Commit Graph

22 Commits

Author SHA1 Message Date
ALONSO Laurent
c02dde4925 talk: try to make "Go Back" and the keys work again,
shopping: try to make work again,
2023-01-21 22:21:52 -05:00
2d1bbe0058 Move get_item_interesting_string() into the cItem class 2023-01-19 09:32:07 -05:00
ALONSO Laurent
f2584f4133 try to remove some "flickering" by using setActive(false)/setActive() and adding
a glFlush...
2023-01-06 13:46:21 -05:00
5b2561d034 Disable header maps in Xcode 12 2022-07-12 20:35:41 -04:00
f14c99f14b Split out cContainer, cLed, and cLedGroup into their own files 2020-12-21 17:16:15 -05:00
259e4ac125 Adjust the hilited string rendering to be less reliant on mysterious magic numbers
It still adds a mysterious offset to all text, but the returned rectns are now perfectly aligned to redraw the hilited string.
2020-12-19 17:32:46 -05:00
19250e9b94 Remove an obsolete variable 2020-02-23 23:25:23 -05:00
x-qq
b4bb2dce13 restore click_shop_rect until a better functionality is available 2020-02-11 15:49:49 +02:00
x-qq
158de40ce3 Fix unclickable shop info icons 2020-02-11 11:35:14 +02:00
b8492a29b0 Extract shopping/talking colours to global constants
Adapted from patch by @clort81
2020-02-07 20:39:13 -05:00
37e10ed3ad Make missile animations slower
They were running at max frame rate, making them too fast to see on most modern machines.

Except the 5ms increment, this patch is from @x-qq
2020-02-04 00:20:55 -05:00
72bd8265fa Game modes cleanup
- Fix some cases where modes were still referenced by number
- Replace most cases of mode range-comparison with is_out(), is_town(), and/or is_combat()

There could be some minor errors in the replacements.
2020-02-04 00:02:08 -05:00
14e2597108 Expose the shared pointer instead of the raw pointer in the resource manager and rewrite the custom sheets list to use a vector instead of manual memory management
In particular, this should fix a segmentation fault in the sound system caused by the resource manager pulling a resource that's in use.
2020-01-26 15:10:57 -05:00
542c037342 Integrate a new resource manager which should have better performance 2020-01-26 11:53:19 -05:00
fb28a4da2e Fix Mac build 2020-01-12 13:19:32 -05:00
6f96222c37 Remove the 30-item limit in shops 2019-12-02 01:16:34 -05:00
3e6d3b9d5e Fix shop scrollbar not appearing if there are 9 items (when only 8 fit) 2019-11-24 20:28:53 -05:00
4f785e2650 Use enums for most of the rest of the game constants.
This adds an "enum map" type that allows safe usage of an enum to index an array.
(That is, it enforces that the index is of the enum type.)
2019-11-24 20:28:52 -05:00
e53056a132 Fix a couple of MSVC compiler warnings 2017-09-16 12:46:42 -04:00
9c69e006d8 Refactor rendering to use an SFML view for placing the main UI within the overall interface 2017-09-04 14:36:55 -04:00
c2ce2a2cd1 Split up the graphtool files 2017-04-14 15:43:07 -04:00
82abdab695 Major code reorganization
This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.

A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
2017-04-14 00:24:29 -04:00