CRLF-->LF
This commit is contained in:
@@ -1,62 +1,119 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<scenario boes="1.0">
|
||||
<!-- boes == blades of exile scenario -->
|
||||
<scenario boes="1.0">
|
||||
|
||||
<!-- boes == blades of exile scenario -->
|
||||
|
||||
|
||||
<title>The File Test Scenario</title>
|
||||
|
||||
<!-- Human-readable -->
|
||||
|
||||
|
||||
|
||||
<id>1359072240-14121234</id>
|
||||
|
||||
<!-- Unix time of creation, plus random number.
|
||||
|
||||
used to help sort stuff. Doesn't change after creation.
|
||||
|
||||
-->
|
||||
|
||||
<title>The File Test Scenario</title>
|
||||
<!-- Human-readable -->
|
||||
|
||||
<id>1359072240-14121234</id>
|
||||
<!-- Unix time of creation, plus random number.
|
||||
used to help sort stuff. Doesn't change after creation.
|
||||
-->
|
||||
|
||||
<version>1.0.0-a</version>
|
||||
|
||||
<language>en_US</language>
|
||||
<!-- For any future i18n support, maybe -->
|
||||
|
||||
<author id="5482">
|
||||
<!-- global author ID for sort stuff.
|
||||
For a current standard, we could use SW member number.
|
||||
just to make any server-browser stuff easier
|
||||
-->
|
||||
<name>Sylae Jiendra Corell</name><!-- Human-readable -->
|
||||
<mail>sylae@calref.net</mail><!-- Human-readable -->
|
||||
</author>
|
||||
<text>
|
||||
<teaser1>Who wrote 1</teaser1><!-- Human-readable -->
|
||||
<teaser2>Who wrote 2</teaser2><!-- Human-readable -->
|
||||
</text>
|
||||
|
||||
<ratings>
|
||||
<user>
|
||||
<content>g</content>
|
||||
<!-- g,pg,r,nc17 -->
|
||||
<difficulty>1</difficulty>
|
||||
<!-- 1,2,3,4
|
||||
low,medium,high,very high, repectively
|
||||
-->
|
||||
</user>
|
||||
</ratings>
|
||||
|
||||
<flags>
|
||||
<adjust_difficulty>true</adjust_difficulty>
|
||||
<legacy>none</legacy>
|
||||
<!-- Options:
|
||||
spidweb: original boe
|
||||
none: goes off of cboe version
|
||||
-->
|
||||
</flags>
|
||||
|
||||
<creator>
|
||||
<type>cboe</type>
|
||||
<version>1.2.0a</version>
|
||||
<os>win7-x64</os>
|
||||
</creator>
|
||||
|
||||
<icon>8</icon>
|
||||
<!-- For a custom icon, use
|
||||
<icon custom="true" x="0" y="0">scenicon.png</icon>
|
||||
where x and y are offsets to the TL corner of the icon
|
||||
<version>1.0.0-a</version>
|
||||
|
||||
|
||||
|
||||
<language>en_US</language>
|
||||
|
||||
<!-- For any future i18n support, maybe -->
|
||||
|
||||
|
||||
|
||||
<author id="5482">
|
||||
|
||||
<!-- global author ID for sort stuff.
|
||||
|
||||
For a current standard, we could use SW member number.
|
||||
|
||||
just to make any server-browser stuff easier
|
||||
|
||||
-->
|
||||
|
||||
<name>Sylae Jiendra Corell</name><!-- Human-readable -->
|
||||
|
||||
<mail>sylae@calref.net</mail><!-- Human-readable -->
|
||||
|
||||
</author>
|
||||
|
||||
<text>
|
||||
|
||||
<teaser1>Who wrote 1</teaser1><!-- Human-readable -->
|
||||
|
||||
<teaser2>Who wrote 2</teaser2><!-- Human-readable -->
|
||||
|
||||
</text>
|
||||
|
||||
|
||||
|
||||
<ratings>
|
||||
|
||||
<user>
|
||||
|
||||
<content>g</content>
|
||||
|
||||
<!-- g,pg,r,nc17 -->
|
||||
|
||||
<difficulty>1</difficulty>
|
||||
|
||||
<!-- 1,2,3,4
|
||||
|
||||
low,medium,high,very high, repectively
|
||||
|
||||
-->
|
||||
|
||||
</user>
|
||||
|
||||
</ratings>
|
||||
|
||||
|
||||
|
||||
<flags>
|
||||
|
||||
<adjust_difficulty>true</adjust_difficulty>
|
||||
|
||||
<legacy>none</legacy>
|
||||
|
||||
<!-- Options:
|
||||
|
||||
spidweb: original boe
|
||||
|
||||
none: goes off of cboe version
|
||||
|
||||
-->
|
||||
|
||||
</flags>
|
||||
|
||||
|
||||
|
||||
<creator>
|
||||
|
||||
<type>cboe</type>
|
||||
|
||||
<version>1.2.0a</version>
|
||||
|
||||
<os>win7-x64</os>
|
||||
|
||||
</creator>
|
||||
|
||||
|
||||
|
||||
<icon>8</icon>
|
||||
|
||||
<!-- For a custom icon, use
