 -05:00
1cdc7ddb7c
Misc bits
2014-11-29 03:21:28 -05:00
6f73841764
Schemas for monster, item, and terrain definitions
2014-11-29 03:20:07 -05:00
ed056368c1
Make all the controls non-copyable so that I don't get weird, insidious, hard-to-track errors from forgetting a reference mark like I did when converting the edit item type dialogs
2014-11-29 02:14:48 -05:00
c855983de4
Convert item type editing dialogs
2014-11-29 02:13:49 -05:00
bc7d1a3772
Simplification
2014-11-28 16:22:43 -05:00
5d1697c206
Schema for town dialogue
2014-11-28 16:22:33 -05:00
6e2e6d31a1
Schema for outdoors definitions
2014-11-28 15:10:35 -05:00
c1c4ce4b5c
Forgot area description rects
2014-11-28 14:41:44 -05:00
d96ef5713b
Move entry and wandering locs to the map data
2014-11-28 14:38:35 -05:00
d3c640b782
Formalize scenario ratings
2014-11-28 14:31:01 -05:00
b64cc7b8c6
Add xml extension
2014-11-28 14:19:26 -05:00
1a9f85da29
In the scenario file, rects require all four attributes
2014-11-28 14:11:03 -05:00
f21ef07111
Formalize schema for town definition file
2014-11-28 14:10:40 -05:00
de7489d47d
Forgot storage shortcuts, also validate language codes
2014-11-28 12:07:42 -05:00
fbb0b70626
Formalize scenario schema
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- Except ratings, those still need to be formalized
2014-11-28 11:58:58 -05:00
7d287769ab
CRLF-->LF
2014-11-28 11:57:19 -05:00