This makes it so the built-in scenarios do not require balm,
even though they are not legacy scenarios.
If we add balm to the scenarios, we can change this.
If I find balm in ZKR I will change it.
The limit of 3 saved item rectangles has been removed - you can now add as many as you want.
However, the 1 per town limit is now strictly enforced.
The saved item rectangle is now shown with a cyan border when editing town.
It's used not only in special node editing (for Event Happens and If Event Happened?)
but also in the Townperson Advanced, Talk Node, and Quest editors.
For the recharge spell, there is now a chance for the item to melt if you try to charge it too much.
For recharge shops, it is now possible to configure how much they are willing to charge an item,
as well as how many charges are given per payment.
- Two new item abilities that increase damage as sp/hp is lost
- Two new item abilities that reduce damage as sp/hp is lost
- Support for using sp/hp as a weapon's key skill to determine hit chance
- Vahnatai no longer have a bonus to mage spells (that's now the Magery item ability)
- Vahnatai XP gain bonus changed
- Fix sliths being noted as resistant to poison (they aren't and never have been)
- Preview terrain step sound when selecting it
- Fix uninitialized start locations
- Fix missing strings in copy files build phase
- Fix mislabelled terrain flag 3 for Call Special When Used
- Several new icons for specific damage/status terrains
- New icon for light-emitting terrains (only shown in town)
- New icons for diagonal conveyors (even though they're still not implemented in the game)
- Some old icons updated, tweaked, or (in the case of crumbling) replaced
- Many new icons for developer use, including a complete set of letters and digits
- Choose button to select small icon for terrains that call a special node or have no special property (you select from a list of descriptions)
- Hiss in female scream sound removed (ADoS)
- Startup music dehissed by extracting it from the Mac resource file (CM) and doing further processing to reduce the hiss (ADoS)
- Sound 99 (formerly a null sound) replaced by sound 60 from the Mac resource file (CM)
- Includes the Python script used to convert extracted 'snd ' resources to WAV
- Move Own Boats/Horses to Scenario menu
- Disable Scenario menu if not in a scenario
- Don't bother converting notes from legacy saves if not in a scenario (affects game too)