ae40151726
Update scenario.xml schema
2025-05-11 10:51:08 -05:00
005d40806c
Flesh out acid as a real damage type
2025-05-11 10:51:08 -05:00
01608064f2
DRY overflow-aware short addition
2025-05-11 10:51:05 -05:00
98a7109060
make booms run outdoors.
...
multiple places in the code called boom_space for outdoors, but boom_space
had early returns in outdoor modes.
2025-05-11 10:51:04 -05:00
b230329908
clarify a delay boom_space adds, and use it for acid sound
2025-05-11 10:51:04 -05:00
b252d1c350
temp acid graphic
...
this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
2025-05-11 10:51:04 -05:00
44e52d1d53
more specific compiler def for light mask printout
2025-05-11 10:51:03 -05:00
92567f152f
remove editor state from scenario.xml files
2025-05-11 10:51:02 -05:00
e95d4dcaf8
Write editor state to a new, separate xml file ( fix #728 )
2025-05-11 10:51:02 -05:00
744a7eb591
don't write empty feature-flags tag
2025-05-11 10:51:02 -05:00
acc2e4a8c1
Still finding dialogs with bad defbtn
2025-05-11 10:51:01 -05:00
49f3a09cfd
Empire Outpost supposed to be hidden
2025-05-11 10:51:01 -05:00
d92c43400e
Fix another defbtn 'no'
2025-05-11 10:51:00 -05:00
65f030483a
fix turned to stone buffer message
2025-05-11 10:50:59 -05:00
f08e1d548d
fix typo in sewers
2025-05-11 10:50:57 -05:00
62ebe0c9f1
fix targeting line drawing for one frame after ranged attack
2025-05-11 10:50:12 -05:00
9edc2a0633
reformat comment on boom_space
2025-05-11 10:50:11 -05:00
e3fadf727f
add purely cosmetic damage type for acid
...
the original source code had calls to animate acid
with the blood graphic and a specific acid SFX,
which makes more sense than a zap graphic and sound.
This change makes acid look and sound distinct from
magic damage, although mechanically it's still
magic damage.
2025-05-11 10:50:11 -05:00
ea8296157f
Don't black out the map when redraw requested during talk mode
2025-05-11 10:50:10 -05:00
79564a6e22
ellipsis-truncate PC names when recast hint/status icons won't fit
2025-05-11 10:50:10 -05:00
8e78fc74cd
align hp and sp in stat window better with name
2025-05-11 10:50:09 -05:00
3504e88a9a
ellipsis-truncate PC names on startup screen
2025-05-11 10:50:09 -05:00
b1ddb696b3
ellipsis-truncate long PC names in more places
2025-05-11 10:50:09 -05:00
ebd6908b95
ellipsis-truncate PC names in edit-party dialog
2025-05-11 10:50:09 -05:00
c407ffd248
allow ELLIPSIS mode through dialogxml
2025-05-11 10:50:08 -05:00
e9fb80f09a
Better locked door/special node fix
2025-05-11 10:50:08 -05:00
4bd320e6a5
make label of debug give item 'identified' clickable
2025-05-11 10:50:08 -05:00
3f96328736
Implement Go Back stack for talk mode. Fix #726
2025-05-11 10:50:08 -05:00
4519e83a45
more understandable field label for prevent action nodes
2025-05-11 10:50:07 -05:00
e0bfd697f7
Another node in ASR meant to block the action
2025-05-11 10:50:07 -05:00
2d0dea0819
click spec item or quest name -> show info
2025-05-11 10:50:06 -05:00
b877bcffc5
use extra space when there is no scrollbar in shop window
2025-05-11 10:50:06 -05:00
51e6da15e2
Truncate alchemy ingredients if overlapping recipe cost
2025-05-11 10:50:06 -05:00
5ea7fcd145
new text mode, ELLIPSIS, truncates one line within rect...
2025-05-11 10:50:06 -05:00
30e77633e4
Fix item name rect stealing clicks from ID button
2025-05-11 10:50:05 -05:00
c8a2817987
Make Canizares' shops icons and names consistent
2025-05-11 10:50:05 -05:00
8d0b0eae70
Fix red line at top of shop item info button
2025-05-11 10:50:04 -05:00
18f4f17943
+/- keyboard shortcuts for zoom
2025-05-11 10:50:04 -05:00
67137ee662
prevent entry to lord volpe's mansion
...
It looks like this is a conversion bug that was fixed but not reapplied
to stealth.boes
2025-05-11 10:50:04 -05:00
c9d37af6ff
fix absent PC green arrow and tons of poison icons
2025-05-11 10:50:03 -05:00
b04381b15f
reorder yes/no buttons in selathni
2025-05-11 10:50:03 -05:00
77b0a11f66
reorder yes/no on 2 more nodes
2025-05-11 10:50:03 -05:00
a4a834f4c0
fix one-time dialog with no SDF in icy tunnels
2025-05-11 10:50:02 -05:00
4d60ddaa3d
Fix background flickering during boom_space
2025-05-11 10:50:02 -05:00
9830dcd263
Remove debug print not needed anymore
2025-05-11 10:50:02 -05:00
3ca33acc8f
ASR fix special node on wrong room
...
The sign says 'military barracks' but the text describes
a serf barracks. the serf barracks is the room north of
the military barracks.
2025-05-11 10:50:01 -05:00
93d8e0054e
fix invisible clickable preset words when end forced
2025-05-11 10:50:01 -05:00
cdb5b01657
Fix 2nd dialog string lingering when asking preset talk word
2025-05-11 10:50:01 -05:00
df446032a8
magic numbers out of show_get_items()
2025-05-11 10:50:00 -05:00
e8134e836a
add patron
2025-05-11 10:50:00 -05:00