|
||||
|
||||
<icon custom="true" x="0" y="0">scenicon.png</icon>
|
||||
|
||||
where x and y are offsets to the TL corner of the icon
|
||||
|
||||
-->
|
||||
</scenario>
|
||||
|
@@ -13,7 +13,8 @@
|
||||
</bounds>
|
||||
<terrain>
|
||||
<row x="1">
|
||||
<tiles>2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2</tiles>
|
||||
<tiles>2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2</tiles>
|
||||
|
||||
<!-- comma-seperated, tile type -->
|
||||
</row>
|
||||
<row x="2">
|
||||
@@ -86,11 +87,13 @@
|
||||
<tiles>2,2,2,2,2,2,2,2,2,2,2,2,2,122,170,170,170,170,170,170,170,122,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2</tiles>
|
||||
</row>
|
||||
<row x="25">
|
||||
<tiles>2,2,2,2,2,2,2,2,2,2,2,2,2,125,170,170,247:0,170,170,170,170,122,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2</tiles>
|
||||
<tiles>2,2,2,2,2,2,2,2,2,2,2,2,2,125,170,170,247:0,170,170,170,170,122,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2</tiles>
|
||||
|
||||
<!-- add a : to specify a special is there. 247:0 is 247 with special 0 -->
|
||||
</row>
|
||||
<row x="26">
|
||||
<tiles>2,2,2,2,2,2,2,2,2,2,2,2,121!0,122,170,170,170,170,170,170,170,122,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2</tiles>
|
||||
<tiles>2,2,2,2,2,2,2,2,2,2,2,2,121!0,122,170,170,170,170,170,170,170,122,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2</tiles>
|
||||
|
||||
<!-- add a ! to specify a sign is there. 121!0 is 121 with sign 0 -->
|
||||
</row>
|
||||
<row x="27">
|
||||
@@ -156,44 +159,83 @@
|
||||
<row x="47">
|
||||
<tiles>2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2</tiles>
|
||||
</row>
|
||||
</terrain>
|
||||
<specials>
|
||||
<special id="0">
|
||||
<type>181</type> <!-- consts.h. maybe this will allow custom nodes sometime, although that could be...fun -->
|
||||
<sdf>
|
||||
<x>-1</x>
|
||||
<y>-1</y>
|
||||
</sdf>
|
||||
<messages>
|
||||
<m1>0</m1>
|
||||
<m2>1</m2>
|
||||
</messages>
|
||||
<extra1>
|
||||
<a>26</a>
|
||||
<b>16</b>
|
||||
</extra1>
|
||||
<extra2>
|
||||
<a>1</a>
|
||||
<b>1</b>
|
||||
</extra2>
|
||||
<jump>-1</jump>
|
||||
</special>
|
||||
</specials>
|
||||
<signs>
|
||||
<sign id="0">120</sign><!-- refers to text node -->
|
||||
</signs>
|
||||
<fields>
|
||||
<field id="0">
|
||||
<x>25</x>
|
||||
<y>17</y>
|
||||
<type>128</type><!-- fields.h, bitmask thing -->
|
||||
</field>
|
||||
</fields>
|
||||
<sfxs>
|
||||
<sfx id="0">
|
||||
<x>27</x>
|
||||
<y>17</y>
|
||||
<type>4</type><!-- fields.h, bitmask thing -->
|
||||
</sfx>
|
||||
</terrain>
|
||||
|
||||
<specials>
|
||||
|
||||
<special id="0">
|
||||
|
||||
<type>181</type> <!-- consts.h. maybe this will allow custom nodes sometime, although that could be...fun -->
|
||||
|
||||
<sdf>
|
||||
|
||||
<x>-1</x>
|
||||
|
||||
<y>-1</y>
|
||||
|
||||
</sdf>
|
||||
|
||||
<messages>
|
||||
|
||||
<m1>0</m1>
|
||||
|
||||
<m2>1</m2>
|
||||
|
||||
</messages>
|
||||
|
||||
<extra1>
|
||||
|
||||
<a>26</a>
|
||||
|
||||
<b>16</b>
|
||||
|
||||
</extra1>
|
||||
|
||||
<extra2>
|
||||
|
||||
<a>1</a>
|
||||
|
||||
<b>1</b>
|
||||
|
||||
</extra2>
|
||||
|
||||
<jump>-1</jump>
|
||||
|
||||
</special>
|
||||
|
||||
</specials>
|
||||
|
||||
<signs>
|
||||
|
||||
<sign id="0">120</sign><!-- refers to text node -->
|
||||
|
||||
</signs>
|
||||
|
||||
<fields>
|
||||
|
||||
<field id="0">
|
||||
|
||||
<x>25</x>
|
||||
|
||||
<y>17</y>
|
||||
|
||||
<type>128</type><!-- fields.h, bitmask thing -->
|
||||
|
||||
</field>
|
||||
|
||||
</fields>
|
||||
|
||||
<sfxs>
|
||||
|
||||
<sfx id="0">
|
||||
|
||||
<x>27</x>
|
||||
|
||||
<y>17</y>
|
||||
|
||||
<type>4</type><!-- fields.h, bitmask thing -->
|
||||
|
||||
</sfx>
|
||||
|
||||
</sfxs>
|
||||
</town>
|
||||
|
Reference in New Issue
Block a user