|
831ae97243
|
Fix strong potion graphics--they were only correct in ZKR
|
2025-05-12 08:55:14 -05:00 |
|
|
ac171c796a
|
ZKR and cavebase use brighter baby hydra
|
2025-05-11 14:35:57 -05:00 |
|
|
92567f152f
|
remove editor state from scenario.xml files
|
2025-05-11 10:51:02 -05:00 |
|
|
7c53c381bf
|
base scenarios fix awkward yes/no positioning
|
2025-05-11 10:49:37 -05:00 |
|
|
783b19e429
|
Make all scenarios match VoDT arrow/bolt values
|
2025-03-19 19:31:31 -05:00 |
|
|
1fc93bcd1c
|
BoECB: Add random mushroom frills
|
2025-03-16 14:09:05 -04:00 |
|
|
f747b6a8c9
|
BoEB: Make the cave Warrior's Grove use cave terrains.
Also, change the trainer graphic and replace the dog with a lizard.
|
2025-03-16 14:09:05 -04:00 |
|
|
494f6529cd
|
BoEB: Make a copy and call it the "cave base"
|
2025-03-16 14:09:05 -04:00 |
|