Commit Graph

3408 Commits

Author SHA1 Message Date
ae40151726 Update scenario.xml schema 2025-05-11 10:51:08 -05:00
005d40806c Flesh out acid as a real damage type 2025-05-11 10:51:08 -05:00
01608064f2 DRY overflow-aware short addition 2025-05-11 10:51:05 -05:00
98a7109060 make booms run outdoors.
multiple places in the code called boom_space for outdoors, but boom_space
had early returns in outdoor modes.
2025-05-11 10:51:04 -05:00
b230329908 clarify a delay boom_space adds, and use it for acid sound 2025-05-11 10:51:04 -05:00
b252d1c350 temp acid graphic
this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
2025-05-11 10:51:04 -05:00
44e52d1d53 more specific compiler def for light mask printout 2025-05-11 10:51:03 -05:00
92567f152f remove editor state from scenario.xml files 2025-05-11 10:51:02 -05:00
e95d4dcaf8 Write editor state to a new, separate xml file (fix #728) 2025-05-11 10:51:02 -05:00
744a7eb591 don't write empty feature-flags tag 2025-05-11 10:51:02 -05:00
acc2e4a8c1 Still finding dialogs with bad defbtn 2025-05-11 10:51:01 -05:00
49f3a09cfd Empire Outpost supposed to be hidden 2025-05-11 10:51:01 -05:00
d92c43400e Fix another defbtn 'no' 2025-05-11 10:51:00 -05:00
65f030483a fix turned to stone buffer message 2025-05-11 10:50:59 -05:00
f08e1d548d fix typo in sewers 2025-05-11 10:50:57 -05:00
62ebe0c9f1 fix targeting line drawing for one frame after ranged attack 2025-05-11 10:50:12 -05:00
9edc2a0633 reformat comment on boom_space 2025-05-11 10:50:11 -05:00
e3fadf727f add purely cosmetic damage type for acid
the original source code had calls to animate acid
with the blood graphic and a specific acid SFX,
which makes more sense than a zap graphic and sound.

This change makes acid look and sound distinct from
magic damage, although mechanically it's still
magic damage.
2025-05-11 10:50:11 -05:00
ea8296157f Don't black out the map when redraw requested during talk mode 2025-05-11 10:50:10 -05:00
79564a6e22 ellipsis-truncate PC names when recast hint/status icons won't fit 2025-05-11 10:50:10 -05:00
8e78fc74cd align hp and sp in stat window better with name 2025-05-11 10:50:09 -05:00
3504e88a9a ellipsis-truncate PC names on startup screen 2025-05-11 10:50:09 -05:00
b1ddb696b3 ellipsis-truncate long PC names in more places 2025-05-11 10:50:09 -05:00
ebd6908b95 ellipsis-truncate PC names in edit-party dialog 2025-05-11 10:50:09 -05:00
c407ffd248 allow ELLIPSIS mode through dialogxml 2025-05-11 10:50:08 -05:00
e9fb80f09a Better locked door/special node fix 2025-05-11 10:50:08 -05:00
4bd320e6a5 make label of debug give item 'identified' clickable 2025-05-11 10:50:08 -05:00
3f96328736 Implement Go Back stack for talk mode. Fix #726 2025-05-11 10:50:08 -05:00
4519e83a45 more understandable field label for prevent action nodes 2025-05-11 10:50:07 -05:00
e0bfd697f7 Another node in ASR meant to block the action 2025-05-11 10:50:07 -05:00
2d0dea0819 click spec item or quest name -> show info 2025-05-11 10:50:06 -05:00
b877bcffc5 use extra space when there is no scrollbar in shop window 2025-05-11 10:50:06 -05:00
51e6da15e2 Truncate alchemy ingredients if overlapping recipe cost 2025-05-11 10:50:06 -05:00
5ea7fcd145 new text mode, ELLIPSIS, truncates one line within rect... 2025-05-11 10:50:06 -05:00
30e77633e4 Fix item name rect stealing clicks from ID button 2025-05-11 10:50:05 -05:00
c8a2817987 Make Canizares' shops icons and names consistent 2025-05-11 10:50:05 -05:00
8d0b0eae70 Fix red line at top of shop item info button 2025-05-11 10:50:04 -05:00
18f4f17943 +/- keyboard shortcuts for zoom 2025-05-11 10:50:04 -05:00
67137ee662 prevent entry to lord volpe's mansion
It looks like this is a conversion bug that was fixed but not reapplied
to stealth.boes
2025-05-11 10:50:04 -05:00
c9d37af6ff fix absent PC green arrow and tons of poison icons 2025-05-11 10:50:03 -05:00
b04381b15f reorder yes/no buttons in selathni 2025-05-11 10:50:03 -05:00
77b0a11f66 reorder yes/no on 2 more nodes 2025-05-11 10:50:03 -05:00
a4a834f4c0 fix one-time dialog with no SDF in icy tunnels 2025-05-11 10:50:02 -05:00
4d60ddaa3d Fix background flickering during boom_space 2025-05-11 10:50:02 -05:00
9830dcd263 Remove debug print not needed anymore 2025-05-11 10:50:02 -05:00
3ca33acc8f ASR fix special node on wrong room
The sign says 'military barracks' but the text describes
a serf barracks. the serf barracks is the room north of
the military barracks.
2025-05-11 10:50:01 -05:00
93d8e0054e fix invisible clickable preset words when end forced 2025-05-11 10:50:01 -05:00
cdb5b01657 Fix 2nd dialog string lingering when asking preset talk word 2025-05-11 10:50:01 -05:00
df446032a8 magic numbers out of show_get_items() 2025-05-11 10:50:00 -05:00
e8134e836a add patron 2025-05-11 10:50:00 -05:00