Laurent Alonso(fr)
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b0c4a1196e
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spec_loc_t: force .spec to be initialized...
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2022-06-30 01:08:48 -04:00 |
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Laurent Alonso(fr)
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abe8287616
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special[legacy]: make_town_hostile has only one meaning...
set_town_attitude: lo=-1,hi=-1 seems to mean all monsters at least in special...
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2022-06-30 01:08:48 -04:00 |
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Laurent Alonso(fr)
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4881471f20
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Try to init town.difficulty: set it by default to scenario.difficulty
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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2738a6ca3a
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display[mac]: add more setActive(false)
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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38260ec8c2
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special: try to make IF_ON_{BOAT|HORSE} work...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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8144d44ca0
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stuff_done: be sure to initialize them when a party is created, ...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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04efbe763d
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Allow Flying Scroll to be used outdoor...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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64878f2ac9
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ASAN: memmove is better than memcpy when overlapping is possible...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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674ebfdc8b
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ASAN: correct another bound problems...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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70108be987
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try to correct look_outdoor_mode
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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a9ece71c3e
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conveyor: only push people/object on a conveyor + use the real flag: flag1
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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f7a4ef0727
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cPopulation: try to make the monsters more persistent to simplify
other code...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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98de45e496
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boat/horse: try to avoid drawing ghost's vehicle...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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5d7b4b5ee8
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Do no talk to death people, this may break some scenario...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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4ce0af7777
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ASAN: try to avoid a out of bound read in draw_terrain
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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fea9b43c7d
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reset the scried monster when we enter a scenario...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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72beca4e5b
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try to avoid loosing boat/horse in nature...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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6ed55c2369
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ASAN[oops]: correct a memory problem, better with 96...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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f4942ae4c1
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ASAN: correct a memory problem...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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161f2a8a97
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scenario[legacy]: try to retrieve the hidden town's flag...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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e0ad83ebd6
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do not forget to clear store_limited_stock when a scenario begins...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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cd1311b4d4
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legacy scenarios: try to retrieve the boats and the horses...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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243b9fda19
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save: try to save correctly SHOPSTOCK...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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80daf2266b
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set_up_lights: try to avoid a memory problem...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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9f802b3fcf
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Asan: correct some undefined, ... problems
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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b6c5552ac0
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save/restore: do not save useless data when we are not in a scenario...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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78cf927a29
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special[timer]: try to avoid calling them two times in a row...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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749cfb5ab7
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feature: allows some spells to be casted on a monster in a secret passage.
ie. we can attack or shoot such monster but not cast any spell to it...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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dc135d164e
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shop: make "Block ... damages" more coherent with damage_pc
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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70b0904ddc
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ASAN: add bound check in outd_is_blocked
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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cfbc66f1de
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shop: make "Block ... damages" coherent with damage_pc.
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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6c89214505
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ASAN: draw_terrain checks also bounds if outside...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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6c904f3483
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editors, OSX and menu[hack]: try to avoid crashes by postponing the creation of dialogs in the main loop.
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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3d7d465c7e
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boe, OSX and menu[hack]: try to avoid crashes by postponing the creation of dialogs in the main loop.
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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c558518a60
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special: try to repair get item...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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f2193ecddd
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asan: try to avoid problem in create_out_combat_terrain...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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3b2b6f63a6
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special: do no call town's special outdoor, this makes the game crash...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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c144e83463
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asan: add a bound check in handle_shop_event
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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8dcf0d0d52
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asan: do not summon unexistent monsters...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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b92e73e736
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ASAN: fix another array bound problem...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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2921b23116
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asan: avoid some memory problems...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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7aee4abe81
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talk_note: try to save/reread them correctly...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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32672d2dc8
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try to correct the problem with in door's map and saving...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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e59a605823
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map: try to correct the disappearing problem in outdoor maps
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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d3ef5126af
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Do not destroy texture before creating the sprites...
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2022-06-30 01:08:47 -04:00 |
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Laurent Alonso(fr)
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18185fe873
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OSX: try to correct some dialog and minimap problems...
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2022-06-30 01:08:47 -04:00 |
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224e89aabc
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New welcome dialog
Text by @clort81
Links not clickable yet - soon!
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2020-02-26 01:48:27 -05:00 |
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d7ddaa7cd8
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Fix broken colour= in DialogXML and add special link colour
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2020-02-26 01:47:32 -05:00 |
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7f12c6eea4
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Support underlined text in DialogXML
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2020-02-26 01:20:11 -05:00 |
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7d8fc7fe09
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Document the OBoE originals in barrier help dialog
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2020-02-26 00:19:23 -05:00 |
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